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Dive into the research topics where Mads Kock Pedersen is active.

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Featured researches published by Mads Kock Pedersen.


Nature | 2016

Exploring the quantum speed limit with computer games

Jens Jakob W. H. Sørensen; Mads Kock Pedersen; Michael Munch; Pinja Haikka; J. H. Jensen; Tilo Planke; Morten Ginnerup Andreasen; Miroslav Gajdacz; Klaus Mølmer; Andreas Lieberoth; Jacob F. Sherson

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to non-experts. ‘Gamification’—the application of game elements in a non-game context—is an effective tool with which to enable citizen scientists to provide solutions to research problems. The citizen science games Foldit, EteRNA and EyeWire have been used successfully to study protein and RNA folding and neuron mapping, but so far gamification has not been applied to problems in quantum physics. Here we report on Quantum Moves, an online platform gamifying optimization problems in quantum physics. We show that human players are able to find solutions to difficult problems associated with the task of quantum computing. Players succeed where purely numerical optimization fails, and analyses of their solutions provide insights into the problem of optimization of a more profound and general nature. Using player strategies, we have thus developed a few-parameter heuristic optimization method that efficiently outperforms the most prominent established numerical methods. The numerical complexity associated with time-optimal solutions increases for shorter process durations. To understand this better, we produced a low-dimensional rendering of the optimization landscape. This rendering reveals why traditional optimization methods fail near the quantum speed limit (that is, the shortest process duration with perfect fidelity). Combined analyses of optimization landscapes and heuristic solution strategies may benefit wider classes of optimization problems in quantum physics and beyond.


New Journal of Physics | 2014

Many-body state engineering using measurements and fixed unitary dynamics

Mads Kock Pedersen; Jens Jakob W. H. Sørensen; Malte C. Tichy; Jacob F. Sherson

We develop a scheme to prepare a desired state or subspace in high-dimensional Hilbert-spaces using repeated applications of a single static projection operator onto the desired target and fixed unitary dynamics. Benchmarks against other control schemes, performed on generic Hamiltonians and on Bose--Hubbard systems, establish the competitiveness of the method. As a concrete application of the control of mesoscopic atomic samples in optical lattices we demonstrate the near deterministic preparation of SchrA¶dinger cat states of all atoms residing on either the odd or the even sites.


BMC Psychiatry | 2008

Protocol: Personality assessment as a support for referral and case-work in treatment for substance use disorders (PASRC-study)

Morten Hesse; Mads Kock Pedersen

BackgroundAssessment of co-morbid personality disorders in substance use disorders may lead to important insights concerning individual patients. However, little is known about the potential value of routine personality disorder assessment in a clinical context.MethodsPatients are adults with past-year substance dependence seeking treatment at a centralized intake unit for substance abusers in the City of Copenhagen. A randomized controlled trial of assessment of personality disorders and individual feedback vs. a general life situation interview. Patients are followed at 3 and 6 months post-treatmentDiscussionIf routine personality assessment improves outcomes of substance abuse treatment, the clinical implication is to increase the use of personality disorder assessment in substance abuse treatment settings.Trial registrationCurrent controlled trials ISRCTN39851689


arXiv: Physics Education | 2016

Virtual Learning Environment for Interactive Engagement with Advanced Quantum Mechanics.

Mads Kock Pedersen; Birk Skyum; Robert Heck; Romain Müller; Mark G. Bason; Andreas Lieberoth; Jacob F. Sherson

A virtual learning environment can engage students in the learning process at the universities in ways that the traditional lecture and lab formats can not. We present our virtual learning environment StudentResearcher which incorporates simulations, multiple-choice quizzes, video lectures and gamification into a learning path for quantum mechanics at the advanced university level. StudentResearcher is build upon experiences made from workshops with the citizen science game Quantum Moves at the high-school and university level, where the games was used to extensively to illustrate the basic concepts of quantum mechanics. The first test of this new virtual learning environment was a 2014 course in advanced quantum mechanics at Aarhus University with 47 enrolled students. Where we found an increased learning for the student whom were more active on the platform independent on their previous performances.


Physical Review A | 2013

Nonadiabatic quantum state control of many bosons in few wells

Malte C. Tichy; Mads Kock Pedersen; Klaus Mølmer; Jacob F. Sherson

We present a fast scheme for arbitrary unitary control of interacting bosonic atoms in a doublewell. Assuming fixed inter-well tunnelling rate and intra-well interaction strength, we control the many-atom state by a discrete sequence of shifts of the single-well energies. For strong interactions, resonant tunnelling transitions implement beam-splitter U(2) rotations among atom number eigenstates, which can be combined and, thus, permit full controllability. By numerically optimizing such sequences of couplings at avoided level crossings (CALC), we extend the realm of full controllability to a wide range of realistic interaction parameters, while we remain in the simple control space. We demonstrate the efficiency and the high achievable fidelity of our proposal with non-adiabatic population transfer, N00N -state creation, a C-NOT gate, and a transistor-like, conditional evolution of several atoms.


arXiv: Computers and Society | 2014

Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves

Andreas Lieberoth; Mads Kock Pedersen; Andreea Catalina Marin; Tilo Planke; Jacob F. Sherson


arXiv: Physics Education | 2015

Play or science?: a study of learning and framing in crowdscience games

Andreas Lieberoth; Mads Kock Pedersen; Jacob F. Sherson


arXiv: Physics Education | 2014

Gamification of Quantum Mechanics Teaching

Ole Eggers Bjaelde; Mads Kock Pedersen; Jacob F. Sherson


Archive | 2017

Leaderboard Effects on Player Performance in a Citizen Science Game

Mads Kock Pedersen; Nanna Ravn Rasmussen; Jacob F. Sherson; Rajiv Vaid Basaiawmoit


Procedia - Social and Behavioral Sciences | 2016

DiffGame: Game-based Mathematics Learning for Physics☆

Mads Kock Pedersen; Anette Svenningsen; Niels Bonderup Dohn; Andreas Lieberoth; Jacob F. Sherson

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