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Dive into the research topics where Lars Bråthe is active.

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Featured researches published by Lars Bråthe.


international conference on human computer interaction | 2007

Presence, creativity and collaborative work in virtual environments

Ilona Heldal; David J. Roberts; Lars Bråthe; Robin Wolff

Research has identified many different concepts and factors, e.g. immersiveness, presence, performance, interaction, and defined a large number of guidelines that contribute to developing advanced virtual environments (VEs). By reviewing research on differences between individual work and group work, and how it is influenced by these factors, this paper aims to improve understanding of networked collaboration. Allowing creativity is considered to promote higher quality of work in general. The paper examines the impact of creativity on work in VEs, with focus on understanding the relationship between presence and creativity in collaborative virtual environments (CVEs). It is found that important prerequisites for successful outcomes are balance between presence and copresence and providing enough time and space for individual contributions.


integrating technology into computer science education | 2014

Supporting communication within industrial doctoral projects: the thesis steering model

Ilona Heldal; Eva Söderström; Lars Bråthe; Robert Murby

This study presents the Thesis Steering Model (TSM), an instrument supporting systematic communication and collaboration between the different stakeholders involved in industrial doctoral projects. The results describe TSM and illustrate its introduction for seven doctoral projects within a postgraduate school in applied informatics. The experiences from the first two years in use are: enhanced communication, mutual understanding of academic and business values, and opportunity to the doctoral students to build a research identity associated to their own project.


Archive | 2009

Understanding Group Work in Virtual Environments: Performance, Creativity, and Presence

Ilona Heldal; Lars Bråthe

Virtual environments (VEs) have the following dimensions: content, geometry and dynamics. Experiences in VEs refer much to the sensory experience produced by a computer technology that often is a ‘sense of physical reality ... a construction from the symbolic, geometric, and dynamic [computer generated] information directly presented to our senses’ (Ellis 1995, p. 16). In a VE the following aspects are also important: user-involvement, direct interactivity, the possibility to elaborate a sense of being in the three-dimensional computergenerated space, and to receive direct responses from the environment so that the participants experience a control on their actions.


Archive | 2005

AUTOMATIC ENGAGING/DISENGAGING METHOD OF A COUPLING-INDEPENDENT POWER TAKE-OFF

Marcus Steen; Lars Bråthe; Anders Eriksson


Archive | 2010

TORQUE CALIBRATION METHOD

Lars Bråthe; Anders Eriksson


Archive | 2006

Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments

Ilona Heldal; Lars Bråthe; Anthony Steed; Ralph Schroeder


Archive | 2005

Vehicle Drive Line

Lars Bråthe; Anders Hedman; Hans Stervik; Lena Larsson


international world wide web conferences | 2003

Collaboration and Effectiveness for Distributed Meetings

Ilona Heldal; Lars Bråthe; Ralph Schroeder


Archive | 2011

TORQUE MEASURING SYSTEM AND A METHOD THEREOF

Lars Bråthe; Stefan B. Jansson


SAE International Truck and Bus Meeting and Exposition | 1987

Volvo Heavy Truck Transmission Design and Development

Sven Andersson; Lars Bråthe

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Ilona Heldal

Chalmers University of Technology

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Anthony Steed

University College London

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Beata Stahre

Chalmers University of Technology

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