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Dive into the research topics where Margaret Verkuyl is active.

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Featured researches published by Margaret Verkuyl.


Nurse Education Today | 2016

Virtual gaming to develop students' pediatric nursing skills: A usability test

Margaret Verkuyl; Lynda Atack; Paula Mastrilli; Daria Romaniuk

BACKGROUND As competition for specialty clinical placements increases, there is an urgent need to create safe, stimulating, alternative learning environments for students. OBJECTIVE To address that clinical gap, our team developed a virtual game-based simulation to help nursing students develop their pediatric nursing skills. DESIGN A usability study was conducted using the Technology Acceptance Model as a research framework. SETTING AND PARTICIPANTS The study was conducted at a community college and included nursing students, nursing faculty/clinicians and two gaming experts. METHODS The two experts evaluated the game using a heuristic checklist after playing the game. Participants engaged in a think-aloud activity while playing the game and completed a survey and interview based on the Technology Acceptance Model to explore ease of use and utility of the game. RESULTS We found a high degree of user satisfaction with the game. Students reported that they had learned about pediatric care, they had become immersed in the game and they were keen to keep playing. Several design changes were recommended. CONCLUSION Usability testing is critical in the early stages of simulation development and the study provided useful direction for the development team in the next stage of game development.


Nurse Education in Practice | 2018

Virtual gaming simulation of a mental health assessment: A usability study

Margaret Verkuyl; Daria Romaniuk; Paula Mastrilli

Providing safe and realistic virtual simulations could be an effective way to facilitate the transition from the classroom to clinical practice. As nursing programs begin to include virtual simulations as a learning strategy; it is critical to first assess the technology for ease of use and usefulness. A virtual gaming simulation was developed, and a usability study was conducted to assess its ease of use and usefulness for students and faculty. The Technology Acceptance Model provided the framework for the study, which included expert review and testing by nursing faculty and nursing students. This study highlighted the importance of assessing ease of use and usefulness in a virtual game simulation and provided feedback for the development of an effective virtual gaming simulation. The study participants said the virtual gaming simulation was engaging, realistic and similar to a clinical experience. Participants found the game easy to use and useful. Testing provided the development team with ideas to improve the user interface. The usability methodology provided is a replicable approach to testing virtual experiences before a research study or before implementing virtual experiences into curriculum.


Journal of Nursing Education | 2017

Virtual Gaming Simulation in Nursing Education: A Focus Group Study.

Margaret Verkuyl; Michelle Hughes; Joyce Tsui; Lorraine Betts; Oona St-Amant; Jennifer Lapum


Clinical Simulation in Nursing | 2017

Virtual Gaming Simulation for Nursing Education: An Experiment

Margaret Verkuyl; Daria Romaniuk; Lynda Atack; Paula Mastrilli


Clinical Simulation in Nursing | 2017

An Exploration of Debriefing in Virtual Simulation

Margaret Verkuyl; Jennifer Lapum; Oona St-Amant; Lorraine Betts; Michelle Hughes


Nursing Education Research Conference 2018 (NERC18) | 2018

Feasibility and Learning Outcomes Associated With Preparing Nursing Students for Simulation Using Virtual Gaming Simulations

Marian Luctkar-Flude; Jane Tyerman; Deborah Tregunno; Tammie McParland; Laurie Peachey; Michelle Lalonde; Rylan Egan; Lillian Chumbley; Laura Collins; Margaret Verkuyl; Paula Mastrilli


Nurse Education Today | 2018

Engaging nursing students in the production of open educational resources

Margaret Verkuyl; Jennifer Lapum; Oona St-Amant; Andy Tan; Wendy Garcia


Archive | 2018

Virtual Simulation in Nursing Education

Randy M. Gordon; Dee McGonigle; Michael H. Reitzel; Megan Keiser; Carman Turkelson; Rebecca A. Burhenne; Kristin A. Kerling; Diana Meeks; Julie McAfooes; Eric B. Bauman; Penny Ralston-Berg; Gregory E. Gilbert; Jennifer Lapum; Margaret Verkuyl; Michelle Hughes; Oona St-Amant; Daria Romaniuk; Lorraine Betts; Paula Mastrilli; Natália Del Angelo Aredes; Suzanne Hetzel Campbell; Luciana Mara Monti Fonseca; Pamela L. Grant; Simon Jr Cooper; Fiona Bogossian; Karen West; Rebecca Sisk; Ellen Jakovich; Carolyn Sipes


Archive | 2018

Vital Sign Measurement Across the Lifespan - 1st Canadian edition

Jennifer Lapum; Margaret Verkuyl; Wendy Garcia; Oona St-Amant; Andy Tan


Clinical Simulation in Nursing | 2018

Virtual Gaming Simulation: Exploring Self-Debriefing, Virtual Debriefing, and In-person Debriefing

Margaret Verkuyl; Jennifer Lapum; Michelle Hughes; Tara McCulloch; Linda Liu; Paula Mastrilli; Daria Romaniuk; Lorraine Betts

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Lorraine Betts

University Health Network

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Linda Liu

University Health Network

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