Markus N. Rabe
Saarland University
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Publication
Featured researches published by Markus N. Rabe.
principles of security and trust | 2014
Michael R. Clarkson; Bernd Finkbeiner; Masoud Koleini; Kristopher K. Micinski; Markus N. Rabe; César Sánchez
Hyperproperties, as introduced by Clarkson and Schneider, characterize the correctness of a computer program as a condition on its set of computation paths. Standard temporal logics can only refer to a single path at a time, and therefore cannot express many hyperproperties of interest, including noninterference and other important properties in security and coding theory. In this paper, we investigate an extension of temporal logic with explicit path variables. We show that the quantification over paths naturally subsumes other extensions of temporal logic with operators for information flow and knowledge. The model checking problem for temporal logic with path quantification is decidable. For alternation depth 1, the complexity is PSPACE in the length of the formula and NLOGSPACE in the size of the system, as for linear-time temporal logic.
verification model checking and abstract interpretation | 2012
Rayna Dimitrova; Bernd Finkbeiner; Máté Kovács; Markus N. Rabe; Helmut Seidl
Most analysis methods for information flow properties do not consider temporal restrictions. In practice, however, such properties rarely occur statically, but have to consider constraints such as when and under which conditions a variable has to be kept secret. In this paper, we propose a natural integration of information flow properties into linear-time temporal logics (LTL). We add a new modal operator, the hide operator, expressing that the observable behavior of a system is independent of the valuations of a secret variable. We provide a complexity analysis for the model checking problem of the resulting logic SecLTL and we identify an expressive fragment for which this question is efficiently decidable. We also show that the path based nature of the hide operator allows for seamless integration into branching time logics.
formal methods in computer-aided design | 2015
Markus N. Rabe; Leander Tentrup
We present a new CEGAR-based algorithm for QBF. The algorithm builds on a decomposition of QBFs into a sequence of propositional formulas, which we call the clausal abstraction. Each of the propositional formulas contains the variables of just one quantifier level and additional variables describing the interaction with adjacent quantifier levels. This decomposition leads to a simpler notion of refinement compared to earlier approaches. We also show how to effectively construct Skolem and Herbrand functions from true, respectively false, QBFs; allowing us to certify the solver result. We implemented the algorithm in a solver called CAQE. The experimental evaluation shows that CAQE has competitive performance compared to current QBF solvers and outperforms previous certifying solvers.
computer aided verification | 2015
Bernd Finkbeiner; Markus N. Rabe; César Sánchez
We present an automata-based algorithm for checking finite state systems for hyperproperties specified in HyperLTL and HyperCTL\(^*\). For the alternation-free fragments of HyperLTL and HyperCTL\(^*\) the automaton construction allows us to leverage existing model checking technology. Along several case studies, we demonstrate that the approach enables the verification of real hardware designs for properties that could not be checked before. We study information flow properties of an I2C bus master, the symmetric access to a shared resource in a mutual exclusion protocol, and the functional correctness of encoders and decoders for error resistant codes. Open image in new window
Acta Informatica | 2011
Markus N. Rabe; Sven Schewe
We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-time Markov games. Furthermore, we show that optimal control does not only exist, but has a surprisingly simple structure: the optimal schedulers from our proofs are deterministic and timed positional, and the bounded time can be divided into a finite number of intervals, in which the optimal strategies are positional. That is, we demonstrate the existence of finite optimal control. Finally, we show that these pleasant properties of Markov decision processes extend to the more general class of continuous-time Markov games, and that both early and late schedulers show this behaviour.
tools and algorithms for construction and analysis of systems | 2017
Peter Faymonville; Bernd Finkbeiner; Markus N. Rabe; Leander Tentrup
The reactive synthesis problem is to compute a system satisfying a given specification in temporal logic. Bounded synthesis is the approach to bound the maximum size of the system that we accept as a solution to the reactive synthesis problem. As a result, bounded synthesis is decidable whenever the corresponding verification problem is decidable, and can be applied in settings where classic synthesis fails, such as in the synthesis of distributed systems. In this paper, we study the constraint solving problem behind bounded synthesis. We consider different reductions of the bounded synthesis problem of linear-time temporal logic (LTL) to constraint systems given as boolean formulas (SAT), quantified boolean formulas (QBF), and dependency quantified boolean formulas (DQBF). The reductions represent different trade-offs between conciseness and algorithmic efficiency. In the SAT encoding, both inputs and states of the system are represented explicitly; in QBF, inputs are symbolic and states are explicit; in DQBF, both inputs and states are symbolic. We evaluate the encodings systematically using benchmarks from the reactive synthesis competition (SYNTCOMP) and state-of-the-art solvers. Our key, and perhaps surprising, empirical finding is that QBF clearly dominates both SAT and DQBF.
foundations of software technology and theoretical computer science | 2011
John Fearnley; Markus N. Rabe; Sven Schewe; Lijun Zhang
We study the time-bounded reachability problem for continuous time Markov decision processes (CTMDPs) and games (CTMGs). Existing techniques for this problem use discretization techniques to break time into discrete intervals, and optimal control is approximated for each interval separately. Current techniques provide an accuracy of O(\epsilon^2) on each interval, which leads to an infeasibly large number of intervals. We propose a sequence of approximations that achieve accuracies of O(\epsilon^3), O(\epsilon^4), and O(\epsilon^5), that allow us to drastically reduce the number of intervals that are considered. For CTMDPs, the resulting algorithms are comparable to the heuristic approach given by Buckholz and Schulz, while also being theoretically justified. All of our results generalise to CTMGs, where our results yield the first practically implementable algorithms for this problem. We also provide positional strategies for both players that achieve similar error bounds.
Electronic Proceedings in Theoretical Computer Science | 2010
Markus N. Rabe; Sven Schewe
We study time-bounded reachability in continuous-time Markov decision processes for time-abstract scheduler classes. Such reachability problems play a paramount role in dependability analysis and the modelling of manufacturing and queueing systems. Consequently, their analysis has been studied intensively, and techniques for the approximation of optimal control are well understood. From a mathematical point of view, however, the question of approximation is secondary compared to the fundamental question whether or not optimal control exists. We demonstrate the existence of optimal schedulers for the time-abstract scheduler classes for all CTMDPs. Our proof is constructive: We show how to compute optimal time-abstract strategies with finite memory. It turns out that these optimal schedulers have an amazingly simple structure - they converge to an easy-to-compute memoryless scheduling policy after a finite number of steps. Finally, we show that our argument can easily be lifted to Markov games: We show that both players have a likewise simple optimal strategy in these more general structures.
automated technology for verification and analysis | 2012
Sergio Giro; Markus N. Rabe
The verification of partial-information probabilistic systems has been shown to be undecidable in general. In this paper, we present a technique based on inspection of counterexamples that can be helpful to analyse such systems in particular cases. The starting point is the observation that the system under complete information provides safe bounds for the extremal probabilities of the system under partial information. Using classical (total information) model checkers, we can determine optimal schedulers that represent safe bounds but which may be spurious, in the sense that they use more information than is available under the partial information assumptions. The main contribution of this paper is a refinement technique that, given such a scheduler, transforms the model to exclude the scheduler and with it a whole class of schedulers that use the same unavailable information when making a decision. With this technique, we can use classical total information probabilistic model checkers to analyse a probabilistic partial information model with increasing precision. We show that, for the case of infimum reachability probabilities, the total information probabilities in the refined systems converge to the partial information probabilities in the original model.
Information & Computation | 2016
John Fearnley; Markus N. Rabe; Sven Schewe; Lijun Zhang
We study the time-bounded reachability problem for continuous-time Markov decision processes (CTMDPs) and games (CTMGs). Existing techniques for this problem use discretisation techniques to partition time into discrete intervals of size e, and optimal control is approximated for each interval separately. Current techniques provide an accuracy of O ( e 2 ) on each interval, which leads to an infeasibly large number of intervals. We propose a sequence of approximations that achieve accuracies of O ( e 3 ) , O ( e 4 ) , and O ( e 5 ) , that allow us to drastically reduce the number of intervals that are considered. For CTMDPs, the performance of the resulting algorithms is comparable to the heuristic approach given by Buchholz and Schulz, while also being theoretically justified. All of our results generalise to CTMGs, where our results yield the first practically implementable algorithms for this problem. We also provide memoryless strategies for both players that achieve similar error bounds.