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Dive into the research topics where Matt Watkins is active.

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Featured researches published by Matt Watkins.


Digital Creativity | 2006

‘Ere Be Dragons: heartfelt gaming

Stephen Boyd Davis; Magnus Moar; Rachel Jacobs; Matt Watkins; Chris Riddoch; Karl Cooke

Abstract A new pervasive digital game is discussed, relating technical and conceptual innovation. A combination of sensor technologies enables a responsive visual and auditory environment to be overlaid on the real world. This allows processes within the players body to be mapped to the environment through which the player passes, externalising the internal. Rather than using technology to replicate the rigid goals and structures of many conventional games, this game explores the concept of ‘open play’, a form of personal exploration. The work is an interdisciplinary collaboration between digital artists and health scientists with an agenda to alter players’attitudes to the body and health as well as to break new ground artistically.


acm multimedia | 2005

'Ere be dragons: an interactive artwork

Stephen Boyd Davis; Magnus Moar; John George Cox; Chris Riddoch; Karl Cooke; Rachel Jacobs; Matt Watkins; Richard Hull; Tom Melamed

The paper introduces a pervasive digital artwork which harnesses live heart-rate and GPS data to create a novel experience on a Pocket PC. The aims of the project, the technologies employed and the results of a preliminary trial are briefly described.


Entertainment Computing | 2013

Them and Us: An indoor pervasive gaming experience

Alan Chamberlain; Fernando Martínez-Reyes; Rachel Jacobs; Matt Watkins; Robin Shackford

Abstract The emergence of pervasive technologies has led to an increased interest in both the design and the development of pervasive games. This paper presents “Them and Us”, an indoor pervasive game which uses theatrical processes to encourage social interaction within the confines of the game. The “Them and Us” game play places a group of people together in a single space to interact with one another, whilst location-based technology informs us about the locative-nature (who, where and when) of the social interactions formed while in that space, in order to score points based on this interaction. “Them and Us” adopts a narrative-based approach in which a script informs the way that participants play the game and the way their social behaviour, in regard to this becomes part of the game mechanism. This new genre of interactive game-based artwork intertwines the physical and virtual contexts of the players in order to create new and exciting player experiences. The design of “Them and Us” emphasizes the use of tracking the audience and performers as a way to encourage interaction within the game-space.


international conference on human-computer interaction | 2015

Perceptive Media – Adaptive Storytelling for Digital Broadcast

Adrian Gradinar; Daniel Burnett; Paul Coulton; Ian Forrester; Matt Watkins; Tom Scutt; Emma Murphy

Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of ‘perceptive media’ in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a ‘perceptive radio’ that is able to play specially designed content that adapts to the physical and social context in which the radio resides.


Archive | 2006

'Ere be dragons: heart and health.

Stephen Boyd Davis; Magnus Moar; Rachel Jacobs; Matt Watkins; Chris Riddoch; Karl Cooke


Archive | 2007

Mapping inside out.

Stephen Boyd Davis; Magnus Moar; Rachel Jacobs; Matt Watkins; Mauricio Capra; Robin Shackford; Leif Oppermann


Archive | 2007

Love City: A Text-Driven, Location-Based Mobile Phone Game Played Between 3 Cities

Leif Oppermann; Rachel Jacobs; Matt Watkins; Robin Shackford; Christoph von Tycowicz; Mike Wright; Mauricio Capra; Chris Greenhalgh; Steve Benford


Proceedings of the 18th International Academic MindTrek Conference on Media Business, Management, Content & Services | 2014

Designing data driven persuasive games to address wicked problems such as climate change

Paul Coulton; Rachel Jacobs; Daniel Burnett; Adrian Gradinar; Matt Watkins; Candice Howarth


advances in computer entertainment technology | 2011

A case study of exploding places, a mobile location-based game

Martin Flintham; Chris Greenhalgh; Tom Lodge; Alan Chamberlain; Mark Paxton; Rachel Jacobs; Matt Watkins; Robin Shackford


advances in computer entertainment technology | 2008

Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences

Leif Oppermann; Boriana Koleva; Steve Benford; Matt Watkins; Rachel Jacobs

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Rachel Jacobs

University of Nottingham

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Leif Oppermann

University of Nottingham

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Mauricio Capra

University of Nottingham

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