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Dive into the research topics where Maria Toro-Troconis is active.

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Featured researches published by Maria Toro-Troconis.


Researching Learning in Virtual Worlds | 2010

Design and Delivery of Game-Based Learning for Virtual Patients in Second Life : Initial Findings

Maria Toro-Troconis; Karim Meeran; Jenny Higham; Ulf Mellström; Martyn R Partridge

This chapter will present game-based learning activities developed for virtual patients based on the four-dimensional framework developed by De Freitas and Martin, as well as other design considerations that look at emergent narratives and modes of representation. This chapter will also present the interaction and call-management structure implemented between the Second LifeTM (SL) virtual world environment and the world wide web environment. This chapter also represents an overview of the finding of a recent trial aimed to explore attitude towards two e-learning delivery methods including the delivery of game-based learning for virtual patients in SL.


BMC Medical Education | 2016

Blended learning: how can we optimise undergraduate student engagement?

Caroline E. Morton; Sohag N. Saleh; Susan Smith; Ashish Hemani; Akram Ameen; Taylor D. Bennie; Maria Toro-Troconis

BackgroundBlended learning is a combination of online and face-to-face learning and is increasingly of interest for use in undergraduate medical education. It has been used to teach clinical post-graduate students pharmacology but needs evaluation for its use in teaching pharmacology to undergraduate medical students, which represent a different group of students with different learning needs.MethodsAn existing BSc-level module on neuropharmacology was redesigned using the Blended Learning Design Tool (BLEnDT), a tool which uses learning domains (psychomotor, cognitive and affective) to classify learning outcomes into those taught best by self-directed learning (online) or by collaborative learning (face-to-face). Two online courses were developed, one on Neurotransmitters and the other on Neurodegenerative Conditions. These were supported with face-to-face tutorials. Undergraduate students’ engagement with blended learning was explored by the means of three focus groups, the data from which were analysed thematically.ResultsFive major themes emerged from the data 1) Purpose and Acceptability 2) Structure, Focus and Consolidation 3) Preparation and workload 4) Engagement with e-learning component 5) Future Medical Education.ConclusionBlended learning was acceptable and of interest to undergraduate students learning this subject. They expressed a desire for more blended learning in their courses, but only if it was highly structured, of high quality and supported by tutorials. Students identified that the ‘blend’ was beneficial rather than purely online learning.


Psychiatric Bulletin | 2014

Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study

Aaron K. Vallance; Ashish Hemani; Victoria Fernandez; Daniel Livingstone; Kerri McCusker; Maria Toro-Troconis

Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants’ attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses. Results Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication. Clinical implications The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.


The Journal of Virtual Worlds Research | 2009

Musings on the State of '3-D Virtual Worlds for Health and Healthcare' in 2009

Maria Toro-Troconis; Maged N. Kamel Boulos


Journal of Gaming & Virtual Worlds | 2010

Game-based learning in Second Life. Do Gender and Age Make a Difference?

Ulf Mellström; Maria Toro-Troconis


Archive | 2010

Designing Game-Based Learning Activities in Virtual Worlds : Experiences from Undergraduate Medicine

Maria Toro-Troconis; Martyn R Partridge


Journal of Emerging Technologies in Web Intelligence | 2011

Design and Development of a Component-Based System for Virtual Patients in the Virtual World of Second Life®

Maria Toro-Troconis; Ashwin Kamat; Martyn R Partridge


Researching Learning in Virtual Environments 08 Conference (ReLIVE08) : 20/11/2008 - 21/11/2008 | 2008

Technical infrastructure and initial findings in the design and delivery of game-based learning for virtual patients in Second Life

Maria Toro-Troconis; Martyn R Partridge; Ulf Mellström; Karim Meeran; Jenny Higham


Archive | 2012

Students’ Perceptions About Delivery of Game-Based Learning for Virtual Patients in Second Life

Maria Toro-Troconis; Nicola J Roberts; Susan Smith; Partridge


Journal of Health Specialties | 2015

Why we should pay more attention to E-learning

Maria Toro-Troconis

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Jenny Higham

Imperial College London

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Karim Meeran

Imperial College London

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Susan Smith

Imperial College London

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Akram Ameen

Imperial College London

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