Lefkothea Kartasidou
University of Macedonia
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Lefkothea Kartasidou.
Journal of Special Education | 2011
Konstantinos Papadopoulos; Eleni Koustriava; Lefkothea Kartasidou
Loss of vision is believed to have a great impact on the acquisition of spatial knowledge. The aims of the present study are to examine the performance of individuals with visual impairments on spatial tasks and the impact of residual vision on processing these tasks. In all, 28 individuals with visual impairments—blindness or low vision—participated in this study. The results reveal that participants with visual impairments were competent to perform spatial tasks, and their performance is related to the existence of residual vision.
Journal of Special Education | 2012
Konstantinos Papadopoulos; Eleni Koustriava; Lefkothea Kartasidou
The aim of this study is to examine the ability of children and adolescents with visual impairments to code and represent near space. Moreover, it examines the impact of the strategies they use and individual differences in their performance. A total of 30 individuals with visual impairments up to the age of 18 were given eight different object patterns in different arrays and were asked to code and represent each of them. The results revealed better performances by those who use an allocentric approach during spatial coding and those with residual vision. In fact, allocentric strategies were more prevalent in coding near space than egocentric ones. Moreover, the ability of participants to move independently was positively correlated with their ability to use the most effective haptic strategies. These findings suggest that children and adolescents with visual impairments are capable of using allocentric reference and providing a different perspective to the currently dominant one.
Interactive Mobile Communication, Technologies and Learning | 2017
Stavros Tsikinas; Stelios Xinogalos; Maya Satratzemi; Lefkothea Kartasidou
Educating people with intellectual disabilities (ID) or autism spectrum disorder (ASD) is a non-trivial process and differs from the learning methods of typically developed people. Recently, serious games (SGs) have been used to enhance the learning process of these groups and address different skills. On the other hand, blended learning (BL) is applied to formal and informal educational contexts and combines face-to-face and online learning. In this study, we examine if SGs can provide the necessary means for applying BL, especially for people with ID or ASD that could be benefited by personalized learning opportunities. In addition, we examine 43 existing SGs for people with ID or ASD, as well as the perceptions of 93 special education professionals (SEP) and teachers (SET) working in schools and institutions for people with ID or ASD regarding the role of technology and SGs in their education. We concluded that SGs could enhance the learning process of people with ID or ASD in many skills. In addition, the opinions of SEP and SET regarding the importance of technology in the learning process of people with ID or ASD and the familiarity with SGs, indicate that BL could be effectively promoted through SGs.
international conference on computers helping people with special needs | 2016
Konstantinos Papadopoulos; Konstantinos Charitakis; Eleni Koustriava; Lefkothea Kartasidou; Efstratios Stylianidis; Georgios Kouroupetroglou; Suad Sakallı Gümüş; Karin Müller; Engin Yilmaz
The implementation of multisensory environments in the field of map construction for individuals with visual impairments can be a challenging area for both users and designers of orientation and mobility aids. Audio-tactile maps can utilize a large amount of spatial information represented by audio symbols, tactile symbols, audio-tactile symbols (combined) and Braille labels. In regard to audio-tactile maps an important clarification needs to be elaborated and in particular what needs to be carefully examined is the basic query of which information should be presented in haptic mode and which information should be presented in audio or audio-haptic mode. In practice this means that a reasoned process of defining the appropriate symbols for audio-tactile maps should be implemented. The fundamental aim of project “ATMAPS” - Specification of symbols used on Audio-Tactile Maps for individuals with blindness” presented in this paper is the specification of symbols to be used in audio-tactile maps for individuals with blindness.
international conference on computers helping people with special needs | 2016
Konstantinos Papadopoulos; Konstantinos Charitakis; Lefkothea Kartasidou; Georgios Kouroupetroglou; Suad Sakallı Gümüş; Efstratios Stylianidis; Rainer Stiefelhagen; Karin Müller; Engin Yilmaz; Gerhard Jaworek; Christos Polimeras; Utku Sayin; Nikolaos Oikonomidis; Nikolaos Lithoxopoulos
The aim of this study is to investigate the user requirements of young adults with blindness regarding the information to be included/ mapped in two different types of audio-tactile mobility maps: (a) audio-tactile maps of indoors, and (b) audio-tactile maps of campuses. Forty young adults (aged from 18 years to 30 years) with blindness took part in the research. Participants came from four countries: 14 from Greece, 2 from Cyprus, 18 from Turkey, and 6 from Germany. The researchers developed two lists of information to be included in the two types of audio-tactile maps (indoor and campus) respectively. Participants were asked to evaluate the information, regarding: (a) the significance of the information in regard to safety, location of services, way finding and orientation during movement, and (b) the frequency the participants meet the information (within their surrounding and the environment they move in). The first list of information to be evaluated, related to the maps of indoor places consisted of 136 different information, and the second list of information to be evaluated, related to the campus maps consisted of 213 different information. The result of the study is the definition of the most important information that should be included in each one of the two different types of audio-tactile maps. Thus, the findings of the present study will be particularly important for designers of orientation and mobility (O&M) aids for individuals with blindness. Moreover, the findings can be useful for O&M specialists, rehabilitation specialists, and teachers who design and construct O&M aids for their students with blindness.
EDULEARN18 Proceedings | 2018
Elisavet Pavlidou; Lefkothea Kartasidou
The International Journal of Pedagogy and Curriculum | 2017
Ioanna Dimitriadou; Lefkothea Kartasidou
The International Journal of Learner Diversity and Identities | 2017
Elisavet Pavlidou; Lefkothea Kartasidou
International Technology, Education and Development Conference | 2016
Ioanna Dimitriadou; Elisavet Pavlidou; Lefkothea Kartasidou
The International Journal of Learner Diversity and Identities | 2014
Ioanna Dimitriadou; Lefkothea Kartasidou