Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Lane Phillips is active.

Publication


Featured researches published by Lane Phillips.


applied perception in graphics and visualization | 2009

Distance perception in NPR immersive virtual environments, revisited

Lane Phillips; Brian Ries; Victoria Interrante; Michael Kaeding; Lee Anderson

Numerous previous studies have suggested that distances appear to be compressed in immersive virtual environments presented via head mounted display systems, relative to in the real world. However, the principal factors that are responsible for this phenomenon have remained largely unidentified. In this paper we shed some new light on this intriguing problem by reporting the results of two recent experiments in which we assess egocentric distance perception in a high fidelity, low latency, immersive virtual environment that represents an exact virtual replica of the participant’s concurrently occupied real environment. Under these novel conditions, we make the startling discovery that distance perception appears not to be significantly compressed in the immersive virtual environment, relative to in the real world.


IEEE Transactions on Visualization and Computer Graphics | 2012

Redirecting Walking and Driving for Natural Navigation in Immersive Virtual Environments

Gerd Bruder; Victoria Interrante; Lane Phillips; Frank Steinicke

Walking is the most natural form of locomotion for humans, and real walking interfaces have demonstrated their benefits for several navigation tasks. With recently proposed redirection techniques it becomes possible to overcome space limitations as imposed by tracking sensors or laboratory setups, and, theoretically, it is now possible to walk through arbitrarily large virtual environments. However, walking as sole locomotion technique has drawbacks, in particular, for long distances, such that even in the real world we tend to support walking with passive or active transportation for longer-distance travel. In this article we show that concepts from the field of redirected walking can be applied to movements with transportation devices. We conducted psychophysical experiments to determine perceptual detection thresholds for redirected driving, and set these in relation to results from redirected walking. We show that redirected walking-and-driving approaches can easily be realized in immersive virtual reality laboratories, e. g., with electric wheelchairs, and show that such systems can combine advantages of real walking in confined spaces with benefits of using vehiclebased self-motion for longer-distance travel.


ieee virtual reality conference | 2011

A little unreality in a realistic replica environment degrades distance estimation accuracy

Lane Phillips; Victoria Interrante

Users of IVEs typically underestimate distances during blind walking tasks, even though they are accurate at this task in the real world. The cause of this underestimation is still not known. Our previous work found an exception to this effect: When the virtual environment was a realistic, co-located replica of the concurrently occupied real environment, users did not significantly underestimate distances. However, when the replica was rendered in an NPR style, we found that users underestimated distances. In this study we explore whether the inaccuracy in distance estimation could be due to lack of size and distance cues in our NPR IVE, or if it could be due to a lack of presence. We ran blind walking trials in a new replica IVE that combined features of the previous two IVEs. Participants significantly underestimated distances in this environment.


ICAT/EGVE/EuroVR | 2012

Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair

Loren Puchalla Fiore; Lane Phillips; Gerd Bruder; Victoria Interrante; Frank Steinicke

Redirection techniques have shown great potential for enabling users to travel in large-scale virtual environments while their physical movements have been limited to a much smaller laboratory space. Traditional redirection approaches introduce a subliminal discrepancy between real and virtual motions of the user by subtle manipulations, which are thus highly dependent on the user and on the virtual scene. In the worst case, such approaches may result in failure cases that have to be resolved by obvious interventions, e. g., when a user faces a physical obstacle and tries to move forward. In this paper we introduce a remote steering method for redirection techniques that are used for physical transportation in an immersive virtual environment. We present a redirection controller for turning a legacy wheelchair device into a remote control vehicle. In a psychophysical experiment we analyze the automatic angular motion redirection with our proposed controller with respect to detectability of discrepancies between real and virtual motions. Finally, we discuss this redirection method with its novel affordances for virtual traveling.


Archive | 2009

Method And Apparatus For Mapping A Structure

H. Toby Markowitz; Sean Campbell-Massa; Phillip Falkner; Ioana Fleming; Chad Giese; Mustafa Karamanoglu; Michael Kryger; Karl Evan Nowak; Pooja Mehta; James Steeves; Lane Phillips; Shangqian Peter Zhang; Steven L. Waldhauser; David A. Scanlon; Brian Houston Craig; Eduardo N. Warman; Koen Michels; Marie P. Smith; Noelle Christine Hurtig; Olaf Eick; Rogier Receveur; Vincent Larik; Brent Chelgren; Victoria Interrante


Archive | 2010

Combination localization system

H. Toby Markowitz; Kenneth C. Gardeski; Jean Carver; Kendra Yasger; Michael R. Neidert; Lane Phillips; Laurent Verard; Steven L. Hartmann; Andrew Bzostek; Bradley A. Jascob


Archive | 2009

Tracking a guide member

H. Toby Markowitz; Sean Campbell-Massa; Phillip Falkner; Ioana Fleming; Chad Giese; Mustafa Karamanoglu; Michael Kryger; Karl Evan Nowak; Pooja Mehta; James Steeves; Lane Phillips; Shangqian Peter Zhang; Steven L. Waldhauser; David A. Scanlon; Brian Houston Craig; Eduardo N. Warman; Koen Michels; Marie P. Smith; Noelle Christine Hurtig; Olaf Eick; Rogier Receveur; Vincent Larik; Brent Chelgren; Victoria Interrante


virtual reality software and technology | 2009

Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments

Brian Ries; Victoria Interrante; Michael Kaeding; Lane Phillips


Archive | 2009

Determining the position of an electrode relative to an insulative cover

H. Toby Markowitz; Chad Giese; Karl Evan Nowak; Lane Phillips


Archive | 2009

Identifying a structure for cannulation

H. Toby Markowitz; Brent Chelgren; Noelle Christine Hurtig; Marie P. Smith; Phillip Falkner; Lane Phillips

Collaboration


Dive into the Lane Phillips's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Brian Ries

University of Minnesota

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Chad Giese

University of Minnesota

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge