Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Marco Loregian is active.

Publication


Featured researches published by Marco Loregian.


pervasive computing and communications | 2006

Directional interaction with large displays using mobile phones

G. De Michelis; Marco Loregian; P. Martini

In this paper we present a technological approach to support individual and cooperative interactions in collaborative learning environments. We designed and implemented prototype applications that allow to interact with a shared display by means of infrared-enabled mobile phones. The aim is to develop a technique to decouple personal and presentation devices. An experimental evaluation, based on a survey carried out with students from our university, is presented


business process management | 2003

Undo in workflow management systems

Alessandra Agostini; Giorgio De Michelis; Marco Loregian

Workflow Management Systems are one of the main technology for supporting Business Processes and they need to be as flexible as possible. One relevant issue arising from integration between WfMSs and corporate Information Systems is that of undo strategies, policies and mechanisms. In this paper the state of the art for the undo problem and the solution adopted in the framework of the MILANO Workflow Management System are presented.


The Computer Journal | 2010

Artificial Societies in a Community-Based Approach to Ambient Intelligence

Marco P. Locatelli; Marco Loregian; Giuseppe Vizzari

This paper presents an agent-based approach to the modeling, design and engineering of ambient intelligence systems. The introduced approach balances the management of the complexity related to the enactment of an ambient intelligence scenario between the agents and the structured environment they populate. The dynamics of local actions and interactions of agents situated in this environment originates the overall organized system behaviour. The environment is shaped according to the notion of active coordination artifact, whose seminal definition was given in Computer Supported Cooperative Work literature by Schmidt and Simone and then evolved in other research contexts. A technique to configure and interact with such environments, i.e. the composition of device functionalities according to their high-level features, and services provided, is presented. A scenario is used as an in-depth example, and the architecture of a sample system implementing the same scenario using our reference middleware is discussed.


international conference on distributed computing systems workshops | 2005

An adaptive middleware to support context-aware knowledge sharing

Roberto Boselli; Federico Cabitza; F. De Paoli; Marco Loregian

Due to the diffusion of ubiquitous computing environments, the need for adaptive applications to effectively support knowledge sharing, and improve context awareness without interfering with habitual work practices has gained importance. This paper presents the design of an application architecture that exploits an ontology-based knowledge management framework and a reflective middleware to support multi-channel applications. The development of the middleware is carried on in parallel with the development of a real application, SWIRLS, that aims to support the work in a hospital setting. SWIRLS is a case study with real technology and organizational problems that involves innovative devices, seamless interaction via different channels and domain-dependent knowledge management issues.


ubiquitous intelligence and computing | 2008

An Experimental Analysis of Undo in Ubiquitous Computing Environments

Marco Loregian; Marco P. Locatelli

All personal computer application are provided with an undo functionality, which can implement any of the models available in literature. Users are generally aware of what the undo function is expected to do, depending on the application in use. Ubiquitous computing systems are beginning to be understood and deployed in real life situations, but little attention has been paid to what users expect themselves to be able to do and undo in such systems. In this paper, we present the results of a survey we made to evaluate the perception of undo mechanisms with respect to a simple ubiquitous-computing environment. Our study shows that users already have a complex vision of undo encompassing advanced features such as context awareness and compensation.


nordic conference on human-computer interaction | 2008

Undo for mobile phones: does your mobile phone need an undo key? do you?

Marco Loregian

The undo function is not accessory, but still it has not been introduced to mobile devices in an appropriate way. Undo is still shaped to fit text editing, and it has changed a little only for graphical editing so far. In this paper, we report the results of a survey with which we investigated why and how to add this functionality to regular mobile phones -- not only to smartphones or high-end handheld devices. Our respondents suggested an undo model that is linear, sequential, with variable granularity (according to the context of use) and requiring confirmation before execution (both to improve awareness and avoid additional mistakes).


2009 International Symposium on Collaborative Technologies and Systems | 2009

From CSCW to new workstations: The itsme project

Giorgio De Michelis; Marco Loregian

In the last 30 years, the desktop metaphor has become the standard user interface for workstations, with its pros (e.g., ease of learning) and cons (e.g., interaction constraints for skilled users, lack of context awareness). In this tutorial, we present itsme, an initiative to create the next-generation workstation - especially designed for users who think that what they do holds value. Much of what we present derives from CSCW research, while Interaction Design research shapes the project, as well as the involvement of a wide and heterogeneous community of contributing people. The early design phases of the project led to the definition of a new metaphor for personal computing, called ‘stories and venues’. The metaphor is being adopted for the development of a radically new front-end for the Linux operating system.


pervasive computing and communications | 2010

Stimulating cooperative and participative learning to match digital natives' needs

Alessandra Agostini; Elisa Di Biase; Marco Loregian


conference on advanced information systems engineering | 2006

Context-aware Applications with Distributed Ontologies

Flavio De Paoli; Marco Loregian


ambient intelligence | 2007

Active coordination artifacts in collaborative ubiquitous-computing environments

Marco P. Locatelli; Marco Loregian

Collaboration


Dive into the Marco Loregian's collaboration.

Top Co-Authors

Avatar

Flavio De Paoli

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar

Giorgio De Michelis

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar

Marco P. Locatelli

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Giuseppe Vizzari

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar

Elisa Di Biase

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Michele Telaro

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge