Luis Valero-Aguayo
University of Málaga
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Publication
Featured researches published by Luis Valero-Aguayo.
International Journal of Disability Development and Education | 2017
Alejandro de la Torre-Luque; Luis Valero-Aguayo; Ernesto J. de la Rubia-Cuestas
Abstract This study aims to test how an intervention based on virtual reality (VR) may enhance visuospatial skills amongst people with disability. A quasi-experimental intra-group study was therefore conducted. Participants were 20 people with severe disability (65% males; 34.35 years, on average, and 84.95% of disability rate according to the Andalusian Government index). Intervention consisted of 15 sessions of active navigation using a VR building similar to the participants’ day rehabilitation centre with the task of locating different rooms and objects. The time spent and errors in route in the virtual and the real environments were measured before and after the intervention. Additionally, participants had to fill out a map location task. As a result, participants showed fewer errors and less time at post-intervention assessments even with non-trained stimuli (p < .05). These results demonstrate the usefulness of VR-based interventions with active navigation to accelerate orientation learning in real-life situations.
international work-conference on artificial and natural neural networks | 2015
Leandro da Silva-Sauer; Luis Valero-Aguayo; Francisco Velasco-Álvarez; Sergio Varona-Moya; Ricardo Ron-Angevin
A brain–computer interface (BCI) is a system that enables people to control an external device by means of their brain activity, without the need of performing muscular activity. BCI systems are normally first tested on a controlled environment before being used in a real, daily scenario. While this is due to security reasons, the conditions that BCI systems users will eventually face in their usual environment may affect their performance in an unforeseen way. In this paper, we try to bridge this gap by presenting a trained BCI user a virtual environment that includes realistic distracting stimuli and testing whether the complexity or the type of such stimuli affects user performance. 11 subjects navigated two virtual environments: a static park and the same one with visual and auditory stimuli simulating typical distractors from a real park. No significant differences were found when using a realistic environment; in other words, the presence of different distracting stimuli did not worsen user performance.
Spanish Journal of Psychology | 2018
Leandro da Silva-Sauer; Luis Valero-Aguayo; Francisco Velasco-Álvarez; Álvaro Fernández-Rodríguez; Ricardo Ron-Angevin
This study aimed to propose an adapted feedback using a psychological learning technique based on Skinners shaping method to help the users to modulate two cognitive tasks (right-hand motor imagination and relaxed state) and improve better control in a Brain-Computer Interface. In the first experiment, a comparative study between performance in standard feedback (N = 9) and shaping method (N = 10) was conducted. The NASA Task Load Index questionnaire was applied to measure the users workload. In the second experiment, a single case study was performed (N = 5) to verify the continuous learning by the shaping method. The first experiment showed significant interaction effect between sessions and group (F(1, 17) = 5.565; p = .031) which the shaping paradigm was applied. A second interaction effect demonstrates a higher performance increase in the relax state task with shaping procedure (F(1, 17) = 5. 038; p = .038). In NASA-TXL an interaction effect was obtained between the group and the cognitive task in Mental Demand (F(1, 17) = 6, 809; p = .018), Performance (F(1, 17) = 5, 725; p = .029), and Frustration (F(1, 17) = 9, 735; p = .006), no significance was found in Effort. In the second experiment, a trial-by-trial analysis shows an ascendant trend learning curve for the cognitive task with the lowest initial acquisition (relax state). The results suggest the effectiveness of the shaping procedure to modulate brain rhythms, improving mainly the cognitive task with greater initial difficulty and provide better interaction perception.
Applied Ergonomics | 2016
Leandro da Silva-Sauer; Luis Valero-Aguayo; Alejandro de la Torre-Luque; Ricardo Ron-Angevin; Sergio Varona-Moya
The International Journal of Behavioral Consultation and Therapy | 2012
Rafael Ferro-García; Miguel Angel Lopez-Bermudez; Luis Valero-Aguayo
Clínica y Salud | 2011
Luis Valero-Aguayo; Rafael Ferro-García; Robert T. Kohlenberg; Mavis Tsai
Revista Brasileira de Engenharia Biomédica | 2013
Leandro da Silva-Sauer; Luis Valero-Aguayo; Francisco Velasco-Álvarez; Ricardo Ron-Angevin; Salvador Sancha-Ros
Anales De Psicologia | 2013
Luis Valero-Aguayo; Margarita Ortiz-Tallo; María del Mar Parra-García; Marta Jiménez-Guerra
The International Journal of Behavioral Consultation and Therapy | 2012
Luis Valero-Aguayo; Rafael Ferro-García; Miguel Angel Lopez-Bermudez; Ma. Angeles Selva-Lopez de Huralde
Revista de Psicoterapia | 2017
Alejandro de la Torre-Luque; Luis Valero-Aguayo