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Dive into the research topics where Marco Bosma is active.

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Featured researches published by Marco Bosma.


eurographics conference on graphics hardware | 1995

Design of an on-chip reflectance map

Jeroen Terwisscha van Scheltinga; Jaap Smit; Marco Bosma

A reflectance map design is described which uses a minimal amount of memory for the table, in order to be applicable as an on-chip shader. The shader is designed for use with the volumetric super resolution hardware, which performs shading at supersampled locations. However, the design may be used as well to support surface visualization applications. Despite the small table size, the image quality obtained is excellent, even on smooth surfaces.


VBC '96 Proceedings of the 4th International Conference on Visualization in Biomedical Computing | 1996

Image Quality Improvements in Volume Rendering

Jeroen Terwisscha van Scheltinga; Marco Bosma; Jaap Smit; Steven Lobregt

This paper presents some methods to improve the image quality obtained with volume rendering. By computing the opacity, color and gradient of each sample point directly at the sample position, the image quality has improved over methods which compute these values at the voxel positions. A new method for calculating the gradient is presented. These improvements result in small details becoming clearly visible. It also allows high zoom rates without generating blurry images. The opacity is corrected for the sample rate, allowing a consistent translucency setting.


eurographics conference on graphics hardware | 1996

Graphics algorithms on field programmable function arrays

Jaap Smit; Marco Bosma

The amount of energy consumed in basic CMOS building blocks, like external RAM, external bus-structures, multipliers, local (cache) memory and on chip bus-structures, is analyzed thoroughly to find ways for substantial improvement of the power consumption of high speed graphics algorithms. A Field Programmable Function Array capable of low-power execution of a wide range of algorithms is introduced. Aspects of the compilation of the volume rendering algorithm to this architecture are discussed.


eurographics conference on graphics hardware | 1996

On the energy complexity of algorithms realized in CMOS, a graphics example

Jaap Smit; Marco Bosma

A theory about the energy consumption of algorithms realized in CMOS, presented in related work, makes it possible to calculate the minimal amount of energy dissipated for the execution of an algorithm. The rendering of a dense dataset with three variants of the Volume Rendering algorithm with be considered as an example of the methodology. The absolute lower bound of the energy consumption is calculated for the rendering ofa dense 256^3 dataset using implementations of the algorithms in an 1µm CMOS process. Predictions of the energy consumption in future CMOS generations are given as well.


Medical Imaging 1996: Image Display | 1996

Improving image quality of volume-rendered three-dimensional medical data

Mark J. Bentum; Barthold Lichtenbelt; Mark A. Boer; Alex G. J. Nijmeijer; Marco Bosma; Jaap Smit

Volume visualization is the technique of displaying two dimensional projections of three dimensional data. The data is acquired from a medical scanner, like MRI, CT, SPECT, or US scanners. Visualizing a given three dimensional medical dataset can be done by surface rendering algorithms or by direct volume rendering algorithms. Surface rendering algorithms require an intermediate geometric representation and are therefore less attractive. In our approach volume rendering is used. To improve image quality of such projections of the volume data, special care should be taken to (a) the interpolation step, (b) the estimation of the local gradient and (c) the assignment of opacity values at sample positions. These aspects are addressed in this paper.


Medical Imaging 2001: Visualization, Display, and Image-Guided Procedures | 2001

Accurate measurements in volume data

Javier Olivan; Marco Bosma; Jaap Smit

An algorithm for very accurate visualization of an iso- surface in a 3D medical dataset has been developed in the past few years. This technique is extended in this paper to several kinds of measurements in which exact geometric information of a selected iso-surface is used to derive volume, length, curvature, connectivity and similar geometric information from an object of interest. The actual measurement tool described in this paper is fully interactive. The highly accurate iso-surface volume- rendering algorithm is used to describe the actual measurement that should be performed. For instance, objects for which volumes should be calculated, or paths from which the length should be calculated can be selected at sub-voxel resolution. Ratios of these quantities can be used to automatically detect anomalies in the human body with a high degree of confidence. The actual measurement tool uses a polygon-based algorithm that can distinguish object connectivity at sub-voxel resolution, in exactly the same manner as the iso-surface algorithm. Segmentation based on iso-surfaces geometrical topology can be done at this point. The combination of the iso-surface volume-rendering algorithm and the polygon-based algorithm makes it possible to achieve both visual interaction with the dataset and highly accurate measurements. We believe that the proposed method contributes to the integration of visual and geometric information and is helpful in clinical diagnosis.


eurographics | 1996

Metric volume rendering

Jaap Smit; Marco Bosma; J.A.S. Terwisscha van scheltinga

To what extent can the exact size and form of an object be reconstructed from volume data? Why can the rendering of a 3D dataset performed with a super-resolution volume rendering algorithm be magnified beyond the dimensions of the individual voxels without introduction of artefacts and/or unsharpness? These topics are covered with clear examples and new ways to present fundamental issues related to the reconstruction of 3D objects from grey-values on a 3D grid. Application areas are 3D rendering of medical, seismic and geometrical data, as well as the rendering of surface textures.


eurographics conference on graphics hardware | 1995

Super resolution volume rendering hardware

Marco Bosma; Jaap Smit; Jeroen Terwisscha van Scheltinga


Storage and Retrieval for Image and Video Databases | 1998

Iso-surface volume rendering

Marco Bosma; Jaap Smit; Steven Lobregt


Physical Review B | 2000

Iso-Surface Volume Rendering : speed and accuracy for medical applications

Marco Bosma

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