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Dive into the research topics where Marco Lanzagorta is active.

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Featured researches published by Marco Lanzagorta.


Computers & Graphics | 2001

User Interface Management Techniques for Collaborative Mobile Augmented Reality

Tobias Höllerer; Steven Feiner; Drexel Hallaway; Blaine Bell; Marco Lanzagorta; Dennis G. Brown; Simon J. Julier; Yohan Baillot; Lawrence J. Rosenblum

Mobile Augmented Reality Systems (MARS) have the potential to revolutionize the way in which information is provided to users. Virtual information can be directly integrated with the real world surrounding the mobile user, who can interact with it to display related information, to pose and resolve queries, and to collaborate with other users. However, we believe that the benefits of MARS will only be achieved if the user interface (UI) is actively managed so as to maximize the relevance and minimize the confusion of the virtual material relative to the real world. This article addresses some of the steps involved in this process, focusing on the design and layout of the mobile user’s overlaid virtual environment. The augmented view of the user’s surroundings presents an interface to context-dependent operations, many of which are related to the objects in view—the augmented world is the user interface. We present three user interface design techniques that are intended to make this interface as obvious and clear to the user as possible: information filtering, UI component design, and view management. Information filtering helps select the most relevant information to present to the user. UI component designdetermines the format in which this information should be conveyed, based on the available display resources and tracking accuracy. For example, the absence of high accuracy position tracking would favor body- or screenstabilized components over world-stabilized ones that would need to be exactly registered with the physical objects to which they refer. View management attempts to ensure that the virtual objects that are displayed visually are arranged appropriately with regard to their projections on the view plane. For example, the relationships among objects should be as unambiguous as possible, and physical or virtual objects should not obstruct the user’s view of more important physical or virtual objects in the scene. We illustrate these interface design techniques using our prototype collaborative, cross-site MARS environment, which is composed of mobile and non-mobile augmented reality and virtual reality systems.


electronic imaging | 2002

Usability Engineering: Domain Analysis Activities for Augmented Reality Systems

Joseph L. Gabbard; J. E. Swan; Deborah Hix; Marco Lanzagorta; Mark A. Livingston; D. B. Brown; Simon J. Julier

This paper discusses our usability engineering process for the Battlefield Augmented Reality System (BARS). Usability engineering is a structured, iterative, stepwise development process. Like the related disciplines of software and systems engineering, usability engineering is a combination of management principals and techniques, formal and semi- formal evaluation techniques, and computerized tools. BARS is an outdoor augmented reality system that displays heads- up battlefield intelligence information to a dismounted warrior. The paper discusses our general usability engineering process. We originally developed the process in the context of virtual reality applications, but in this work we are adapting the procedures to an augmented reality system. The focus of this paper is our work on domain analysis, the first activity of the usability engineering process. We describe our plans for and our progress to date on our domain analysis for BARS. We give results in terms of a specific urban battlefield use case we have designed.


conference on high performance computing (supercomputing) | 2003

Early Experience with Scientific Programs on the Cray MTA-2

Wendell Anderson; P. Briggs; C.S. Hellberg; D.W. Hess; A. Khokhlov; Marco Lanzagorta; Robert Rosenberg

We describe our experiences porting and tuning three scientific programs to the Cray MTA-2, paying particular attention to the problems posed by I/O. We have measured the performance of each of the programs over many different machine configurations and we report on the scalability of each program. In addition, we compare the performance of the MTA with that of an SGI Origin running all three programs.


ieee visualization | 1998

Three-dimensional visualization of microstructures

Marco Lanzagorta; Milo V. Kral; J. Edward Swan; G. Spanos; Robert Rosenberg; Eddy Kuo

This case study describes a technique for the three-dimensional analysis of the internal microscopic structure (microstructure) of materials. This technique consists of incrementally polishing through a thin layer (approximately 0.2 /spl mu/m) of material, chemically etching the polished surface, applying reference marks, and performing optical or scanning electron microscopy on selected areas. The series of images are then processed employing AVS and other visualization software to obtain a 3D reconstruction of the material. We describe how we applied this technique to an alloy steel to study the morphology, connectivity, and distribution of cementite precipitates formed during thermal processing. The results showed microstructural features not previously identified with traditional 2D techniques.


Proceedings of SPIE, the International Society for Optical Engineering | 1999

NASA Mars rover: a testbed for evaluating applications of covariance intersection

Jeffrey K. Uhlmann; Simon J. Julier; Behzad Kamgar-Parsi; Marco Lanzagorta; Haw-Jye Shyu

The Naval Research Laboratory (NRL) has spearheaded the development and application of Covariance Intersection (CI) for a variety of decentralized data fusion problems. Such problems include distributed control, onboard sensor fusion, and dynamic map building and localization. In this paper we describe NRLs development of a CI-based navigation system for the NASA Mars rover that stresses almost all aspects of decentralized data fusion. We also describe how this project relates to NRLs augmented reality, advanced visualization, and REBOT projects.


