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Dive into the research topics where Matthew Guzdial is active.

Publication


Featured researches published by Matthew Guzdial.


international joint conference on artificial intelligence | 2017

Game engine learning from video

Matthew Guzdial; Boyang Li; Mark O. Riedl

Intelligent agents need to be able to make predictions about their environment. In this work we present a novel approach to learn a forward simulation model via simple search over pixel input. We make use of a video game, Super Mario Bros., as an initial test of our approach as it represents a physics system that is significantly less complex than reality. We demonstrate the significant improvement of our approach in predicting future states compared with a baseline CNN and apply the learned model to train a game playing agent. Thus we evaluate the algorithm in terms of the accuracy and value of its output model.


foundations of digital games | 2017

Deep convolutional player modeling on log and level data

Nicholas Liao; Matthew Guzdial; Mark O. Riedl

We present a novel approach to player modeling based on a convolutional neural net trained on game event logs. We test our approach and a hybrid extension over two distinct games, a clone of Super Mario Bros. and Gwario, a human computation version of Super Mario Bros.: The Lost Levels. We demonstrate high accuracy in predicting a variety of measures of player experience across these two games. Further we present evidence that our technique derives quality design knowledge and demonstrate the ability to build a more general model.


arXiv: Artificial Intelligence | 2016

Toward Game Level Generation from Gameplay Videos.

Matthew Guzdial; Mark O. Riedl


artificial intelligence and interactive digital entertainment conference | 2016

Game Level Generation from Gameplay Videos.

Matthew Guzdial; Mark O. Riedl


arXiv: Artificial Intelligence | 2018

Procedural Content Generation via Machine Learning (PCGML)

Adam Summerville; Sam Snodgrass; Matthew Guzdial; Christoffer Holmgård; Amy K. Hoover; Aaron Isaksen; Andy Nealen; Julian Togelius


foundations of digital games | 2015

Crowdsourcing Open Interactive Narrative.

Matthew Guzdial; Brent Harrison; Boyang Li; Mark O. Riedl


arXiv: Artificial Intelligence | 2016

Learning to Blend Computer Game Levels

Matthew Guzdial; Mark O. Riedl


national conference on artificial intelligence | 2018

Combinatorial Creativity for Procedural Content Generation via Machine Learning.

Matthew Guzdial; Mark O. Riedl


foundations of digital games | 2017

Evaluating singleplayer and multiplayer in human computation games

Kristin Siu; Matthew Guzdial; Mark O. Riedl


arXiv: Learning | 2018

Combinets: Creativity via Recombination of Neural Networks.

Matthew Guzdial; Mark O. Riedl

Collaboration


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Mark O. Riedl

Georgia Institute of Technology

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Nicholas Liao

Georgia Institute of Technology

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Boyang Li

Georgia Institute of Technology

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Brent Harrison

North Carolina State University

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Gillian Smith

University of California

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Kristin Siu

Georgia Institute of Technology

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