Leila De Floriani
University of Maryland, College Park
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Featured researches published by Leila De Floriani.
ACM Transactions on Graphics | 1995
Leila De Floriani; Enrico Puppo
A new hierarchical triangle-based model for representing surfaces over sampled data is proposed, which is based on the subdivision of the surface domain into nested triangulations, called a hierarchical triangulation (HT). The model allows compression of spatial data and representation of a surface at successively finer degrees of resolution. An HT is a collection of triangulations organized in a tree, where each node, except for the root, is a triangulation refining a face belonging to its parent in the hierarchy. We present a topological model for representing an HT, and algorithms for its construction and for the extraction of a triangulation at a given degree of resolution. The surface model, called a hierarchical triangulated surface (HTS) is obtained by associating data values with the vertices of triangles, and by defining suitable functions that describe the surface over each triangular patch. We consider an application of a piecewise-linear version of the HTS to interpolate topographical data, and we describe a specialized version of the construction algorithm that builds an HTS for a terrain starting from a high-resolution rectangular grid of sampled data. Finally, we present an algorithm for extracting representations of terrain at variable resolution over the domain.
international conference on computer graphics and interactive techniques | 1985
Silvia Ansaldi; Leila De Floriani; Bianca Falcidieno
A relational graph structure based on a boundary representation of solid objects is described. In this structure, called face adjacency graph, nodes represent object faces, whereas edges and vertices are encoded into arcs and hyperarcs. Based on the face adjacency graph, we define a set of primitive face-oriented Euler operators, and a set of macrooperators for face manipulation, which allow a compact definition and an efficient updating of solid objects. We briefly describe a hierarchical graph structure based on the face adjacency graph, which provides a representation of an object at different levels of detail. Thus it is consistent with the stepwise refinement process through which the object description is produced.
The Visual Computer | 1996
Leila De Floriani; Paola Marzano; Enrico Puppo
Multiresolution terrain models describe a topographic surface at various levels of resolution. Besides providing a data compression mechanism for dense topographic data, such models enable us to analyze and visualize surfaces at a variable resolution. This paper provides a critical survey of multiresolution terrain models. Formal definitions of hierarchical and pyramidal models are presented. Multiresolution models proposed in the literature (namely, surface quadtree, restricted quadtree, quaternary triangulation, ternary triangulation, adaptive hierarchical triangulation, hierarchical Delaunay triangulation, and Delaunay pyramid) are described and discussed within such frameworks. Construction algorithms for all such models are given, together with an analysis of their time and space complexities.
symposium on volume visualization | 1994
Paolo Cignoni; Leila De Floriani; Claudio Montani; Enrico Puppo; Roberto Scopigno
A scattered volumetric dataset is regarded as a sampled version of a scalar field defined over a three-dimensional domain, whose graph is a hypersurface embedded in a fourdimensional space. We propose a multiresolution model for the representation and visualization of such dataset, based on a decomposition of the three-dimensional domain into tetrahedra. Multiresolution is achieved through a sequence of tetrahedralizations that approximate the scalar field at increasing precision. The construction of the model is based on an adaptive incremental approach driven by the local coherence of the scalar field. The proposed model allows an efficient extraction of compact isosurfaces with adaptive resolution levels as well as the development of progressive and multiresolution rendering approaches. Experimental evaluations of the proposed approach on different scattered datasets are reported.
International Journal of Geographic Information Systems | 1994
Leila De Floriani; Paola Marzano; Enrico Puppo
Abstract Line-of-sight communication on topographic surfaces has relevance for several applications of Geographical Information Systems. In this paper, we study the problem of linking a set of transceiver stations in a visibility-connected communication network, by placing a minimum number of relays on the terrain surface. The problem is studied in the framework of a discrete visibility model, where the mutual visibility of a finite set of sites on the terrain is represented through a graph, called the visibility graph. While in the special case of only two transceivers an optimal solution can be found in polynomial time, by computing a minimum path on the visibility graph, the general problem is equivalent to a Steiner problem on the visibility graph, and, thus, it is untractable in practice. In the latter case, we propose a practical approximate solution based on a Steiner heuristic. For both the special and the general case, we propose both a static and a dynamic algorithm that allow computation of a s...
Environment and Planning B-planning & Design | 2003
Leila De Floriani; Paola Magillo
Several environment applications require the computation of visibility information on a terrain. Examples are optimal placement of observation points, line-of-sight communication, and computation of hidden as well as scenic paths. Visibility computations on a terrain may involve either one or many viewpoints, and range from visibility queries (for example, testing whether a given query point is visible), to the computation of structures that encode the visible portions of the surface. In this paper, the authors consider a number of visibility problems on terrains and present an overview of algorithms to tackle such problems on triangulated irregular networks and regular square grids.
International Journal of Geographic Information Systems | 1994
Leila De Floriani; Paola Magillo
Abstract In this paper, we address the problem of computing visibility information on triangulated digital terrain models. We present first a general introduction to digital terrain models. Visibility problems on terrains are classified, according to the kind of visibility information they compute, into point visibility, line visibility and region visibility. A survey of the state-of-the-art of the algorithms for computing the different kinds of visibility information is presented, according to the previous classification. A new algorithm for computing the horizon on a digital terrain model is also described.
Tutorials on Multiresolution in Geometric Modelling | 2002
Leila De Floriani; Paola Magillo
Multiresolution meshes are a common basis for building representations of a geometric shape at different levels of detail. The use of the term multiresolution depends on the remark that the accuracy (or, level of detail) of a mesh in approximating a shape is related to the mesh resolution, i.e., to the density (size and number) of its cells. A multiresolution mesh provides several alternative mesh-based approximations of a spatial object (e.g., a surface describing the boundary of a solid object, or the graph of a scalar field).
Computers & Graphics | 1984
Leila De Floriani; Bianca Falcidieno; George Nagy; Caterina Pienovi
Abstract Hierarchical triangulation is a method for point selection and surface representation where the surface is approximated at successively finer levels of detail by triangular patches whose projections in the horizontal plane are nested. A tree data structure for this representation can be constructed in O(n2) worst case and O(n log n) average case time, where n is the number of data points considered. Efficient algorithms for approximation of the elevation of an arbitrary point, contour extraction, and conversion of the hierarchical structure into an ordinary triangulated irregular network, are demonstrated. The convergence and the optimality of the approximation and the relationship of the hierarchical triangulation to a structured graph representation are examined.
ACM Transactions on Graphics | 1988
Leila De Floriani; Bianca Falcidieno
A new hierarchical model for solid object representation is described. This model, called a hierarchical face adjacency hypergraph (HFAH), is based on a relational description of the object boundary, called a face adjacency hypergraph (FAH), which considers faces as the primary topological entities defining the object boundary. The HFAH consists of a hierarchy of FAHs describing the decomposition of the boundary of an object into form features. In this paper the HFAH is described together with its internal encoding structure. Two basic transformations, called refinement and abstraction, are defined on the hierarchical model; these allow effective and efficient modifications of the hierarchical boundary model.