Marinus Maris
University of Amsterdam
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Publication
Featured researches published by Marinus Maris.
Computers in Education | 2011
Jacobijn Sandberg; Marinus Maris; Kaspar de Geus
Three groups participated in a study on the added value of mobile technology for learning English as a second language for primary school students. The first group had classroom lessons in English about zoo animals and their characteristics. The second group took classroom lessons and worked with a mobile application on location in a public zoo. The third group received the same treatment as the second but, as an extension, was allowed to take the mobile application home for a fortnight. A pre- and a posttest were conducted to measure the individual change in mastery of a set of targeted English words. The results showed that the group which took the mobile phone home improved the most. However, when the additional learning time, spent apart from school, of this third group was controlled for, the superior performance of the group disappeared. The results indicate that students are motivated to use the application in their spare time and that this benefits their learning. The conclusion is that formal school learning can be augmented by learning in an informal context, away from school.
Information Fusion | 2010
Gregor Pavlin; Patrick de Oude; Marinus Maris; Jan R. J. Nunnink; T. Hood
This paper introduces design principles for modular Bayesian fusion systems which can (i) cope with large quantities of heterogeneous information and (ii) can adapt to changing constellations of information sources on the fly. The presented approach exploits the locality of relations in causal probabilistic processes, which facilitates decentralized modeling and information fusion. Observed events resulting from stochastic causal processes can be modeled with the help of Bayesian networks, compact and mathematically rigorous probabilistic models. With the help of the theory of Bayesian networks and factor graphs we derive design and organization rules for modular fusion systems which implement exact belief propagation without centralized configuration and fusion control. These rules are applied in distributed perception networks (DPN), a multi-agent systems approach to distributed Bayesian information fusion. While each DPN agent has limited fusion capabilities, multiple DPN agents can autonomously collaborate to form complex modular fusion systems. Such self-organizing systems of agents can adapt to the available information sources at runtime and can infer critical hidden events through interpretation of complex patterns consisting of many heterogeneous observations.
Computers in Education | 2014
Jacobijn Sandberg; Marinus Maris; Pepijn Hoogendoorn
Two groups participated in a study on the added value of a gaming context and intelligent adaptation for a mobile learning application. The control group worked at home for a fortnight with the original Mobile English Learning application (MEL-original) developed in a previous project. The experimental group worked at home for a fortnight with MEL-enhanced, the original application embedded in an adventure game and augmented with intelligent adaptation. Two learning themes were used: Zoo animals and Neighbourhood. Both groups attended lessons at school on Zoo Animals and Neighbourhood during the same periods they were allowed to work with the application at home. A pre- and post-test were conducted to establish the initial vocabulary knowledge and the knowledge acquired during the learning phase. The main results indicated that the students in the experimental condition (MEL-enhanced) outperformed the children from the control group (MEL-original), although the former group did not spend more time with the learning material than the latter, and that the students in the experimental group valued MEL-enhanced more than the children from the control group valued MEL-original.
database and expert systems applications | 2011
Marten Teitsma; Jacobijn Sandberg; Marinus Maris; Bob J. Wielinga
We investigate whether the automatic generation of questions from an ontology leads to a trustworthy determination of a situation. With our Situation Awareness Question Generator (SAQG) we automatically generate questions from an ontology. The experiment shows that people with no previous experience can characterize hectic situations rather fast and trust worthy. When humans are participating as a sensor to gather information it is important to use basic concepts of perception and thought.
intelligent tutoring systems | 2012
Gerard Veenhof; Jacobijn Sandberg; Marinus Maris
This study examined ZooQuest, a mobile game that supported fifth graders in the process of learning English as a second language. ZooQuest embedded the Mobile English Learning (MEL) application and was compared to MEL as a stand-alone application. Two groups were compared in a quasi-experimental pre- and posttest design. Fifth graders that used the ZooQuest application spent more time on learning at home than fifth graders that used the MEL application and obtained significant better learning results on the posttest than they did on the pretest. The ZooQuest application demonstrated its benefits in the practice of language learning outside school.
Archive | 2006
Marinus Maris; Gregor Pavlin
Journal of Theoretical Biology | 2011
Marten Teitsma; Marinus Maris; Jacobijn Sandberg; Bob J. Wielinga
International Journal of Computer Vision | 2007
Gregor Pavlin; P. de Oude; Marinus Maris; Jan R. J. Nunnink; T. Hood
Computers in Education | 2012
Jacobijn Sandberg; Marinus Maris; Kaspar de Geus
Journal of Theoretical Biology | 2011
Jacobijn Sandberg; Marinus Maris; I. Arnedillo Sánchez; Pedro Isaias