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Dive into the research topics where Marcus Barkowsky is active.

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Featured researches published by Marcus Barkowsky.


international conference on image processing | 2010

Video quality assessment: From 2D to 3D — Challenges and future trends

Quan Huynh-Thu; Patrick Le Callet; Marcus Barkowsky

Three-dimensional (3D) video is gaining a strong momentum both in the cinema and broadcasting industries as it is seen as a technology that will extensively enhance the users visual experience. One of the major concerns for the wide adoption of such technology is the ability to provide sufficient visual quality, especially if 3D video is to be transmitted over a limited bandwidth for home viewing (i.e. 3DTV). Means to measure perceptual video quality in an accurate and practical way is therefore of highest importance for content providers, service providers, and display manufacturers. This paper discusses recent advances in video quality assessment and the challenges foreseen for 3D video. Both subjective and objective aspects are examined. An outline of ongoing efforts in standards-related bodies is also provided.


Proceedings of SPIE | 2012

Quality of experience model for 3DTV

Wei Chen; Jérôme Fournier; Marcus Barkowsky; Patrick Le Callet

Modern stereoscopic 3DTV brings new QoE (quality of experience) to viewers, which not only enhances the 3D sensation due to the added binocular depth, but may also induce new problems such as visual discomfort. Subjective quality assessment is the conventional method to assess the QoE. However, the conventional perceived image quality concept is not enough to reveal the advantages and the drawbacks of stereoscopic images in 3DTV. Higher-level concepts such as visual experience were proposed to represent the overall visual QoE for stereoscopic images. In this paper, both the higher-level concept quality indicator, i.e. visual experience and the basic level concepts quality indicators including image quality, depth quantity, and visual comfort are defined. We aim to explore 3D QoE by constructing the visual experience as a weight sum of image quality, depth quantity and visual comfort. Two experiments in which depth quantity and image quality are varied respectively are designed to validate this model. In the first experiment, the stimuli consist of three natural scenes and for each scene, there are four levels of perceived depth variation in terms of depth of focus: 0, 0.1, 0.2 and 0.3 diopters. In the second experiment, five levels of JPEG 2000 compression ratio, 0, 50, 100, 175 and 250 are used to represent the image quality variation. Subjective quality assessments based on the SAMVIQ method are used in both experiments to evaluate the subjects opinion in basic level quality indicators as well as the higher-level indicator. Statistical analysis of result reveals how the perceived depth and image quality variation affect different perceptual scales as well as the relationship between different quality aspects.


electronic imaging | 2011

Quantifying how the combination of blur and disparity affects the perceived depth

Junle Wang; Marcus Barkowsky; Vincent Ricordel; Patrick Le Callet

The influence of a monocular depth cue, blur, on the apparent depth of stereoscopic scenes will be studied in this paper. When 3D images are shown on a planar stereoscopic display, binocular disparity becomes a pre-eminent depth cue. But it induces simultaneously the conflict between accommodation and vergence, which is often considered as a main reason for visual discomfort. If we limit this visual discomfort by decreasing the disparity, the apparent depth also decreases. We propose to decrease the (binocular) disparity of 3D presentations, and to reinforce (monocular) cues to compensate the loss of perceived depth and keep an unaltered apparent depth. We conducted a subjective experiment using a twoalternative forced choice task. Observers were required to identify the larger perceived depth in a pair of 3D images with/without blur. By fitting the result to a psychometric function, we obtained points of subjective equality in terms of disparity. We found that when blur is added to the background of the image, the viewer can perceive larger depth comparing to the images without any blur in the background. The increase of perceived depth can be considered as a function of the relative distance between the foreground and background, while it is insensitive to the distance between the viewer and the depth plane at which the blur is added.


