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Dive into the research topics where Loris Barbieri is active.

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Featured researches published by Loris Barbieri.


Computers in Industry | 2013

Mixed prototyping with configurable physical archetype for usability evaluation of product interfaces

Loris Barbieri; Agostino Angilica; Fabio Bruno; Maurizio Muzzupappa

Mixed prototyping (MP) is an emerging approach for usability testing, thanks to its multimodal environment, which is able to involve sight, hearing and touch thus improving the ability to analyze the inter-relationships between the physical form and the behavior of the industrial products. This paper presents a method to perform usability tests in a mixed reality (MR) environment for analyzing human performance in target acquisition tasks while interacting with household appliances. The proposed method is based on the use of different kinds of digital and physical prototypes and, moreover, it introduces an experimental physical archetype for mixed prototyping that contributes to increase the efficiency of the usability evaluation process. Through this archetype the design of a user interface can be easily changed by the adoption of plug-and-play moving components (knobs and buttons) that allow to model in a few seconds any kind of control panel for washing machines, thus reducing the prototyping costs and enlarging the variety of MR interfaces that can be evaluated. The paper proposes also a validation of the use of the physical archetype through a case study in which three different control panel alternatives have been evaluated in a competitive usability study. The competitive testing allows to gather user behaviors with a broad range of design options before the development of a new control panel refined through iterative design. Experimental results show that the proposed method based on the physical archetype can be an effective support to improve the usability of the product interface.


Journal of Computing and Information Science in Engineering | 2010

Methodology and tools to support knowledge management in topology optimization

Maurizio Muzzupappa; Loris Barbieri; Fabio Bruno; Umberto Cugini

Topological optimization (TO) tools are today widely employed in several engineering fields (e.g., construction, aeronautics, aerospace, and automotive). The diffusion of these tools is due to their capacity to improve mechanical properties of products through a global optimization of the product in terms of weight, stiffness, strength, and cost. On the other hand, the adoption of TO tools still requires a sizeable organizational effort because, at present, these tools are mostly stand-alone and are not well integrated into the product development process (PDP). This paper presents an innovative methodology that supports designers and analysts in formalizing and transmitting design choices taken during project activities and in making the integration of TO tools in the PDP more efficient. The methodology clearly defines the roles, the activities, the data to exchange, and the software tools to be used in the process. Some custom computer-aided design automation tools have been implemented to improve the efficiency of the methodology. Moreover, this paper defines an original procedure to support the interpretation of the TO results.


euro-mediterranean conference | 2016

Virtual and Augmented Reality Tools to Improve the Exploitation of Underwater Archaeological Sites by Diver and Non-diver Tourists

Fabio Bruno; Antonio Lagudi; Loris Barbieri; Maurizio Muzzupappa; Gerardo Ritacco; Alessandro Cozza; Marco Cozza; Raffaele Peluso; Marco Lupia; Gianni Cario

The underwater cultural heritage is an immeasurable archaeological and historical resource with huge, but yet largely unexploited, potentials for the maritime and coastal tourism.


Virtual Reality | 2017

Virtual dives into the underwater archaeological treasures of South Italy

Fabio Bruno; Loris Barbieri; Antonio Lagudi; Marco Cozza; Alessandro Cozza; Raffaele Peluso; Maurizio Muzzupappa

The paper presents a virtual diving system based on a virtual reality (VR) application for the exploitation of the Underwater Cultural Heritage. The virtual diving experience has been designed to entertain users, but its added pedagogical value is explicitly emphasized too. In fact, the ludic activities, consisting in the simulation of a real diving session from the point of view of a scuba diver, are following a storyline described by a virtual diving companion who guides users during the exploration of the underwater archaeological site. The virtual diving system provides general and historical-cultural contents, but also information about the flora and fauna of the specific submerged site to the users. The results collected through user studies demonstrate that the proposed VR system is able to provide a playful learning experience, with a high emotional impact, and it has been well appreciated by a large variety of audiences, even by younger and inexperienced users.


Archive | 2017

User-centered design of a Virtual Museum system: a case study

Loris Barbieri; Fabio Bruno; Fabrizio Mollo; Maurizio Muzzupappa

The paper describes a user-centered design (UCD) approach that has been adopted in order to develop and build a virtual museum (VM) system for the “Museum of the Bruttians and the Sea” of Cetraro (Italy). The main goal of the system was to enrich the museum with a virtual exhibition able to make the visitors enjoy an immersive and attractive experience, allowing them to observe 3D archaeological finds, in their original context. The paper deals with several technical and technological issues commonly related to the design of virtual museum exhibits. The proposed solutions, based on an UCD approach, can be efficiently adopted as guidelines for the development of similar VM systems, especially when very low budget and little free space are unavoidable design requirements.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2014

Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality☆

Loris Barbieri; Fabio Bruno; Francesco Cosco; Maurizio Muzzupappa

Abstract The Visuo-Haptic Mixed Reality (VHMR) is a branch of the Mixed Reality (MR) that is acquiring more and more interest in the recent years. Its success is due to the ability of merging visual and tactile perceptions of both virtual and real objects with a collocated approach. Like any emerging technology, the development of the VHMR systems is accompanied by challenges that, in this case, deals with the efforts to enhance the multi-modal human perception with the user-computer interface and interaction devices at the moment available. This paper deals with two of the typical problems related to VHMR systems, that are device obtrusion and tool–hand misalignment, and suggests solutions whose effectiveness has been tested by means of user studies. First, the paper analyzes the obtrusion problem and the benefits that users may gain performing task in a mixed environment with unobstructed haptic feedback, performed by means of a novel technique. Secondly, it investigates the effects of tool–hand misalignment on user perception and verifies the efficacy of a proposed misalignment correction technique by means of a comparative user test. Experimental results show that users would benefit from using the proposed unobstructed visuo-haptic approach and the misalignment compensation technique. These enhancements demonstrate the efficacy of the proposed solutions and at the same time get stronger the awareness that obtrusion and misalignment problems are fundamental issues to take into account for producing a realistic perception of a visuo-haptic mixed environment.


ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2012

An Interactive Tool for the Participatory Design of Product Interface

Loris Barbieri; Agostino Angilica; Fabio Bruno; Maurizio Muzzupappa

The importance of participatory design (PD) is progressively increasing thanks to its capacity to explore a wide variety of concepts, thus increasing the opportunity to create a successful product. In fact the design process should not be a solo activity, as designers often need inputs and other points of view, especially from end-users.According to the ultimate idea of PD, end-users are actively involved in the various activities of the product development to ensure that their needs and desires are satisfied.This paper presents a novel approach to the participatory design of product interfaces in a user-centered design (UCD) process. The approach is based on an interactive tool that allows end-users to design custom user interfaces of household appliances taking advantage of their own needs and experiences.The tool incorporates the analytical and more abstract knowledge of the designers codified in the form of aesthetical, technological and manufacturing constraints (i.e., limitations in the number and geometry of interface components, a limited number of colors, a discretization of the area where interface widgets are placed). This solution allows the end-users to directly design their favorite interface without the interference of any other subject. Through an accurate analysis of the choices done by the users, the designers are able to access to the deepest level of the users’ expression in order to catch their latent needs and tacit knowledge.The tool has been designed in order to make possible to immediately perform usability tests on the designed interface by using a Mixed Reality prototype.The paper describes the development of the tool and proposes a methodology that has been specifically addressed to include this tool in a design process based on UCD principles. Both the tool and the methodology are presented through the description of a case-study related to the redesign of a washing machine dashboard. Experimental results show that the proposed tool can be an effective support to design product interfaces during PD sessions.Copyright


ASME 2011 World Conference on Innovative Virtual Reality | 2011

Comparing Different Visuo-Haptic Environments for Virtual Prototyping Applications

Fabio Bruno; Agostino Angilica; Francesco Cosco; Loris Barbieri; Maurizio Muzzupappa

The use of haptic devices in Virtual Reality applications makes the interaction with the digital objects easier, by involving the sense of touch in the simulation. The most widespread devices are stylus-based, so the user interacts with the virtual world via either a tool or a stylus. These kinds of devices have been effectively used in several virtual prototyping applications, in order to allow the users to easily interact with the digital model of a product. Among the several open issues related to these applications, there is the choice of the set-up and of the techniques adopted to combine the visual and the haptic stimuli. This paper presents the comparison of three different solutions specifically studied for virtual prototyping applications and in particular for usability assessment. The first is a simple desktop configuration where the user looks at a screen, and visual and haptic stimuli are presented in a de-located manner. The second is a HMD based set-up where the user has a more natural first-person immersive interaction. The third requires a video-see-trough HMD in order to augment the virtual scene with the visualization of the real user’s hand. The test realized with the users on these three different setups have been finalized to study the effect of two different factors that are crucial for the effectiveness and the user-friendliness of the interaction. One is the perception of the visual and haptic stimuli in a collocated manner; the other is the visualization of his/her own hand during the interaction with the virtual product.© 2011 ASME


design automation conference | 2008

Design Automation Tools as a Support for Knowledge Management in Topology Optimization

Loris Barbieri; Fabio Bruno; Maurizio Muzzupappa; Umberto Cugini

The problem of integrating topological optimization tools in product development process (PDP) is becoming more and more urgent since nowadays they are widely employed in several engineering fields (civil, aeronautics, aerospace, automotive). The interest for these tools is due to their capacity to better mechanical properties through a global optimization of the product in terms of weight, stiffness, resistance and cost. In particular, there is a lack of specific tools for automatic feature recognition on voxel models generated by the topological optimization tools. Our paper presents an innovative methodology that allows the integration of topological optimizers in the product development process by means of a wise and rational knowledge management and an efficient data exchange between different systems. The target has been reached through the implementation of CAD automation modules which decrease the working time and give the possibility to effectively schematize the designer’s knowledge.© 2008 ASME


OCEANS 2017 - Aberdeen | 2017

Kinematic performances evaluation of a hydraulic underwater manipulator

Domenico Rizzo; Fabio Bruno; Loris Barbieri; Maurizio Muzzupappa

Underwater manipulation is an essential operation for performing a diverse range of applications in the submerged environment that, in spite of the hostile and unstructured environment, it requires high precision and reliability of the robotic arm. The paper presents the evaluation and characterization of the kinematic performances of an underwater robotic arm mounted on a light work class ROV. The arm analyzed in the study is a re-engineered version of a commercial hydraulic manipulator whose geometry and end-effector have been modified. Moreover, the arm has been equipped with a set of encoders in order to provide the positioning feedback. The test conducted in laboratory focused on the measurement of accuracy and repeatability in order to evaluate the limits of the arm architecture. This work has been carried out in the context of the CoMAS (In situ conservation planning of Underwater Archaeological Artifacts — http://www.comasproject.eu) project in which the possibility to develop a ROV able to perform maintenance operations in underwater archeological sites has been investigated.

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