Mathematical Structures in Computer Science | 2010

Quantum algorithmic methods for computational geometry

Marco Lanzagorta; Jeffrey K. Uhlmann

In this paper we develop novel quantum algorithms based on Quantum Multi-Object Search (QMOS) for convex hulls and general object intersection reporting, with applications to computer graphics. These algorithms are developed and described using standard concepts from computer science by encapsulating the physics of quantum computation within black-box subroutines.


Journal of Physics A | 2013

Tensor network methods for invariant theory

Jacob Biamonte; Ville Bergholm; Marco Lanzagorta

Invariant theory is concerned with functions that do not change under the action of a given group. Here we communicate an approach based on tensor networks to represent polynomial local unitary invariants of quantum states. This graphical approach provides an alternative to the polynomial equations that describe invariants, which often contain a large number of terms with coefficients raised to high powers. This approach also enables one to use known methods from tensor network theory (such as the matrix product state (MPS) factorization) when studying polynomial invariants. As our main example, we consider invariants of MPSs. We generate a family of tensor contractions resulting in a complete set of local unitary invariants that can be used to express the R?nyi entropies. We find that the graphical approach to representing invariants can provide structural insight into the invariants being contracted, as well as an alternative, and sometimes much simpler, means to study polynomial invariants of quantum states. In addition, many tensor network methods, such as MPSs, contain excellent tools that can be applied in the study of invariants.


Quantum information and computation. Conference | 2004

Quantum computational geometry

Marco Lanzagorta; Jeffrey K. Uhlmann

The prospects for practical quantum computing have improved significantly over the past few years, and there is an increasing motivation for developing quantum algorithms to address problems that are presently impractical to solve using classical computing. In previous work we have indentified such problems in the areas of computer graphics applications, and we have derived quantum-based solutions. In this paper we examine quantum-based solutions to problems arising in the area of computational geometry. These types of problems are important in a variety of scientific, industrial and military applications such as large scale multi-object simulation, virtual reality systems, and multi-target tracking. In particular, we present quantum algorithms for multidimensional searches, convex hull construction, and collision detection.


3D synthetic environment reconstruction | 2001

Urban terrain modeling for augmented reality applications

Simon J. Julier; Yohan Baillot; Marco Lanzagorta; Lawrence J. Rosenblum; Dennis G. Brown

Augmented reality (AR) systems have arguably some of the most stringent requirements of any kind of three-dimensional synthetic graphic systems. AR systems register computer graphics (such as annotations, diagrams and models) directly with objects in the real-world. Most of the AR applications require the graphics to be precisely aligned with the environment. For example, if the AR system shows wire frame versions of actual buildings, we cannot afford to see them far apart from the position of the real buildings. To this end, an accurate tracking system and a detailed model of the environment are required. Constructing these models is an extremely challenging task as even a small error in the model (order of tens of centimeters or larger) can lead to significant errors, undermining the effectiveness of an AR system. Also, models of urban structures contain a very large number of different objects (buildings, doors and windows just to name a few). This chapter discusses the problem of developing a detailed synthetic model of an urban environment for a mobile augmented reality system. We review, describe and compare the effectiveness of a number of different modeling paradigms against traditional manual techniques. These techniques include photogrammetry methods (using automatic, semi-automatic and manual segmentation) and 3 dimensional scanning methods (such as aircraft-mounted LIDAR) and conventional manual techniques.


ieee visualization | 2000

A computational steering system for studying microwave interactions with missile bodies

J. Edward Swan; Marco Lanzagorta; Doug Maxwell; Eddy Kuo; Jeffrey K. Uhlmann; Wendell Anderson; Haw-Jye Shyu; William R. Smith

The paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. Our system provides an interface that allows scientists to perform all of the steps in the simulation process in parallel and online. It uses a standard network flow visualization package, which has been extended to display graphical output in an immersive virtual environment such as a CAVE. Our system allows scientists to interactively manipulate simulation parameters and observe the results. It also supports inverse steering, where the user specifies the desired simulation result, and the system searches for the simulation parameters that achieve this result. Taken together, these capabilities allow scientists to more efficiently and effectively understand model behavior, as well as to search through simulation parameter space. The paper is also a case study of applying our system to the problem of simulating microwave interactions with missile bodies. Because these interactions are difficult to study experimentally, and have important effects on missile electronics, there is a strong desire to develop and validate simulation models of this phenomena.

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Robert Rosenberg

United States Naval Research Laboratory

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Wendell Anderson

United States Naval Research Laboratory

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Eddy Kuo

United States Naval Research Laboratory

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Simon J. Julier

University College London

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Matthew J. Brandsema

Pennsylvania State University

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Ram M. Narayanan

Pennsylvania State University

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Dennis G. Brown

United States Naval Research Laboratory

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