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Publication
Featured researches published by Manuel J. Ibarra.
international symposium on computers in education | 2016
Manuel J. Ibarra; Cristhian Serrano; Angel F. Navarro
Find areas and indicators of achievement where students need to reinforce their knowledge is a difficult task for teachers in schools. This article presents a decision-making support system that allows teachers to identify students with poor academic performance. The strategy is a Matrix Based Recommender System to rate assessments and share the results using statistical graphs. To validate this proposal we used focus group and daily meetings methodologies. The proposed strategy was tested in UGEL07-Lima-Perú with 135 schools and 25491 students in evaluation process. The evaluation results show that teachers agree with the proposed strategy, because it allows them to have assessment information everywhere and at every time. The results also highlight that using the tool users can have visual information in real time. Furthermore, the information shared through the application improves decision-making on corrective actions for poor academic performance in evaluated areas.
international conference on informatics and semiotics in organisations | 2016
Manuel J. Ibarra; Cristhian Serrano; Juan C. Muñoz
Encouraging a culture of evaluating students’ knowledge, makes it possible to promptly discover weaknesses in the teaching and learning process. Once weaknesses have been identified then teachers can apply methodological strategies to reverse this situation and improve the student learning process. This paper describes a proposed strategy that supports the evaluation process. We propose to use an Excel file in which the evaluator fills in the answers provided by the student, then the system processes the data to rate the assessment for each student and generates statistical reports. The data is exported to a CSV file and then uploaded into a database server using the HTTP protocol. To validate this proposal we used focus group and daily meetings with teachers and students in evaluation process in Apurimac-Peru. The results highlight that using the tool makes it possible to have information everywhere and every time.
cooperative design visualization and engineering | 2016
Manuel J. Ibarra; Cristhian Serrano; Angel F. Navarro
Nowadays, data is produced at an incredible rate and the strategy to collect and store is increasing as faster as the strategy to analyse it. The correct analysis of these multidimensional data is very important for decision makers. Some Educational Organisations have a culture of evaluating the student’s knowledge, it makes possible to promptly discover weaknesses in the teaching and learning process. This paper describes a proposed strategy to collect multi-dimensional data and visual analytics for assessment that supports the evaluation process of educational organisations. To validate this proposal we used focus group. The proposed strategy was tested with 2677 schools and 160529 students in evaluation process in Apurimac-Peru. The test results show that teachers agree with the proposed strategy.
international conference on informatics and semiotics in organisations | 2018
Manuel J. Ibarra; Emerson Ñahuinlla; Wilfredo Soto; Vladimiro Ibañez; Angel F. Navarro; Waldo Ibarra
Information systems have played an important role in organizations, especially in the business field. Organizational semiotics is one of the social technical approaches that considers information through the signs, norms or activities performed within an organization. This paper proposes a conceptual design of the boundary between information systems and organizational semiotics. To perform this task, a Point of Sale (POS) information system for a restaurant was developed as a case study in Apurimac Peru. The system allows the waiter to customize the food and drink orders. To validate this proposal three type of techniques were performed: document review, observation and interview. Also participated in the proof of concept the following people: waiter, customer, owner, cashier and cook. The collected results highlight the three layers and the morphology in the restaurant information system linked to organizational semiotics.
cooperative design visualization and engineering | 2017
Manuel J. Ibarra; Angel F. Navarro; Vladimiro Ibañez; Wilfredo Soto; Waldo Ibarra
Nowadays, mobile-based data collection can advantageously replace paper-and-pencil questionnaires. The data rate production is very high and the to collect and store them are increasing as fast as the strategies for analysing and processing reducing the time for data processing. This paper describes how to improve traditional paper based methodologies with a mobile-based questionnaires approach. The mSIREMAP system was tested by monitors, persons who supervise the teacher’s classes, and teachers from Apurimac Peru. The monitors used the mobile based questionnaires to gather the information from the classes. To validate this proposal, we used focus groups and daily meetings methodology. The proposed strategy was tested with 10865 mobile-based questionnaires in 1453 schools during the years 2015 and 2016. A mobile device based questionnaire was developed using a cooperative design where the users are involved during all the phases of the Software Development Life Cycle, SDLC, providing immediate feedback to the development team to correct designs and performance specially in the user interface. The test result shows that monitors are satisfied with this new approach of filling the questionnaires out using mobile devices due to the ease of use, quick report generation, and decision making for teacher’s classes improvement.
