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Dive into the research topics where Libor Váša is active.

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Featured researches published by Libor Váša.


digital television conference | 2007

CODDYAC: Connectivity Driven Dynamic Mesh Compression

Libor Váša; Vaclav Skala

Compression of 3D mesh animations is a topic that has received increased attention in recent years, due to increasing capabilities of modern processing and displaying hardware. In this paper we present an improved approach based on known techniques, such as principal component analysis (PCA) and EdgeBreaker, which allows efficient encoding of highly detailed dynamic meshes, exploiting both spatial and temporal coherence. We present the results of our method compared with similar approaches described in literature, showing that using our approach we can achieve better performance in terms of rate/distortion ratio.


eurographics | 2013

Perceptual Metrics for Static and Dynamic Triangle Meshes

Massimiliano Corsini; Mohamed-Chaker Larabi; Guillaume Lavoué; O. Petřík; Libor Váša; Kai Wang

Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the objective is to make the change in appearance negligible, or as small as possible, given some other constraints. Measuring the amount of distortion requires taking into account the final purpose of the data. In many applications, the final consumer of the data is a human observer, and therefore the perceptibility of the introduced appearance change by a human observer should be the criterion that is taken into account when designing and configuring the processing algorithms. In this review, we discuss the existing comparison metrics for static and dynamic (animated) triangle meshes. We describe the concepts used in perception-oriented metrics used for 2D image comparison, and we show how these concepts are employed in existing 3D mesh metrics. We describe the character of subjective data used for evaluation of mesh metrics and provide comparison results identifying the advantages and drawbacks of each method. Finally, we also discuss employing the perception-correlated metrics in perception-oriented mesh processing algorithms.


Computer Graphics Forum | 2009

COBRA: Compression of the Basis for PCA Represented Animations

Libor Váša; Vaclav Skala

In this paper, we present an extension of dynamic mesh compression techniques based on PCA. Such representation allows very compact representation of moving 3D surfaces; however, it requires some side information to be transmitted along with the main data. The biggest part of this information is the PCA basis, and since the data can be encoded very efficiently, the size of the basis cannot be neglected when considering the overall performance of a compression algorithm.


Computer Graphics Forum | 2012

Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes

Libor Váša; Jan Rus

In computer graphics, triangle meshes are ubiquitous as a representation of surface models. Processing of this kind of data, such as compression or watermarking, often involves an unwanted distortion of the surface geometry. Advanced processing algorithms are continuously being proposed, aiming at improving performance (compression ratio, watermark robustness and capacity), while minimizing the introduced distortion.


IEEE Transactions on Visualization and Computer Graphics | 2011

A Perception Correlated Comparison Method for Dynamic Meshes

Libor Váša; Vaclav Skala

There are multiple areas of computer graphics where triangular meshes are being altered in order to reduce their size or complexity, while attempting to preserve the original shape of the mesh as closely as possible. Recently, this area of research has been extended to cover even a dynamic case, i.e., surface animations which are compressed and simplified. However, to date very little effort has been made to develop methods for evaluating the results, namely the amount of distortion introduced by the processing. Even the most sophisticated compression methods use distortion evaluation by some kind of mean squared error while the actual relevance of such measure has not been verified so far. In this paper, we point out some serious drawbacks of the existing error measures. We present results of the subjective testing that we have performed, and we derive a new measure called Spatiotemporal edge difference (STED) which is shown to provide much better correlation with subjective opinions on mesh distortion.


Computer Graphics Forum | 2010

Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression

Libor Váša; Vaclav Skala

The task of dynamic mesh compression seeks to find a compact representation of a surface animation, while the artifacts introduced by the representation are as small as possible. In this paper, we present two geometric predictors, which are suitable for PCA‐based compression schemes. The predictors exploit the knowledge about the geometrical meaning of the data, which allows a more accurate prediction, and thus a more compact representation. We also provide rate/distortion curves showing that our approach outperforms the current PCA‐based compression methods by more than 20%.


IEEE Transactions on Visualization and Computer Graphics | 2016

On the Efficiency of Image Metrics for Evaluating the Visual Quality of 3D Models

Guillaume Lavoué; Mohamed Chaker Larabi; Libor Váša

3D meshes are deployed in a wide range of application processes (e.g., transmission, compression, simplification, watermarking and so on) which inevitably introduce geometric distortions that may alter the visual quality of the rendered data. Hence, efficient model-based perceptual metrics, operating on the geometry of the meshes being compared, have been recently introduced to control and predict these visual artifacts. However, since the 3D models are ultimately visualized on 2D screens, it seems legitimate to use images of the models (i.e., snapshots from different viewpoints) to evaluate their visual fidelity. In this work we investigate the use of image metrics to assess the visual quality of 3D models. For this goal, we conduct a wide-ranging study involving several 2D metrics, rendering algorithms, lighting conditions and pooling algorithms, as well as several mean opinion score databases. The collected data allow (1) to determine the best set of parameters to use for this image-based quality assessment approach and (2) to compare this approach to the best performing model-based metrics and determine for which use-case they are respectively adapted. We conclude by exploring several applications that illustrate the benefits of image-based quality assessment.


Computer Graphics Forum | 2014

Compressing dynamic meshes with geometric laplacians

Libor Váša; Stefano Marras; Kai Hormann; Guido Brunnett

This paper addresses the problem of representing dynamic 3D meshes in a compact way, so that they can be stored and transmitted efficiently. We focus on sequences of triangle meshes with shared connectivity, avoiding the necessity of having a skinning structure. Our method first computes an average mesh of the whole sequence in edge shape space. A discrete geometric Laplacian of this average surface is then used to encode the coefficients that describe the trajectories of the mesh vertices. Optionally, a novel spatio‐temporal predictor may be applied to the trajectories to further improve the compression rate. We demonstrate that our approach outperforms the current state of the art in terms of low data rate at a given perceived distortion, as measured by the STED and KG error metrics.


Computer Graphics Forum | 2014

Rate-distortion optimized compression of motion capture data

Libor Váša; Guido Brunnett

Lossy compression of motion capture data can alleviate the problems of efficient storage and transmission by exploiting the redundancy and the superfluous precision of the data. When considering the acceptable amount of distortion, perceptual issues have to be taken into account. Current state of the art methods reduce the data rate required for high quality storage of motion capture data using various techniques. Most of them, however, do not use the common tools of general data compression, such as the method of Lagrange multipliers, and thus they obtain sub‐optimal results, making it difficult to do a fair comparison of their performance.


symposium on geometry processing | 2016

Mesh statistics for robust curvature estimation

Libor Váša; Petr Vaněček; Martin Prantl; Věra Skorkovská; Petr Martínek; Ivana Kolingerová

While it is usually not difficult to compute principal curvatures of a smooth surface of sufficient differentiability, it is a rather difficult task when only a polygonal approximation of the surface is available, because of the inherent ambiguity of such representation. A number of different approaches has been proposed in the past that tackle this problem using various techniques. Most papers tend to focus on a particular method, while an comprehensive comparison of the different approaches is usually missing.

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Vaclav Skala

University of West Bohemia

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Guido Brunnett

Chemnitz University of Technology

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Jan Rus

University of West Bohemia

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Martin Prantl

University of West Bohemia

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O. Petřík

University of West Bohemia

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Ivo Hanák

University of West Bohemia

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