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Dive into the research topics where Leo Yeykelis is active.

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Featured researches published by Leo Yeykelis.


Human-Computer Interaction | 2015

Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence

Jesse Fox; Sun Joo Ahn; Joris H. Janssen; Leo Yeykelis; Kathryn Y. Segovia; Jeremy N. Bailenson

Existing research has investigated whether virtual representations perceived to be controlled by humans (i.e., avatars) or those perceived to be controlled by computer algorithms (i.e., agents) are more influential. A meta-analysis (N = 32) examined the model of social influence in virtual environments (Blascovich, 2002) and investigated whether agents and avatars in virtual environments elicit different levels of social influence. Results indicated that perceived avatars produced stronger responses than perceived agents. Level of immersion (desktop vs. fully immersive), dependent variable type (subjective vs. objective), task type (competitive vs. cooperative vs. neutral), and actual control of the representation (human vs. computer) were examined as moderators. An interaction effect revealed that studies conducted on a desktop that used objective measures showed a stronger effect for agency than those that were conducted on a desktop but used subjective measures. Competitive and cooperative tasks showed greater agency effects than neutral tasks. Studies in which both conditions were actually human controlled showed greater agency effects than studies in which both conditions were actually computer controlled. We discuss theoretical and design implications for human–computer interaction and computer-mediated communication.


Environment and Behavior | 2015

Increasing Energy Efficiency With Entertainment Media: An Experimental and Field Test of the Influence of a Social Game on Performance of Energy Behaviors

Byron Reeves; James J. Cummings; James K. Scarborough; Leo Yeykelis

Energy information for consumers can be complex and uninteresting. Games offer a compelling new context for home energy information that may engage consumers and change behaviors. Based on research showing the effectiveness of game elements used in serious contexts, we built a professional quality social game about energy use in a virtual home. In a laboratory experiment, playing the game for 30 min resulted in significant increases in energy efficient behaviors (e.g., turning off room lights) after play ended. In a field test of the same game, smart meter data showed a significant decrease in electricity usage compared with 30-day periods before and after play. Taken together, these results demonstrate that energy information embedded in an entertaining commercial-grade game can produce significant changes in energy behavior.


Media Psychology | 2016

The Use of Media in Media Psychology

Byron Reeves; Leo Yeykelis; James J. Cummings

Media psychologists have theoretical interests in both people and media, yet research investments considerably favor subjects over stimuli. An analysis of 306 studies, taken from the journal Media Psychology over the last 10 years, and from the most cited media experiments in other journals, shows that studies invested in tens of thousands of human subjects but the studies used small samples of media material that were often narrow and unrepresentative. The vast majority of experiments (65%) used single examples of media messages per condition yet they discussed large categories of real world media experiences. Analysis of specific selections showed that media represented in research are less variant, nuanced, and idiosyncratic than media found in the real world. Two categories of solutions are discussed. First, new statistical solutions promote more attention to media repetitions analyzed as random factors. Second, we review the advantages of uncommon research designs that emphasize stimulus investments, including single subject designs that collect intra-individual data and that construct unique models using the entirety, rather than samples, of messages that people experience.


Media Psychology | 2018

The Fragmentation of Work, Entertainment, E-Mail, and News on a Personal Computer: Motivational Predictors of Switching Between Media Content

Leo Yeykelis; James J. Cummings; Byron Reeves

ABSTRACT Personal computers allow multitasking among a greater variety of content than has ever been possible on a single device. We logged all switches made for 4 days for 30 people on personal computers used in natural environments. The median time before a switch occurred was 11 sec, shorter than previously observed. We also measured individual differences in appetitive versus defensive motivations to switch. Those people high on both motivations (Coactives) had the most switches per session. Risk takers had the shortest content segment lengths; risk avoiders and inactives were lower on the number of switches and anticipated arousal. Different patterns of content selection, in addition to switching behavior, were also observed for the different motivation activation groups. Results highlight how threads of experience that mix radically different short media segments may better define how people now search, process, and evaluate information. Implications in light of technological trends and individual differences are discussed.


Journal of Communication | 2014

Multitasking on a Single Device: Arousal and the Frequency, Anticipation, and Prediction of Switching Between Media Content on a Computer

Leo Yeykelis; James J. Cummings; Byron Reeves


Journal of Consumer Research | 2011

Increasing Saving Behavior Through Age-Progressed Renderings of the Future Self

Hal E. Hershfield; Daniel G. Goldstein; William F. Sharpe; Jesse Fox; Leo Yeykelis; Laura L. Carstensen; Jeremy N. Bailenson


Archive | 2010

A Meta-Analysis Quantifying the Effects of Avatars and Agents on Social Influence

Jesse Fox; Leo Yeykelis; Joris H. Janssen; Sun Joo Ahn; Kathryn Y. Segovia; Jeremy N. Bailenson


Archive | 2015

The Effects of Media Multitasking on Emotion and Content Choice Over a Week of Laptop Use

Leo Yeykelis; James J. Cummings; Byron Reeves


Archive | 2011

Age-Progressed Renderings of

Hal E. Hershfield; Daniel G. Goldstein; William F. Sharpe; Jesse Fox; Leo Yeykelis; Laura L. Carstensen; Jeremy N. Bailenson


Archive | 2011

IncreasingSavingBehaviorThrough Age-ProgressedRenderingsof theFutureSelf

Hal E. Hershfield; Daniel G. Goldstein; William F. Sharpe; Jesse Fox; Leo Yeykelis; Laura L. Carstensen; Jeremy N. Bailenson

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