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Featured researches published by Luca Morini.


International Conference on Games and Learning Alliance | 2016

EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

Samantha Clarke; Sylvester Arnab; Helen Keegan; Luca Morini; Oliver Wood

Game-based learning (GBL) is often found to be technically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies. To encourage a greater discussion on the potential benefits and challenges of a more holistic approach to developing GBL, that promote human centred interactions and play for learning, the authors present the Game Changers initiative. The Game Changers initiative is discussed and focus is drawn to one of its programmes titled; escapED, for developing non-digital GBL approaches within the context of Science, Technology, Engineering and Mathematics combined with Arts (STEAM) education. EscapED, aids the design and creation of educational Escape Rooms and Interactive Gaming Experiences for staff and students in further/higher education settings. The authors present the escapED theoretical framework as a tool to aid future design and development of on-site interactive experiences, in order to provide engaging alternatives for learning and soft skills development amongst higher education staff and students.


International Journal of Game-Based Learning (IJGBL) | 2017

We Are the Game Changers: An Open Gaming Literacy Programme.

Sylvester Arnab; Luca Morini; Kate Green; Tyrone Bellamy-Woods

This paper discusses the first iteration of Game Changers Programme hosted by Coventry Universitys Disruptive Media Learning Lab DMLL, an open game design initiative. The Programme had the goal of facilitating new models of teaching and learning, new practices in cross-faculty learning/collaboration to make game design and development more culturally open and accessible to staff, students and the broader informal communities surrounding the University. The paper will discuss the theoretical foundation of the GameChangers Programme, grounded in a conceptualisation of design as a holistic, modular and creative process, and in an ethos of sharing, collaborating and remixing. The paper will present the outline of the Course and the Community that constituted the core elements of the Programme, and discuss a plural showcase of a variety of outcomes from the GameChangers Community, focusing on the Programmes cultural impact and on how the Programme as a whole disrupted established notions of game based pedagogy, and the customary hierarchical relations between producers and users of learning games.


10th European Conference on Games Based Learning | 2016

ImparApp: designing and piloting a game-based approach for language learning

Luca Morini; Koula Charitonos; Sylvester Arnab; Tiziana Cervi-Wilson; Billy Brick; Tyrone Bellamy-Wood; Gaetan Van Leeuwen


10th European Conference on Games Based Learning | 2016

EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development

Samantha Clarke; Sylvester Arnab; Luca Morini; Oliver Wood; Kate Green; Aikaterini Bourazeri


International scientific conference on "eLearning and software for education", eLSE 2018 | 2018

Location-based Metagames for Learning

Ioana Andreea Stanescu; Ancuța Florentina Gheorghe; Antoniu Ștefan; Sylvester Arnab; Michael Loizou; Luca Morini; Jannicke Baalsrud Hauge


2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) | 2018

Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games

Mark Russell Lewis; Sylvester Arnab; Luca Morini; Samantha Clarke; Lorenz Cuno Klopfenstein; Alessandro Bogliolo; Saverio Delpriori


12th European Conference on Games Based Learning | 2018

Co-Creativity with playful and gameful inspirations

Sylvester Arnab; Luca Morini; Samantha Clarke


12th European Conference on Games Based Learning | 2018

Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology

Luca Morini; Sylvester Arnab; Fitri Suraya Mohamad; Jacey Lynn


International Journal of Serious Games | 2017

EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.

Samantha Clarke; Daryl J. Peel; Sylvester Arnab; Luca Morini; Helen Keegan; Oliver Wood


11th European Conference on Games Based Learning | 2017

Taxonomy of a gamified lesson path for STEM education: The beaconing approach

Aikaterini Bourazeri; Sylvester Arnab; Olivier Heidmann; António Coelho; Luca Morini

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