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Dive into the research topics where Mark C. Marino is active.

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Featured researches published by Mark C. Marino.


acm conference on hypertext | 2008

Literatronica: adaptive digital narrative

Juan B. Gutierrez; Mark C. Marino

In this workshop we explore the Literatronica system in regards to the choices and decisions made by the technical architect of the system and by an author. The Literatronica system allows authors to create pieces of adaptive digital narrative, and provides an accessible web interface for readers. Digital narrative works could reconfigure themselves for the reader, leading every time to a potentially unique read. Literatronica works could not be reproduced on paper except, perhaps, as a reading path at a given moment.


international conference on interactive digital storytelling | 2016

Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children

María Goicoechea; Mark C. Marino

With a special focus in designing interactive stories for children, this article considers transcripts, whether playscripts of interactive stories or recordings of video games, as transitional objects, not as crutch, but as a bridge between the open possibility space of games and the fixed linear realms of video and print. Through a series of examples, the authors argue that transcripts provide a stabilizing aid for reading and interacting in digital environs for users of all levels of experience. The transcript offers the player a means to fulfill and extend the creative collaboration of play by producing a record of their performance. Despite freezing interaction, transcripts provide a tracing, a linearization of experience that may prove to be central rather than secondary to gameplay. We argue that game designers should consider the central role of the transcript in player retention, comfort, and pleasure.


Archive | 2012

10 Print Chr

Nick Montfort; Patsy Baudoin; John Bell; Ian Bogost; Jeremy Douglass; Mark C. Marino; Michael Mateas; Casey Reas; Mark Sample; Noah Vawter


Archive | 2015

(205.5+rnd(1)), Goto 10

Jessica Pressman; Mark C. Marino; Jeremy Douglass


Leonardo electronic almanac | 2012

Reading Project: A Collaborative Analysis of William Poundstone's Project for Tachistoscope {Bottomless Pit}

Mark C. Marino


Hyperrhiz: New Media Cultures | 2009

Of Sex, Cylons, and Worms: A Critical Code Study of Heteronormativity

Juan B. Gutierrez; Mark C. Marino; Pablo Gervás; Laura Borràs Castanyer


association for information science and technology | 2015

Electronic Literature as an Information System

Mark C. Marino


Archive | 2015

Speaking Code: Coding as Aesthetic and Political Expression by GeoffCox and AlexMcLean. Cambridge, MA: MIT Press, 2012. 168 pp.

Juan B. Gutierrez; Mark C. Marino; Pablo Gervás; Laura Borràs Castanyer


Digital Humanities Quarterly | 2013

30.00 hardcover. ISBN 9780262018364.

Mark C. Marino


Archive | 2012

Hyperrhiz 06 Electronic Literature as an Information System

Nick Montfort; Patsy Baudoin; John Bell; Ian Bogost; Jeremy Douglass; Mark C. Marino; Michael Mateas; Casey Reas; Mark Sample; Noah Vawter

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Ian Bogost

University of California

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Michael Mateas

University of California

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Nick Montfort

Massachusetts Institute of Technology

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María Goicoechea

Complutense University of Madrid

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