Revista Brasileira de Informática na Educação | 2017
Manuel J. Ibarra; Pablo Ataucusi; Braulio Barzola; Joffre Huaman
In Peru, the digital gap between students that study in rural and urban schools is quite marked. This paper describes the theoretical basis of ICT and education, inclusive rural education and open educational resources; In addition, it proposes a virtual educational platform, it runs into an intranet and without an internet connection. This allows to have multiple digital resources: PeruEduca, EducaRed, EducaApurimac, RAE Dictionary, SpanishEnglish translator, MateMedia and CD-Pedia, thus teachers and students can have more resources for teachinglearning process. Usability tests were conducted in two rural schools in Apurimac and the results show that teachers and students are satisfied with the proposed tool.
2017 Twelfth Latin American Conference on Learning Technologies (LACLO) | 2017
Manuel J. Ibarra; Carlos Huaraca; Wilfredo Soto; Carmen Palomino
More than 64% of schools in Apurimac Peru are located in rural area; unlike the schools in urban area, they present problem of lack of Internet connection, hence, without access to virtual learning and they cant use Educational Resources. This paper describes the design, development and testing of the Mini Learning Management System for schools without internet connection to improve de availability of Educational Resources. The hardware used for this purpose was Raspberry Pi basic mainboard, with low cost and reduced size; on the other hand, Chamilo LMS was configured and optimized to run over the small mainboard. The proposal was evaluated by end users in Apurimac-Peru and they manifest their conformity with the tool to use educational resources and server functionality. In addition, performance tests were conducted, and the server responded reasonably to 200 requests simulating 10 different computers accessing simultaneously.
Anais dos Workshops do Congresso Brasileiro de Informática na Educação | 2016
Pablo E. Ataucusi Romero; Edison Ataucusi; Manuel J. Ibarra
Para poder comprender el mundo y nuestro alrededor es necesario tener conocimiento de las matematicas. La aplicacion es desarrollada con elementos de su contexto (diseno de personajes, escenarios y colores), ademas de aprovechar el pensamiento innato del cerebro mediante el razonamiento espacio-temporal, que visualiza y manipula imagenes a traves de una secuencia de escenas en el espacio y tiempo. Este proceso es fundamental para la resolucion de problemas en matematicas. Se realizo un ensayo utilizando la mineria de datos para analizar la dinamica del proceso de aprendizaje en cada juego. Los resultados muestran que la aplicacion aprovecha el razonamiento innato del cerebro.
2016 XI Latin American Conference on Learning Objects and Technology (LACLO) | 2016
Pablo Ataucusi; Naysha R. Espinoza; Monica Taype; Edison Ataucusi; Manuel J. Ibarra
To improve the learning process in mathematics, new approaches are needed. Yachay Math is visual and interactive software that has been developed to use on desktop computers, tablets and mobile devices. It is a tool for spatio-temporal reasoning, designed for students to learn mathematical concepts dynamically. Yachay Math provides to teachers a visual approach for mathematics teaching and for the students is a new way to learn fractions without text instructions, so the focus is to solve problems by students discovering. The tool was tested and validated by students and teachers from three rural schools in Apurimac - Peru. Two types of tests were performed; the first one was by using the C-Means Fuzzy methodology and the second one by the users opinion. The results show that teachers and students consider that Yachay Math is a funny way to learn fractions in mathematics.
2016 XI Latin American Conference on Learning Objects and Technology (LACLO) | 2016
Manuel J. Ibarra; Wilfredo Soto; Pablo Ataucusi; Edison Ataucusi
This article aims to improve the math learning process in students of rural schools. For this purpose, an educational serious game was developed for use on the web and mobile technologies. The tool was designed using a visual approach so that students reinforce their learning developed in class. The tool was tested and validated by thirty four students and four teachers of two rural schools in Apurímac-Perú. The test was given using a user usability questionnaire. The results of this research show a framework to design and implement Learning Objects and Serious Game to learn Fractions; in other hand, teachers and students agree that Math-Fraction allows them to teach and learn math in a fun way and different from the other traditional methodologies that they knew.