Mario Barajas
University of Barcelona
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Featured researches published by Mario Barajas.
Education and Information Technologies | 2018
Mario Barajas; Frédérique Frossard
As applied to education, creativity has become an increasingly common, yet often unattainable learning objective. Educators need innovative approaches and tools to effectively apply creative teaching practices. The present study aims to investigate how wiki methodologies can foster creative pedagogies. Wikis constitute a good candidate for stimulating creative teaching approaches. Indeed, they provide flexible and open environments which foster collaboration and students’ active participation. However, a gap remains in the literature regarding the relationship between wikis and creative pedagogies. In addition, the use of wikis by teachers and students as collaborative editing tools in today’s classroom has been scarcely studied. In this multiple case study, seven school teachers from different educational centres designed four scenarios mediated by wikis and applied them with 143 students. Using in-depth interviews and expert evaluations, we explored how creativity emerges while teaching and learning with wikis. Based on results, we propose a map of creative pedagogies that appeared as the most prominent in the context of wiki-based learning, together with their characteristic components. Namely, the emerging creative pedagogies are synergistic collaboration, learner-centred, knowledge connection and open-ended ethos. This mapping can be applied to different educational contexts, although it may vary according to the specificities of the methodology and technology used. The study raises discussion on the pedagogical possibilities offered by the participative digital culture that defines wiki approaches.
Video Games and Creativity | 2015
Frédérique Frossard; Anna Trifonova; Mario Barajas
Abstract Creativity has become a key educational objective. How can game-based learning enhance creative pedagogies? This chapter proposes an approach in which teachers become game designers. It provides a model which analyzes creativity according to three dimensions: process, product, and teaching. We describe practical experiences in which teachers designed and applied their own learning games. Results highlight that game design promotes teaching practices that foster students’ creativity.Creativity has become a key educational objective. How can game-based learning enhance creative pedagogies? This chapter proposes an approach in which teachers become game designers. It provides a model which analyzes creativity according to three dimensions: process, product, and teaching. We describe practical experiences in which teachers designed and applied their own learning games. Results highlight that game design promotes teaching practices that foster students’ creativity.
Educational Technology & Society | 2000
Mario Barajas; Martin Owen
Interactive educational multimedia: IEM | 2002
Mario Barajas
Digital Education Review | 2012
Frédérique Frossard; Mario Barajas; Anna Trifonova
Archive | 1998
Mario Barajas; Adonis Chrysos; Alejandra Bosco; Maite Fonollosa; Isabel Álvarez; Juana Ma. Sancho
International Journal of Technology Enhanced Learning | 2008
Françoise Decortis; E. Ackermann; Mario Barajas; R. Magli; M. Owen; Giulio Toccafondi
Archive | 2010
Mario Barajas; Sofoklis Sotiriou; Martin Owen; Manfred Lohr
International Journal of Teaching and Case Studies | 2010
Frédérique Frossard; Anna Trifonova; Mario Barajas
JurPC | 2002
Mario Barajas; Friedrich Scheuermann; Teresa Aguado; Beatriz Alvarez; Martin Owen