IVMSP 2013 | 2013

Subjective assessment methodology for preference of experience in 3DTV

Jing Li; Marcus Barkowsky; Patrick Le Callet

The measurement of the Quality of Experience (QoE) in 3DTV recently became an important research topic as it relates to the development of the 3D industry. Pair comparison is a reliable method as it is easier for the observers to provide their preference on a pair rather than give an absolute scale value to a stimulus. The QoE measured by pair comparison is thus called “Preference of Experience (PoE)”. In this paper, we introduce some efficient designs for pair comparison which can reduce the number of comparisons. The constraints of the presentation order of the stimuli in pair comparison test are listed. Finally, some analysis methods for pair comparison data are provided accompanied with some examples from the studies of the measurement of PoE.


Proceedings of SPIE | 2012

Influence of the source content and encoding configuration on the perceived quality for scalable video coding

Yohann Pitrey; Marcus Barkowsky; Romuald Pepion; Patrick Le Callet; Helmut Hlavacs

In video coding, it is commonly accepted that the encoding parameters such as the quantization step-size have an influence on the perceived quality. It is also sometimes accepted that using given encoding parameters, the perceived quality does not change significantly according to the encoded source content. In this paper, we present the outcomes of two video subjective quality assessment experiments in the context of Scalable Video Coding. We encoded a large set of video sequences under a group of constant quality scenarios based on two spatially scalable layers. One first experiment explores of the relation between a wide range of quantization parameters for each layer and the perceived quality, while the second experiment uses a subset of the encoding scenarios on a large number of video sequences. The two experiments are aligned on a common scale using a set of shared processed video sequences, resulting in a database containing the subjective scores for 60 different sources combined with 20 SVC scenarios. We propose a detailed analysis of the experimental results of the two experiments, bringing a clear insight of the relation between the encoding parameters combination of the scalable layers and the perceived quality, as well as spreading light on the differences in terms of quality depending on the encoded source content. As an endeavour to analyse these differences, we propose a classification of the sources with regards to their relative behaviour when compared to the average of other source contents. We use this classification to identify potential factors to explain the differences between source contents.


Proceedings of SPIE | 2013

Boosting paired comparison methodology in measuring visual discomfort of 3DTV: performances of three different designs

Jing Li; Marcus Barkowsky; Patrick Le Callet

The pair comparison method is often recommended in subjective experiments because of the reliability of the obtained results. However, a drawback of this method is that the number of comparisons increases exponentially with the number of stimuli, which limits its usability for a large number of stimuli. Several design methods that aim to reduce the number of comparisons were proposed in the literature. However, their performances in the context of 3DTV should be evaluated carefully due to the fact that the results obtained from a paired comparison experiment in 3DTV may be influenced by two important factors. One is the observation error from observers attentiveness, in particular inverting the vote. The second factor concerns the dependence on the context in which the evaluation takes place. In this study, three design methods, namely Full Paired Comparison method (FPC), Square Design method (SD) and the Adaptive Square Design method (ASD) were evaluated by subjective visual discomfort experiment in 3DTV. The results from the FPC method were considered as the ground truth. Comparing with the ground truth, the ASD method provided the most accurate results with a given number of trials. It also showed the highest robustness against observation errors and interdependence of comparisons. Due to the efficiency of the ASD method, paired comparison experiments become feasible with a reasonably large number of stimuli for measuring 3DTV visual discomfort.


international conference on image processing | 2010

On the perceptual similarity of realistic looking tone mapped High Dynamic Range images

Marcus Barkowsky; Patrick Le Callet

High Dynamic Range (HDR) images are usually displayed on conventional Low Dynamic Range (LDR) displays because of the limited availability of HDR displays. For the conversion of the large dynamic luminance range into the eight bit quantized values, parameterized Tone Mapping Operators (TMO) are applied. Human observers are able to optimize the parameters in order to get the highest Quality of Experience by judging the displayed LDR images on a realism scale. In the study presented in this paper, two TMOs with three parameters each were evaluated by observers in a subjective experiment. Although the chosen parameter settings vary largely, the chosen images appear to have the same QoE for the observers. In order to assess this similarity objectively, three commonly used image quality measurement algorithms were applied. Their agreement with the preference of the observers was analyzed and it was found that the Visual Difference Predictor (VDP) outperforms the Structural Similarity Index and the Root Mean Square Error. A threshold value for VDP is derived that indicates when two LDR images appear to have the same Quality of Experience.


