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international symposium on mixed and augmented reality | 2001

A hybrid registration method for outdoor augmented reality

Kiyohide Satoh; Mahoro Anabuki; Hiroyuki Yamamoto; Hideyuki Tamura

A registration method for outdoor wearable AR systems is described. Our approach is based on using a high precision gyroscope, which can measure 3DOF angle of head direction accurately, but with some drift error. We solved the drift problem with a vision-based drift compensation algorithm, which tracks natural features in the outdoor environment as landmarks from images captured by a camera on an HMD. The paper first describes the detail of the vision-based drift compensation method. Then, a calibration method for the orientation sensor is proposed. Finally, using results from an actual wearable AR system, a comparison of registration error with and without vision-based drift compensation demonstrates the feasibility of the proposed method.


international symposium on mixed and augmented reality | 2007

AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve

Mahoro Anabuki; H. Ishi

We introduce AR-Jig, a new handheld tangible user interface for 3D digital modeling in augmented reality (AR) space. AR-Jig has a pin array that displays a 2D physical curve coincident with a contour of a digitally displayed 3D form. It supports physical interaction with a portion of a 3D digital representation, allowing 3D forms to be directly touched and modified. Traditional tangible user interfaces physically embody all the data; in contrast, this project leaves the majority of the data in the digital domain but gives physicality to any portion of the larger digital dataset via a handheld tool. This tangible intersection enables the flexible manipulation of digital artifacts, both physically and virtually. Through an informal test by end-users and interviews with professionals, we confirmed the potential of the AR-Jig concept while identifying the improvements necessary to make AR-Jig a practical tool for 3D digital design.


Archive | 2005

Information processing method and information processing apparatus

Mahoro Anabuki


Archive | 2017

INFORMATION PROCESSING METHOD AND DEVICE

Mahoro Anabuki; Kiyohide Satoh; Shinichi Aratani; Daisuke Kotake


Archive | 2004

Position/orientation measurement method, and position/orientation measurement apparatus

Kiyohide Satoh; Shinji Uchiyama; Mahoro Anabuki


Archive | 2001

Mixed reality presentation apparatus and control method thereof

Mahoro Anabuki; Kiyohide Satoh; Akihiro Katayama


Archive | 2001

Information processing apparatus, mixed reality presentation apparatus, method thereof, and storage medium

Kiyohide Satoh; Mahoro Anabuki; Toshikazu Ohshima; Shinji Uchiyama; Kazuki Takemoto


Archive | 2002

Image display apparatus and method, and storage medium

Kiyohide Satoh; Mahoro Anabuki


human factors in computing systems | 2000

Welbo: an embodied conversational agent living in mixed reality space

Mahoro Anabuki; Hiroyuki Kakuta; Hiroyuki Yamamoto; Hideyuki Tamura


Archive | 2004

Data conversion method and apparatus, and orientation measurement apparatus

Kiyohide Satoh; Mahoro Anabuki

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