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Dive into the research topics where Lingfeng Xu is active.

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Featured researches published by Lingfeng Xu.


international conference on image processing | 2012

Novel temporal domain hole filling based on background modeling for view synthesis

Wenxiu Sun; Oscar Chi Lim Au; Lingfeng Xu; Yujun Li; Wei Hu

View synthesis is a technique to generate images/videos in a virtual viewpoint. In this paper, the dis-occlusion/hole problem in view synthesis is resolved from the temporal domain. By the fact that dis-occlusions belong to the background, firstly we build an online background under a newly designed Switchable Gaussian Model (SGM), owning to its computationally simplicity and scene adaptivity. Then, real textures in the dis-occlusions are able to be recovered with the built background. Experimental results have verified the improvements in rendering quality and computation complexity by comparing to the conventional spatial filling methods and other temporal filling methods.


international conference on multimedia and expo | 2014

Making 3D Eyeglasses Try-on practical

Difei Tang; Juyong Zhang; Ketan Tang; Lingfeng Xu; Lu Fang

In this paper, we propose a virtual 3D Eyeglasses Try-on (3DET) system, with efficient, realistic and real-time augmented performance. The 3DET system captures users performance with the help of depth camera and renders the glasses properly on the video stream immediately after users selection. The virtual eye-glasses follow with the motion (movement or rotation) of users head simultaneously. The high efficiency of our 3DET system is achieved by simplifying the eyeglasses matching procedure, making use of the active appearance model (AAM) based face tracking algorithm. This is completely different from existing methods, which usually relies on eye detection. In addition, due to the exploiting of a generic 3D face model during tracking and displaying, the 3DET system can handle occlusion problem easily and render realistic glasses in videos effectively. Experimental results demonstrate that the proposed 3DET system is able to produce superior natural and smooth visual results with virtual glasses fitted on the users face at 30 fps with a high level of accuracy on common hardware.


IEEE Transactions on Image Processing | 2014

Seamless View Synthesis Through Texture Optimization

Wenxiu Sun; Oscar Chi Lim Au; Lingfeng Xu; Yujun Li; Wei Hu

In this paper, we present a novel view synthesis method named Visto, which uses a reference input view to generate synthesized views in nearby viewpoints. We formulate the problem as a joint optimization of inter-view texture and depth map similarity, a framework that is significantly different from other traditional approaches. As such, Visto tends to implicitly inherit the image characteristics from the reference view without the explicit use of image priors or texture modeling. Visto assumes that each patch is available in both the synthesized and reference views and thus can be applied to the common area between the two views but not the out-of-region area at the border of the synthesized view. Visto uses a Gauss-Seidel-like iterative approach to minimize the energy function. Simulation results suggest that Visto can generate seamless virtual views and outperform other state-of-the-art methods.


international conference on acoustics, speech, and signal processing | 2011

Error compensation and reliability based view synthesis

Wenxiu Sun; Oscar Chi Lim Au; Lingfeng Xu; Sung Him Chui; Chun Wing Kwok; Yujun Li

View synthesis offers a great flexibility in generating free viewpoint television (FTV) and 3D video (3DV). However, the depth-image-based view synthesis approach is very sensitive to errors in the camera parameters or poorly estimated depth maps (also called depth images). Because of these errors, three kinds of artifacts (blurring, contour, hole) are possibly introduced during the general synthesis process. Comparing to conventional methods which implement the view synthesis only in ideal case, in this paper, we propose to design an error compensation and reliability based view synthesis system where the potential errors are considered. The main contributions are highlighted as follows: Firstly, the camera parameter errors are compensated by a global homography transformation matrix. Secondly, the depth maps are classified into both reliable and unreliable regions and the reliability based weighting masks are built to blend synthesized images from two different views together. Finally, a reliability depth map based hole-filling technique is used to fill the existing holes. The experimental results demonstrate that these artifacts are efficiently reduced in the synthesized images.


international symposium on circuits and systems | 2013

Stereo matching by adaptive weighting selection based cost aggregation

Lingfeng Xu; Oscar Chi Lim Au; Wenxiu Sun; Lu Fang; Ketan Tang; Jiali Li; Yuanfang Guo

Cost aggregation is the most essential step for dense stereo correspondence searching, which measures the similarity between pixels in the stereo images. In this paper, based on the analysis of the optimal adaptive weight, we propose a novel support aggregation strategy by adaptive weighting selection. The proposed method calculates the aggregation cost by the joint optimization of both left and right matching cost. By assigning more reasonable weighting coefficients, we exclude the occlusion pixels while preserving sufficient support region for accurate matching. The proposed optimal strategy can be integrated by any other adaptive weighting based cost aggregation method to generate more reasonable similarity measurement. Experimental results show that, compare with traditional methods, our algorithm can reduce the foreground fatten phenomenon while increasing the accuracy in the high texture regions.


