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Dive into the research topics where Massimiliano Barone is active.

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Featured researches published by Massimiliano Barone.


international conference on consumer electronics | 2007

Sort Middle Pipeline Architecture for Efficient 3D Rendering

Mirko Falchetto; Massimiliano Barone; Danilo Pietro Pau; Steve Hill; Simon Goda

This paper presents a high performance fixed function 3D graphics pipeline based on sort-middle computing paradigm. The proposed architecture implements the full specification of the OpenGL|ES 1.1 open standard and is specifically designed for a cost effective integration on consumer devices, in particular on low-power mobile ones.


international conference on consumer electronics | 2007

Adaptive Frame Rate Up-conversion for 3D Graphics Pipelines

Mirko Falchetto; Massimiliano Barone; Danilo Pietro Pau

This paper presents a novel 3D graphics pipeline for consumer devices able to achieve increased frame-rate at its output, high picture quality, improved temporal anti-aliasing, thanks to a frame-rate up-conversion algorithm based on motion extraction from 3D primitives and efficient compensation, without the need for any motion estimation tool.


Archive | 2003

Built-in self test circuit for integrated circuits

Massimiliano Barone; Antonio Griseta


Archive | 2003

Graphic system comprising a pipelined graphic engine, pipelining method and computer program product

Massimiliano Barone


Archive | 2004

Geometric processing stage for a pipelined graphic engine, corresponding method and computer program product therefor

Massimiliano Barone; Danilo Pietro Pau; Pierluigi Gardella; Simon Goda; Stephen Hill; Gary Sweet; Mathieu Robart


Archive | 2011

Method and system for signal processing, for instance for mobile 3D graphic pipelines, and computer program product therefor

Pierluigi Gardella; Massimiliano Barone; Edoardo Gallizio; Danilo Pau


Archive | 2007

Graphic antialiasing method and graphic system employing the method

Massimiliano Barone; Davide Terruzzi


Archive | 2007

PRIMITIVE BINNING METHOD FOR TILE-BASED RENDERING

Massimiliano Barone; Mirko Falchetto


Archive | 2004

Methods and apparatus for texture compression and computer program product therefor

Pierluigi Gardella; Massimiliano Barone; Daniele Alfonso; Danilo Pietro Pau; Daniele Lavigna


Archive | 2004

Method and system for processing image signals and computer program product therefor

Bruno Poutet; Massimiliano Barone; Pier Luigi Gardella; Danilo Pau

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