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Dive into the research topics where Martin Mauve is active.

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Featured researches published by Martin Mauve.


intelligent vehicles symposium | 2003

A routing strategy for vehicular ad hoc networks in city environments

Christian Lochert; Hannes Hartenstein; J. Tian; H. Fussler; D. Hermann; Martin Mauve

Routing of data in a vehicular ad hoc network is a challenging task due to the high dynamics of such a network. Recently, it was shown for the case of highway traffic that position-based routing approaches can very well deal with the high mobility of network nodes. However, baseline position-based routing has difficulties to handle two-dimensional scenarios with obstacles (buildings) and voids as it is the case for city scenarios. In this paper we analyze a position-based routing approach that makes use of the navigational systems of vehicles. By means of simulation we compare this approach with non-position-based ad hoc routing strategies (dynamic source routing and ad-hoc on-demand distance vector routing). The simulation makes use of highly realistic vehicle movement patterns derived from Daimler-Chryslers Videlio traffic simulator. While DSRs performance is limited due to problems with scalability and handling mobility, both AODV and the position-based approach show good performances with the position-based approach outperforming AODV.


Mobile Computing and Communications Review | 2005

Geographic routing in city scenarios

Christian Lochert; Martin Mauve; Holger Füßler; Hannes Hartenstein

Position-based routing, as it is used by protocols like Greedy Perimeter Stateless Routing (GPSR) [5], is very well suited for highly dynamic environments such as inter-vehicle communication on highways. However, it has been discussed that radio obstacles [4], as they are found in urban areas, have a significant negative impact on the performance of position-based routing. In prior work [6] we presented a position-based approach which alleviates this problem and is able to find robust routes within city environments. It is related to the idea of position-based source routing as proposed in [1] for terminode routing. The algorithm needs global knowledge of the city topology as it is provided by a static street map. Given this information the sender determines the junctions that have to be traversed by the packet using the Dijkstra shortest path algorithm. Forwarding between junctions is then done in a position-based fashion. In this short paper we show how position-based routing can be aplied to a city scenario without assuming that nodes have access to a static street map and without using source routing.


ad hoc networks | 2003

Contention-Based Forwarding for Mobile Ad-Hoc Networks

Holger Füßler; Jörg Widmer; Michael Käsemann; Martin Mauve; Hannes Hartenstein

Existing position-based unicast routing algorithms which forward packets in the geographic direction of the destination require that the forwarding node knows the positions of all neighbors in its transmission range. This information on direct neighbors is gained by observing beacon messages each node sends out periodically. Due to mobility, the information that a node receives about its neighbors becomes outdated, leading either to a significant decrease in the packet delivery rate or to a steep increase in load on the wireless channel as node mobility increases. In this paper, we propose a mechanism to perform position-based unicast forwarding without the help of beacons. In our contention-based forwarding scheme (CBF) the next hop is selected through a distributed contention process based on the actual positions of all current neighbors. For the contention process, CBF makes use of biased timers. To avoid packet duplication, the first node that is selected suppresses the selection of further nodes. We propose three suppression strategies which vary with respect to forwarding efficiency and suppression characteristics. We analyze the behavior of CBF with all three suppression strategies and compare it to an existing greedy position-based routing approach by means of simulation with ns-2. Our results show that CBF significantly reduces the load on the wireless channel required to achieve a specific delivery rate compared to the load a beacon-based greedy forwarding strategy generates.


IEEE Network | 2001

A survey on TCP-friendly congestion control

Joerg Widmer; Robert Denda; Martin Mauve

New trends in communication, in particular the deployment of multicast and real-time audio/video streaming applications, are likely to increase the percentage of non-TCP traffic in the Internet. These applications rarely perform congestion control in a TCP-friendly manner; they do not share the available bandwidth fairly with applications built on TCP, such as Web browsers, FTP, or e-mail clients. The Internet community strongly fears that the current evolution could lead to congestion collapse and starvation of TCP traffic. For this reason, TCP-friendly protocols are being developed that behave fairly with respect to coexistent TCP flows. We present a survey of current approaches to TCP friendliness and discuss their characteristics. Both unicast and multicast congestion control protocols are examined, and an evaluation of the different approaches is presented.


ad hoc networks | 2007

A survey on real-world implementations of mobile ad-hoc networks

Wolfgang Kiess; Martin Mauve

Simulation and emulation are valuable techniques for the evaluation of algorithms and protocols used in mobile ad-hoc networks. However, these techniques always require the simplification of real-world properties such as radio characteristics or node mobility. It has been shown that this may lead to results and conclusions which do not reflect the behavior of ad-hoc networks in the real world. Various prototype implementations demonstrate that even simple protocols such as flooding do not behave as it was predicted by earlier simulation. To overcome this problem, real-world experiments are required. In this paper, we present a survey on existing real-world implementations of mobile ad-hoc networks. We report on the technology used for the implementations as well as on key findings from experiments conducted with these implementations.


ad hoc networks | 2006

Decentralized discovery of free parking places

Murat Caliskan; Daniel Graupner; Martin Mauve

This paper proposes a topology independent, scalable information dissemination algorithm for spatio-temporal traffic information such as parking place availability using vehicular ad hoc networks (VANET) based on Wireless-LAN IEEE 802.11.The algorithm uses periodic broadcasts for information dissemination. Broadcast redundancy is minimized by evaluation of application layer information and aggregation. Due to the spatio-temporal characteristics of parking place information, the spatial distribution of information is limited by utilizing techniques, which take the local relevance and age of information into account.Based on a realistic model of a german city with up to 10000 vehicles, our results show that a decentralized parking place information system works efficiently even with 5% of vehicles equipped with Wireless-LAN and without the help of any message relaying infrastructure. This fact makes such a non-safety driver assistance application very interesting, especially in the rollout phase of vehicular ad hoc networks.


IEEE Transactions on Multimedia | 2004

Local-lag and timewarp: providing consistency for replicated continuous applications

Martin Mauve; Jürgen Vogel; Volker Hilt; Wolfgang Effelsberg

In this paper, we investigate how consistency can be established for replicated applications changing their state in reaction to user-initiated operations as well as the passing of time. Typical examples of these applications are networked computer games and distributed virtual environments. We give a formal definition of the terms consistency and correctness for this application class. Based on these definitions, it is shown that an important tradeoff relationship exists between the responsiveness of the application and the appearance of short-term inconsistencies. We propose to exploit the knowledge of this tradeoff by voluntarily decreasing the responsiveness of the application in order to eliminate short-term inconsistencies. This concept is called local-lag. Furthermore, a timewarp scheme is presented that complements local-lag by guaranteeing consistency and correctness for replicated continuous applications. The computational complexity of the timewarp algorithm is determined in theory and practice by examining a simple networked computer game. The timewarp scheme is then compared to the well-known dead-reckoning approach. It is shown that the choice between both schemes is application-dependent.


international workshop on vehicular inter-networking | 2008

Data aggregation and roadside unit placement for a vanet traffic information system

Christian Lochert; Björn Scheuermann; Christian Wewetzer; Andreas Luebke; Martin Mauve

In this paper we investigate how a VANET-based traffic information system can overcome the two key problems of strictly limited bandwidth and minimal initial deployment. First, we present a domain specific aggregation scheme in order to minimize the required overall bandwidth. Then we propose a genetic algorithm which is able to identify good positions for static roadside units in order to cope with the highly partitioned nature of a VANET in an early deployment stage. A tailored toolchain allows to optimize the placement with respect to an application-centric objective function, based on travel time savings. By means of simulation we assess the performance of the resulting traffic information system and the optimization strategy.


Mobile Computing and Communications Review | 2004

Hierarchical location service for mobile ad-hoc networks

Wolfgang Kieß; Holger Füßler; Jörg Widmer; Martin Mauve

Position-based routing has proven to be a scalable and efficient way for packet routing in mobile ad-hoc networks. To enable position-based routing, a node must be able to discover the location of the node it wants to communicate with. This task is typically accomplished by a location service. In this paper, we propose a novel location service called HLS (Hierarchical Location Service). HLS divides the area covered by the network into a hierarchy of regions. The top level region covers the complete network. A region is subdivided into several regions of the next lower level until the lowest level is reached. We call a lowest level region a cell. For a given node A, one specific cell is selected on each level of the hierarchy by means of hash function. As A changes its position it transmits position updates to these responsible cells. If another node wants to determine the position of A it uses the same hash function to determine the cells that may hold information about the position of A. It then proceeds to query the nodes in these cells in the order of the hierarchy until it receives a reply containing the current position of A. Because of its hierarchical approach HLS is highly scalable and particularly well suited for networks where communication partners tend to be close to each other. Due to the inherent scaling limitations of ad-hoc networks it is very likely that most ad hoc networks will display this property. Furthermore HLS is very robust to node mobility and node failures since it uses regions to select location servers and not a chain of mobile nodes as it is the case, e.g., for the well known Grid Location Service (GLS). We demonstrate these traits by providing extensive simulation data on the behaviour of HLS in a wide range of scenarios and by using GLS as a benchmark.


Mobile Computing and Communications Review | 2003

Position-based multicast routing for mobile Ad-hoc networks

Martin Mauve; Holger Füßler; Jörg Widmer; Thomas Lang

In this paper we present Position-Based Multicast (PBM), a multicast routing algorithm for mobile ad-hoc networks which does neither require the maintenance of a distribution structure (e.g., a tree or a mesh) nor resorts to flooding of data packets. Instead a forwarding node uses information about the positions of the destinations and its own neighbors to determine the next hops that the packet should be forwarded to and is thus very well suited for highly dynamic networks. PBM is a generalization of existing position-based unicast routing protocols such as face-2 or GPSR. The key contributions of PBM are rules for the splitting of multicast packets and a repair strategy for situations where there exists no direct neighbor that makes progress toward one or more destinations. The characteristics of PBM are evaluated in detail by means of simulation.

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Björn Scheuermann

Humboldt University of Berlin

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Hannes Hartenstein

Karlsruhe Institute of Technology

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Wolfgang Effelsberg

Technische Universität Darmstadt

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Volker Hilt

University of Mannheim

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Jedrzej Rybicki

University of Düsseldorf

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