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Dive into the research topics where Mary Kiernan is active.

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Featured researches published by Mary Kiernan.


international conference on conceptual structures | 2012

Learning Programming at the Computational Thinking Level via Digital Game-Play

Cagin Kazimoglu; Mary Kiernan; Liz Bacon; Lachlan MacKinnon

This paper outlines an innovative game model for learning computational thinking (CT) skills through digital game-play. We have designed a game framework where students can practice and develop their skills in CT with little or no programming knowledge. We analyze how this game supports various CT concepts and how these concepts can be mapped to programming constructs to facilitate learning introductory computer programming. Moreover, we discuss the potential benefits of our approach as a support tool to foster student motivation and abilities in problem solving. As initial evaluation, we provide some analysis of feedback from a survey response group of 25 students who have played our game as a voluntary exercise. Structured empirical evaluation will follow, and the plan for that is briefly described.


International Journal of Game-Based Learning (IJGBL) | 2011

Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play

Cagin Kazimoglu; Mary Kiernan; Liz Bacon; Lachlan MacKinnon

This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for, and guidelines in support of, this games-based approach contextualized by an analysis of existing research into the issues of learning programming and game based learning approaches. Furthermore, the proposed game-based learning model focuses not only on procedural and applied knowledge and associated skills acquisition in computational thinking, but also provides contextualised theoretical knowledge on Computer Science concepts. By way of illustration, the authors introduce a game prototype currently being developed to combine a puzzle solving game-play that uses Computer Science concepts as the game elements.


international conference on human system interactions | 2010

Enchanting e-learning through the use of interactive-feedbak loop in digital games

Cagin Kazimoglu; Mary Kiernan; Liz Bacon

One of the driving forces behind developing digital games is the idea that digital games have the potential to provide engagement in learning by delivering timely and well structured feedback. This paper discusses how the interactive-feedback loop found in digital games can be used to effectively support the engagement and also the progress of learners. We investigate key motivational factors in providing feedback and then explore current approaches in the use of feedback. This study introduces the concept that learning in games should be an integral part of the game play rather than layering games on top of traditional learning. By way of illustration, we introduce the game based approach we are currently developing to support first year undergraduate computer science students learning introductory programming.


Procedia - Social and Behavioral Sciences | 2012

A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming

Cagin Kazimoglu; Mary Kiernan; Liz Bacon; Lachlan MacKinnon


E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education | 2010

Developing a game model for computational thinking and learning traditional programming through game-play

Cagin Kazimoglu; Mary Kiernan; Liz Bacon; Lachlan MacKinnon


Compass: Journal of Learning and Teaching | 2014

Developing an educational game to support cognitive learning

Mary Kiernan; Cagin Kazimoglu; Liz Bacon; Lachlan MacKinnon


federated conference on computer science and information systems | 2013

Autonomous input management for Human Interaction-oriented systems design

Michal Podpora; Aleksandra Kawala-Janik; Mary Kiernan


International Conference on Education and New Learning Technologies | 2016

HOW WELL DO THE RESULTS FROM PRACTICAL COURSEWORK COMPARE WITH THE RESULTS FROM THEORETICAL EXAMS IN COMPUTER PROGRAMMING COURSES

Cagin Kazimoglu; Mary Kiernan


Compass: Journal of Learning and Teaching | 2015

The challenges of using disruptive technologies/innovations in a cyber- landscape

Mary Kiernan


apt2013 | 2013

The challenges of using disruptive technologies in a cyber-landscape.

Mary Kiernan

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Liz Bacon

University of Greenwich

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Ray Stoneham

University of Greenwich

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Aleksandra Kawala-Janik

Opole University of Technology

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Michal Podpora

Opole University of Technology

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