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Dive into the research topics where Matthew Barr is active.

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Featured researches published by Matthew Barr.


International Journal of Social Media and Interactive Learning Environments | 2014

Learning through collaboration: video game wikis

Matthew Barr

The wiki, wherein community-spirited players meticulously document their gaming experiences for the benefit of others, from simple guides to complex theories and strategies, has become the de facto online reference medium for video game players. This study sought to examine how players learn from one another about the systems that underpin their favourite games and how they engaged with social media – wikis, in particular – to facilitate this collaborative learning. It is argued that in collating, synthesising and disseminating the often complex behaviours observed in a modern video game, the wiki author is displaying academic proficiency in a non-academic field. Drawing on a series of interviews with gaming wiki contributors and users, the practices of those engaged in using gaming wikis are discussed, together with an account of the research methods used. In undertaking such research, a number of challenges and concerns were encountered: these, too, are described.


Sculpture Journal | 2012

Reflecting on the technical development of the Mapping Sculpture project

Ian Anderson; Matthew Barr

This paper explains, evaluates and reflects on the technical challenges and opportunities that underpin both the Mapping Sculpture project and its mobile interface. It provides insights into the development process as an integral component of the research methodology, and highlights the importance of meaningful collaboration between researchers and software developers. Just as the project questions the conventional notion of the lone sculpture practitioner, so the technical development needed to mirror the complex web of connections between people, places, objects, organizations and events through enabling large-scale, distributed and collaborative research. Enabling access to these rich resources on mobile devices was a further innovative and challenging development, but one that opens up the possibility for fresh modes of access and development of new audiences. The success of this technical development offers a model for representing complex relationships hidden in multiple sources, enabling innovative...


Computers in Education | 2017

Video games can develop graduate skills in higher education students: A randomised trial

Matthew Barr


international acm sigir conference on research and development in information retrieval | 2016

Increasing Engagement with the Library via Gamification

Matthew Barr; Kay Munro; Frank Hopfgartner


Computers in Human Behavior | 2018

Student attitudes to games-based skills development: learning from video games in higher education

Matthew Barr


International Journal of Digital Curation | 2014

Video Game Preservation in the UK: A Survey of Records Management Practices

Alasdair Bachell; Matthew Barr


Archive | 2016

Using Video Games to Develop Communication Skills in Higher Education

Matthew Barr


Archive | 2013

Video games in higher education

Matthew Barr


Archive | 2013

Can playing video games help develop graduate attributes

Matthew Barr


Archive | 2010

Reflections on preserving the state of new media art

A. McHugh; L. Konstantelos; Matthew Barr

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Daniel Dunne

Swinburne University of Technology

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Ann Gow

University of Glasgow

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