Maria Giannousi
Democritus University of Thrace
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Featured researches published by Maria Giannousi.
Computers in Education | 2012
Nikolaos Vernadakis; Asimenia Gioftsidou; Panagiotis Antoniou; Dionysis Ioannidis; Maria Giannousi
The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty two third-year undergraduate students at the Democritus University of Thrace were randomly divided into two training program groups of 16 students each, a traditional and a Nintendo Wii group. The two training program groups performed a specific balance program for 8 weeks, two times per week, and 24 min per session. The Nintendo Wii group used the interactive games Wii Fit Plus of the Nintendo Wii console, as a training method to improve their balance, while the traditional group used an exercise program with mini trampoline and inflatable discs. Before and after the completion of the eight-week balance program, participants completed a single leg static balance assessment for both limbs on the Biodex stability system. Two-way analyses of variance (ANOVAs), with repeated measures on the last factor, were conducted to determine effect of training program groups (traditional, Nintendo Wii) and measures (pre-test, post-test) on balance test indices (SI, API, and MLI). Where initial differences between groups were verified, one-way analyses of covariance (ANCOVAs) were applied. Analysis of the data illustrated that both groups demonstrated an improvement in SI, API and MLI mean scores for the right and the left limp as well. Conclusively, findings support the effectiveness of using the Nintendo Wii gaming console as an intervention for undergraduate Physical Education students, and specifically, its effects on physical function related to balance competence.
Computers in Education | 2011
Nikolaos Vernadakis; Panagiotis Antoniou; Maria Giannousi; Eleni Zetou; Efthimis Kioumourtzoglou
The purpose of this study was to determine the effectiveness of a hybrid learning approach to deliver a computer science course concerning the Microsoft office PowerPoint 2003 program in comparison to delivering the same course content in the form of traditional lectures. A hundred and seventy-two first year university students were randomly assigned into two teaching method groups: traditional lecture instruction (TLI) and hybrid lecture instruction (HLI). Each group received six 95-min periods of instruction divided into 4 sections: a) 5-min brief outline of the key learning points, b) 40-min lecture on general knowledge c) 45-min constructivist-inspired learning activities and d) 5-min summary on key learning points. In the beginning and the end of this study students completed a 17-item multiple choice knowledge test. Two-way analysis of variances (ANOVA), with repeated measures on the last factor, were conducted to determine effect of method groups (TLI, HLI) and measures (pre-test, post-test) on knowledge test. The measures main effect was significant, as well as the groups x measures interaction effect. Two independent-samples t test were conducted to follow up the significant interaction. Differences in mean ratings of knowledge performance between the two teaching groups were not significantly different at first measure, while the TLI method group yielded a significantly lower mean rating at second measure. The findings indicated that HLI approach might be a superior option for undergraduate students on learning the Microsoft office PowerPoint 2003 program.
Education and Information Technologies | 2008
Nicholas Vernadakis; Eleni Zetou; Efi Tsitskari; Maria Giannousi; Efthimis Kioumourtzoglou
The purpose of this study was to examine the effect of multimedia computer-assisted instruction (MCAI), traditional instruction (TI), and combined instruction (CI) methods on learning the skill of shooting in basketball. Additionally, a comparison of the students’ attitudes towards the MCAI and TI methods was made. Seventy-five middle school students of seventh and eighth grade were randomly assigned into three teaching method groups: TI, MCAI and CI. Each group received ten 45-min periods of instruction divided into three sections: (a) 5-min introduction, (b) 30-min instructional time and (c) 10-min questions and review. Students took pre-, post-, and retention written test covering techniques and rules of the games. Participants in the CI group also completed a post-test attitude survey towards the MCAI and TI methods. Two-way analysis of variances (ANOVA), with repeated measures on the last factor, were conducted to determine effect of method groups (MCAI, TI, CI) and measures (pre-test, post-test, re-test) on knowledge test. Paired samples t-test analyses were conducted to measure students’ attitude towards the MCAI and TI methods. Post-test results indicated no significant differences between the groups concerning the written test. Nevertheless, the attitude test scores of the CI group were more favourable to MCAI method than the TI method. Retention test results showed that groups retained the knowledge acquisition. However, the combine method of instruction tended to be the most effective on cognitive learning.
Archive | 2006
Nicholas Vernadakis; Eleni Zetou; Andreas Avgerinos; Maria Giannousi; Efthimis Kioumourtzoglou
The purpose of this study was to examine the effect of multimedia computer — assisted instruction (MCAI), traditional instruction (TI), and mixed instruction (MI) methods on learning the skill of setting in Volleyball. Forty-eight middle school students of seventh and eighth grade were randomly assigned into three teaching method groups; TI, MCAI and MI. Each group received ten 40-min periods of instruction divided into 3 sections: a) 5 min warmup, b) 30-min main practice time and c) 5-min cool dawn and review. TI group participants experienced the setting ability through a series of progressive skills accompanied with drill and repetition of practice presented by an instructor. The MCAI group experienced the setting ability through a series of progressive skills accompanied with drill and repetition of practice presented by a multimedia program. The mixed group experienced the same procedure, practicing through the multimedia program as well as through traditional instruction. All students completed pre-, post-, and retention skill test. Two-way analysis of variances (ANOVA), with repeated measures on the last factor, were conducted to determine effect of method groups (TI, MCAI, MI) and measures (pre-test, post-test, re-test) on skill test. Post-test results indicated no significant differences between the groups concerning the skill test. Retention test results showed that groups retained the skill learning. However, the mixed method of instruction tended to be the most effective for skill development.
TCC Worldwide Online Conference | 2009
Maria Giannousi; Nicholas Vernadakis; Vassiliki Derri; Maria Michalopoulos; Efthimis Kioumourtzoglou
The Turkish Online Journal of Distance Education | 2012
Nikolaos Vernadakis; Maria Giannousi; Efi Tsitskari; Panagiotis Antoniou; Efthimis Kioumourtzoglou
The Turkish Online Journal of Distance Education | 2014
Maria Giannousi; Nikolaos Vernadakis; Vassiliki Derri; Panagiotis Antoniou; Efthimis Kioumourtzoglou
Procedia Technology | 2012
Nikolaos Vernadakis; Maria Giannousi; Vassiliki Derri; Maria Michalopoulos; Efthimis Kioumourtzoglou
Learning, Media and Technology | 2011
Nikolaos Vernadakis; Panagiotis Antoniou; Maria Giannousi; Eleni Zetou; Efthimis Kioumourtzoglou
Mediterranean journal of social sciences | 2016
Maria Giannousi; Efthimis Kioumourtzoglou