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Featured researches published by Máté Köles.


Journal on Multimodal User Interfaces | 2015

Socio-cognitive gamification: general framework for educational games

Luca Szegletes; Máté Köles; Bertalan Forstner

Gamification of learning material has received much interest from researchers in the past years. This paper aims to further improve such learning experience by applying socio-cognitive gamification to educational games. Dynamic difficulty adjustment (DDA) is a well-known tool in optimizing gaming experience. It is a process to control the parameters in a video game automatically based on user experience in real-time. This method can be extended by using a biofeedback-approach, where certain aspects of the player’s ability is estimated based on physiological measurement (e.g. eye tracking, ECG, EEG). Here, we outline the design of a biofeedback-based framework that supports dynamic difficulty adjustment in educational games. It has a universal architecture, so the concept can be employed to engage users in non-game contexts as well. The framework accepts input from the games, from the physiological sensors and from the so-called supervisor unit. This special unit empowers a new social aspect by enabling another user to observe or intervene during the interaction. To explain the game-user interaction itself in educational games we propose a hybrid model.


ASIST '13 Proceedings of the 76th ASIS&T Annual Meeting: Beyond the Cloud: Rethinking Information Boundaries | 2013

Iterative design of a collaborative 3D virtual information management environment

Anita Komlodi; Károly Hercegfi; Máté Köles; Balázs Péter Hámornik

The goal of this paper is to describe the design of a collaborative 3D immersive virtual information management environment. This environment was developed in order to study collaborative information retrieval behavior by users. In the first phase of research we designed and developed this environment in the Virtual Collaboration Arena (VirCA) collaborative space.


international conference on human-computer interaction | 2015

Cooperation in Real-Time Using a Virtual Environment

Máté Köles; Károly Hercegfi; Balázs Péter Hámornik; Emma Lógó; Bálint Szabó; Anita Komlodi

Effective team interaction over great distances are already supported by many digital tools. However, cooperative manipulation of common objects is limited and most non-verbal information (gaze direction, facial expressions) can be transmitted only partially or are missing completely. The inclusion of these additional information sources can enrich cooperative problems solving situations. In our demonstration we highlight the capabilities of the Virtual Collaboration Arena to support such interactions. With the help of a volunteer from the audience in Bamberg we will present parts of an information management task solved cooperatively with another user seated in Budapest.


Archive | 2014

Studying the Features of Collaboration in the VirCa Immersive 3D Environment

Balázs Péter Hámornik; Anita Komlodi; Máté Köles; K. Hercegfi


information interaction in context | 2012

Evaluation of search quality differences and the impact of personality styles in native and foreign language searching tasks

Eszter Jozsa; Máté Köles; Anita Komlodi; Károly Hercegfi; Peng Chu


ieee international conference on cognitive infocommunications | 2014

The design of a biofeedback framework for dynamic difficulty adjustment in games

Luca Szegletes; Máté Köles; Bertalan Forstner


ieee international conference on cognitive infocommunications | 2014

Usability related human errors in a collaborative immersive VR environment

Emma Lógó; Balázs Péter Hámornik; Máté Köles; Károly Hercegfi; Sarolta Tóvölgyi; Anita Komlodi


ieee international conference on cognitive infocommunications | 2012

Human-information interaction in 3D immersive virtual environments

Anita Komlodi; Károly Hercegfi; Eszter Jozsa; Máté Köles


ieee international conference on cognitive infocommunications | 2015

Eye tracking precision in a virtual CAVE environment

Máté Köles; Károly Hercegfi


ieee international conference on cognitive infocommunications | 2014

Visual attention and spatial behavior in VR environment: An environmental psychology approach

Barbara Keszei; Andrea Dúll; Emma Lógó; Balázs Péter Hámornik; Máté Köles; Sarolta Tóvölgyi; Károly Hercegfi

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Károly Hercegfi

Budapest University of Technology and Economics

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Balázs Péter Hámornik

Budapest University of Technology and Economics

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Emma Lógó

Budapest University of Technology and Economics

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Sarolta Tóvölgyi

Budapest University of Technology and Economics

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Bertalan Forstner

Budapest University of Technology and Economics

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Bálint Szabó

Budapest University of Technology and Economics

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Luca Szegletes

Budapest University of Technology and Economics

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Eszter Jozsa

Budapest University of Technology and Economics

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György Persa

Hungarian Academy of Sciences

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