international conference on image processing | 2011

Image rectification for single camera stereo system

Lingfeng Xu; Oscar Chi Lim Au; Wenxiu Sun; Yujun Li; Sung-Him Chui; Chun-Wing Kwok

Single camera stereo system utilizes mirrors and a single camera for computational stereo, where the mirrors provide extra views needed for stereo and 3D reconstruction. In this paper, we investigate the basic epiploar geometric properties of the single camera stereo image and propose a novel image rectification technique to map the epipolar lines in the original image into the horizontally aligned lines in the rectified image. Besides, the rotation angles of the single camera corresponding to the planar mirror are derived during rectification. Experimental results show the robustness and accuracy of our method.


international conference on image processing | 2011

A convex-optimization approach to dense stereo matching

Yujun Li; Oscar Chi Lim Au; Lingfeng Xu; Wenxiu Sun; Sung Him Chui; Chun Wing Kwok

We present a novel convex-optimization approach to solving the dense stereo matching problem in computer vision. Instead of directly solving for disparities of pixels, by establishing the connection between a permutation matrix and a disparity vector, we directly formulate the stereo matching problem as a continuous convex quadratic program in a simple, elegant and straightforward manner without performing any complicated relaxation or approximation. By using CVX, the Matlab software for disciplined convex programming, our method is extremely simple to implement.


international conference on multimedia and expo | 2014

A low latency cloud gaming system using edge preserved image homography

Lingfeng Xu; Xun Guo; Yan Lu; Shipeng Li; Oscar C. Au; Lu Fang

The emerging cloud gaming technology has been growing fast, driving up huge mobile consumer demands. The video streaming based cloud gaming scenario renders the game scenes in the cloud servers, and streams the encoded sequences to the thin clints where the game scenes are decoded and displayed to the players. However, current existing clouding gaming services have some problems, such as the latency and bandwidth limitation. The size of the video stream is usually quite large which requires heavy transmission. Worse still, the frame data rate will burst when the game scenes contain fast translation or rotation, resulting in strong latency problem. In this paper, we propose a novel video streaming based cloud gaming algorithm which reduces the burst of the frame rate significantly. There are mainly two innovations in this paper. Firstly, based on the analysis of the motion estimation strategy in the video codec, we introduce image homography technique for better motion prediction. Meanwhile, according to the rasterization rules of the game engine, we present a special designed interpolation algorithm named Edge Preserved Interpolation (EPI), for more accurate edge interpolation and further reduce the residues in the edge regions. The proposed algorithm is implemented on the x264 platform. Experimental results show that our algorithm has 18.0% BD-rate reduction compared with x264.


international symposium on circuits and systems | 2013

Data hiding in error diffused color halftone images

Yuanfang Guo; Oscar C. Au; Ketan Tang; Jiahao Pang; Wenxiu Sun; Lingfeng Xu; Jiali Li; Xingyu Zhang

Halftone image watermarking has been explored and developed rapidly over the past decade. However, there are still issues to be studied. This paper presents a data hiding method called Data Hiding by Dual Color Conjugate Error Diffusion (DHDCCED) to hide a binary secret pattern into two error diffused color halftone images, such that when the two color halftone images are overlaid, the secret pattern will be revealed. The experimental results show that DHDCCED can significantly improve the performances when comparing both the correct decoding rate and the visual quality of the revealed secret pattern to the existing method Color Conjugate Error Diffusion (CCED).


acm multimedia | 2012

Texture optimization for seamless view synthesis through energy minimization

Wenxiu Sun; Oscar Chi Lim Au; Lingfeng Xu; Yujun Li; Wei Hu; Zhiding Yu

In this paper, we present a view synthesis method named Visto which aims to generate seamless novel views from a monocular view input. We formulate the problem as joint optimization of inter-view texture similarity and geometry preservation, which significantly differs from traditional view synthesis framework. In this way, the image characteristics of virtual view are inherently inherited from the reference view without introducing any image prior or texture modeling technique. The energy function is minimized using Gauss-Seidel-like approach, and the quality of the virtual view is refined iteratively. The proposed approach also tolerates small depth map errors. Further more, the algorithm is parallel friendly. The simulation results outperform several existing state-of-the-art monocular view synthesis systems.

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Wenxiu Sun

Hong Kong University of Science and Technology

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Oscar Chi Lim Au

Hong Kong University of Science and Technology

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Yujun Li

Hong Kong University of Science and Technology

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Wei Hu

Hong Kong University of Science and Technology

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Jiali Li

Hong Kong University of Science and Technology

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Ketan Tang

Hong Kong University of Science and Technology

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Oscar C. Au

Hong Kong University of Science and Technology

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Yuanfang Guo

Hong Kong University of Science and Technology

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Chun Wing Kwok

Hong Kong University of Science and Technology

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Sung Him Chui

Hong Kong University of Science and Technology

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