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Dive into the research topics where Manuela M. Veloso is active.

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Featured researches published by Manuela M. Veloso.


Robotics and Autonomous Systems | 2009

A survey of robot learning from demonstration

Brenna D. Argall; Sonia Chernova; Manuela M. Veloso; Brett Browning

We present a comprehensive survey of robot Learning from Demonstration (LfD), a technique that develops policies from example state to action mappings. We introduce the LfD design choices in terms of demonstrator, problem space, policy derivation and performance, and contribute the foundations for a structure in which to categorize LfD research. Specifically, we analyze and categorize the multiple ways in which examples are gathered, ranging from teleoperation to imitation, as well as the various techniques for policy derivation, including matching functions, dynamics models and plans. To conclude we discuss LfD limitations and related promising areas for future research.


Autonomous Robots | 2000

Multiagent Systems: A Survey from a Machine Learning Perspective

Peter Stone; Manuela M. Veloso

Distributed Artificial Intelligence (DAI) has existed as a subfield of AI for less than two decades. DAI is concerned with systems that consist of multiple independent entities that interact in a domain. Traditionally, DAI has been divided into two sub-disciplines: Distributed Problem Solving (DPS) focuses on the information management aspects of systems with several components working together towards a common goal; Multiagent Systems (MAS) deals with behavior management in collections of several independent entities, or agents. This survey of MAS is intended to serve as an introduction to the field and as an organizational framework. A series of general multiagent scenarios are presented. For each scenario, the issues that arise are described along with a sampling of the techniques that exist to deal with them. The presented techniques are not exhaustive, but they highlight how multiagent systems can be and have been used to build complex systems. When options exist, the techniques presented are biased towards machine learning approaches. Additional opportunities for applying machine learning to MAS are highlighted and robotic soccer is presented as an appropriate test bed for MAS. This survey does not focus exclusively on robotic systems. However, we believe that much of the prior research in non-robotic MAS is relevant to robotic MAS, and we explicitly discuss several robotic MAS, including all of those presented in this issue.


intelligent robots and systems | 2000

Fast and inexpensive color image segmentation for interactive robots

James Bruce; Tucker R. Balch; Manuela M. Veloso

Vision systems employing region segmentation by color are crucial in real-time mobile robot applications. With careful attention to algorithm efficiency, fast color image segmentation can be accomplished using commodity image capture and CPU hardware. This paper describes a system capable of tracking several hundred regions of up to 32 colors at 30 Hz on general purpose commodity hardware. The software system consists of: a novel implementation of a threshold classifier, a merging system to form regions through connected components, a separation and sorting system that gathers various region features, and a top down merging heuristic to approximate perceptual grouping. A key to the efficiency of our approach is a new method for accomplishing color space thresholding that enables a pixel to be classified into one or more, up to 32 colors, using only two logical AND operations. The algorithms and representations are described, as well as descriptions of three applications in which it has been used.


Artificial Intelligence | 1999

Task decomposition, dynamic role assignment, and low-bandwidth communication for real-time strategic teamwork

Peter Stone; Manuela M. Veloso

Multi-agent domains consisting of teams of agents that need to collaborate in an adversarial environment offer challenging research opportunities. In this article, we introduce periodic team synchronization (PTS) domains as time-critical environments in which agents act autonomously with low communication, but in which they can periodically synchronize in a full-communication setting. The two main contributions of this article are a flexible team agent structure and a method for inter-agent communication. First, the team agent structure allows agents to capture and reason about team agreements. We achieve collaboration between agents through the introduction of formations. A formation decomposes the task space defining a set of roles. Homogeneous agents can flexibly switch roles within formations, and agents can change formations dynamically, according to pre-defined triggers to be evaluated at run-time. This flexibility increases the performance of the overall team. Our teamwork structure further includes pre-planning for frequently occurring situations. Second, the communication method is designed for use during the low-communication periods in PTS domains. It overcomes the obstacles to inter-agent communication in multi-agent environments with unreliable, single-channel, high-cost, low-bandwidth communication. We fully implemented both the flexible teamwork structure and the communication method in the domain of simulated robotic soccer, and conducted controlled empirical experiments to verify their effectiveness. In addition, our simulator team made it to the semi-finals of the RoboCup-97 competition, in which 29 teams participated. It achieved a total score of 67–9 over six different games, and successfully demonstrated its flexible teamwork structure and inter-agent communication.