Proceedings of SPIE | 2013

Towards standardized 3DTV QoE assessment: cross-lab study on display technology and viewing environment parameters

Marcus Barkowsky; Jing Li; Taehwan Han; Sungwook Youn; Jiheon Ok; Chulhee Lee; Christer Hedberg; Indirajith Vijai Ananth; Kun Wang; Kjell Brunnström; Patrick Le Callet

Subjective assessment of Quality of Experience in stereoscopic 3D requires new guidelines for the environmental setup as existing standards such as ITU-R BT.500 may no longer be appropriate. A first step is to perform cross-lab experiments in different viewing conditions on the same video sequences. Three international labs performed Absolute Category Rating studies on a freely available video database containing degradations that are mainly related to video quality degradations. Different conditions have been used in the labs: Passive polarized displays, active shutter displays, differences in viewing distance, the number of parallel viewers, and the voting device. Implicit variations were introduced due to the three different languages in Sweden, South Korea, and France. Although the obtained Mean Opinion Scores are comparable, slight differences occur in function of the video degradations and the viewing distance. An analysis on the statistical differences obtained between the MOS of the video sequences revealed that obtaining an equivalent number of differences may require more observers in some viewing conditions. It was also seen that the alignment of the meaning of the attributes used in Absolute Category Rating in different languages may be beneficial. Statistical analysis was performed showing influence of the viewing distance on votes and MOS results.


Proceedings of SPIE | 2010

The influence of autostereoscopic 3D displays on subsequent task performance

Marcus Barkowsky; Patrick Le Callet

Viewing 3D content on an autostereoscopic is an exciting experience. This is partly due to the fact that the 3D effect is seen without glasses. Nevertheless, it is an unnatural condition for the eyes as the depth effect is created by the disparity of the left and the right view on a flat screen instead of having a real object at the corresponding location. Thus, it may be more tiring to watch 3D than 2D. This question is investigated in this contribution by a subjective experiment. A search task experiment is conducted and the behavior of the participants is recorded with an eyetracker. Several indicators both for low level perception as well as for the task performance itself are evaluated. In addition two optometric tests are performed. A verification session with conventional 2D viewing is included. The results are discussed in detail and it can be concluded that the 3D viewing does not have a negative impact on the task performance used in the experiment.


international symposium on multimedia | 2011

A Subjective Evaluation of 3D Iptv Broadcasting Implementations Considering Coding and Transmission Degradation

Pierre R. Lebreton; Alexander Raake; Marcus Barkowsky; Patrick Le Callet

This paper describes the results of a subjective test to assess current technology used for 3DTV broadcasting. As a first aspect, the performance of the currently deployed coding schemes was compared to state of the art algorithms. Our results show that down sampling and packing 3D stereoscopic videos according to the so called Side-By-Side format gives the highest perceived quality for a given bit rate. The second aspect of the study was to investigate how common 2D error concealment algorithms perform in case of 3D, and how their 3D-related performance compares with the 2D case. The results provide information on whether binocular suppression or binocular rivalries play the most important role for 3D video quality under transmission error. The results indicate that binocular rivalries and related visual discomfort are the dominant factors. Another aspect of the paper is a comparison of the test results with results from different labs to evaluate the repeatability of a subjective experiment in the 3D case, and to compare the employed test methodologies. Here, the study shows the variation between observers when they are rating visual discomfort and illustrates the difficulty to evaluate this new dimension.

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Patrick Le Callet

Institut de Recherche en Communications et Cybernétique de Nantes

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Jing Li

University of Nantes

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Vincent Ricordel

École polytechnique de l'université de Nantes

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Wei Chen

University of Nantes

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Emilie Bosc

Centre national de la recherche scientifique

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Jing Li

University of Nantes

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