Journal of Experimental and Theoretical Artificial Intelligence | 1995

Integrating planning and learning: the PRODIGY architecture

Manuela M. Veloso; Jaime G. Carbonell; M. Alicia Pérez; Daniel Borrajo; Eugene Fink; Jim Blythe

Abstract Planning is a complex reasoning task that is well suited for the study of improving performance and knowledge by learning, i.e. by accumulation and interpretation of planning experience. PRODIGY is an architecture that integrates planning with multiple learning mechanisms. Learning occurs at the planners decision points and integration in PRODIGY is achieved via mutually interpretable knowledge structures. This article describes the PRODIGY planner, briefly reports on several learning modules developed earlier along the project, and presents in more detail two recently explored methods to learn to generate plans of better quality. We introduce the techniques, illustrate them with comprehensive examples, and show preliminary empirical results. The article also includes a retrospective discussion of the characteristics of the overall PRODIGY architecture and discusses their evolution within the goal of the project of building a large and robust integrated planning and learning system.


intelligent robots and systems | 2002

Real-time randomized path planning for robot navigation

James Bruce; Manuela M. Veloso

Mobile robots often must find a trajectory to another position in their environment, subject to constraints. This is the problem of planning a path through a continuous domain Rapidly-exploring random trees (RRTs) are a recently developed representation on which fast continuous domain path planners can be based. In this work, we build a path planning system based on RRTs that interleaves planning and execution, first evaluating it in simulation and then applying it to physical robots. Our planning algorithm, ERRT (execution extended RRT), introduces two novel extensions of previous RRT work, the waypoint cache and adaptive cost penalty search, which improve replanning efficiency and the quality of generated paths. ERRT is successfully applied to a real-time multi-robot system. Results demonstrate that ERRT is significantly more efficient for replanning than a basic RRT planner, performing competitively with or better than existing heuristic and reactive real-time path planning approaches. ERRT is a significant step forward with the potential for making path planning common on real robots, even in challenging continuous, highly dynamic domains.


robot soccer world cup | 1998

The RoboCup synthetic agent challenge 97

Hiroaki Kitano; Milind Tambe; Peter Stone; Manuela M. Veloso; Silvia Coradeschi; Eiichi Osawa; Hitoshi Matsubara; Itsuki Noda; Minoru Asada

RoboCup Challenge offers a set of challenges for intelligent agent researchers using a friendly competition in a dynamic, real-time, multi-agent domain. While RoboCup in general envisions longer range challenges over the next few decades, RoboCup Challenge presents three specific challenges for the next two years: (i) learning of individual agents and teams; (ii) multi-agent team planning and plan-execution in service of teamwork; and (iii) opponent modeling. RoboCup Challenge provides a novel opportunity for machine learning, planning, and multi-agent researchers — it not only supplies a concrete domain to evalute their techniques, but also challenges researchers to evolve these techniques to face key constraints fundamental to this domain: real-time, uncertainty, and teamwork.


Archive | 1994

Planning and Learning by Analogical Reasoning

Manuela M. Veloso

Overview.- The problem solver.- Generation of problem solving cases.- Case storage: Automated indexing.- Efficient case retrieval.- Analogical replay.- Empirical results.- Related work.- Conclusion.


adaptive agents and multi-agents systems | 2007

Conditional random fields for activity recognition

Douglas L. Vail; Manuela M. Veloso; John D. Lafferty

Activity recognition is a key component for creating intelligent, multi-agent systems. Intrinsically, activity recognition is a temporal classification problem. In this paper, we compare two models for temporal classification: hidden Markov models (HMMs), which have long been applied to the activity recognition problem, and conditional random fields (CRFs). CRFs are discriminative models for labeling sequences. They condition on the entire observation sequence, which avoids the need for independence assumptions between observations. Conditioning on the observations vastly expands the set of features that can be incorporated into the model without violating its assumptions. Using data from a simulated robot tag domain, chosen because it is multi-agent and produces complex interactions between observations, we explore the differences in performance between the discriminatively trained CRF and the generative HMM. Additionally, we examine the effect of incorporating features which violate independence assumptions between observations; such features are typically necessary for high classification accuracy. We find that the discriminatively trained CRF performs as well as or better than an HMM even when the model features do not violate the independence assumptions of the HMM. In cases where features depend on observations from many time steps, we confirm that CRFs are robust against any degradation in performance.


Intelligence\/sigart Bulletin | 1991

PRODIGY: an integrated architecture for planning and learning

Jaime G. Carbonell; Oren Etzioni; Yolanda Gil; Robert Joseph; Craig A. Knoblock; Steven Minton; Manuela M. Veloso

Artificial intelligence has progressed to the point where multiple cognitive capabilities are being integrated into computational architectures, such as SOAR, PRODIGY, THEO, and ICARUS. This paper reports on the PRODIGY architecture, describing its planning and problem solving capabilities and touching upon its multiple learning methods. Learning in PRODIGY occurs at all decision points and integration in PRODIGY is at the knowledge level; the learning and reasoning modules produce mutually interpretable knowledge structures. Issues in architectural design are discussed, providing a context to examine the underlying tenets of the PRODIGY architecture.

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Peter Stone

University of Texas at Austin

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Brett Browning

Carnegie Mellon University

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James Bruce

Carnegie Mellon University

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Patrick Riley

Carnegie Mellon University

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Joydeep Biswas

Carnegie Mellon University

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Brian Coltin

Carnegie Mellon University

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Paul E. Rybski

Carnegie Mellon University

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