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Featured researches published by Matthias Greiff.


Logic Journal of The Igpl \/ Bulletin of The Igpl | 2010

Standards and the distribution of cognitive labour A model of the dynamics of scientific activity

Rogier De Langhe; Matthias Greiff

We present a model of the distribution of labour in science. Such models tend to rely on the mechanism of the invisible hand (e.g. Hull 1988, Goldman & Shaked 1991 and Kitcher 1990). Our analysis starts from the necessity of standards in distributed processes and the possibility of multiple standards in science. Invisible hand models turn out to have only limited scope because they are restricted to describing the atypical single-standard case. Our model is a generalisation of these models to J standards; single-standard models such as Kitcher (1990) are a limiting case. We introduce and formalise this model, demonstrate its dynamics and conclude that the conclusions commonly derived from invisible hand models about the distribution of labour in science are not robust against changes in the number of standards.


MAGKS Papers on Economics | 2012

Reaching for the Stars: An Experimental Study of the Consumption Value of Social Approval

Matthias Greiff; Fabian Paetzel

We present a theoretical model of a linear public good game in which heterogeneous players express social approval after observing contributions. The model explains how social approval is expressed and predicts positive contributions if subjects have a preference for social approval. Using a controlled laboratory experiment we test our model. In the experiment, subjects conduct computerized tasks that require substantial effort resulting in endowments from which contributions can be made to a linear public good. After observing others’ contributions subjects express social approval. Our main hypothesis is that subjects have a preference for social approval so that the expression of social approval will increase contributions, even if reputation building is impossible. We vary the information available to subjects and investigate how this affects the expression of social approval and individual contributions. Our main finding is that the expression of social approval significantly increases contributions. However, the increase in contributions is smaller if additional information is provided, suggesting that social approval is more effective if subjects receive a noisy signal about others’ contributions.


Management and Marketing | 2017

The Pay-What-You-Want game: What can be learned from the experimental evidence on Dictator and Trust Games?

Matthias Greiff; Henrik Egbert

Abstract This paper introduces the Pay-What-You-Want game which represents the interaction between a buyer and a seller in a Pay-What-You-Want (PWYW) situation. The PWYW game embeds the dictator game and the trust game as subgames. This allows us to use previous experimental studies with the dictator and the trust game to identify three factors that can influence the success of PWYW pricing in business practice: (i) social context, (ii) social information, and (iii) deservingness. Only few cases of PWYW pricing for a longer period of time have been documented. By addressing repeated games, we isolate two additional factors which are likely to contribute to successful implementations of PWYW as a long term pricing strategy. These are (iv) communication and (v) the reduction of goal conflicts. The central contribution of this study is an attempt to bridge the gap between laboratory experiments and the research on PWYW pricing, which relies largely on evidence from the field. By reviewing the relevant experiments, this study identifies factors crucial for the success of PWYW pricing and provides guidance to developing long-term applications of PWYW pricing.


Games and Economic Behavior | 2016

Second-order beliefs in reputation systems with endogenous evaluations – an experimental study

Matthias Greiff; Fabian Paetzel

We investigate a repeated public good game with group size two and stranger matching. Contributions are public information and each participant evaluates her partners contribution. At the beginning of each period, participants receive information regarding the evaluation of the previous period. Evaluations are subjective judgments, hence our reputation system allows for some degree of noise. There are two information treatments: Each participant receives information either about her partners evaluation, or about her own and her partners evaluation. The results show that although participants condition their contributions on their partners evaluations, this information alone is insufficient to raise contributions. Only if participants also know their own evaluations, we find an increase in contributions.


Economic Inquiry | 2015

Incomplete Information Strengthens the Effectiveness of Social Approval

Matthias Greiff; Fabian Paetzel

type=main xml:id=ecin12134-abs-0001> We present a theoretical model of a public good game in which the expression of social approval induces pro-social behavior. Using a laboratory experiment with earned heterogeneous endowments, we test our model. The main hypothesis is that the expression of social approval increases cooperative behavior even if reputation building is impossible. We vary the information available and investigate how this affects the expression of social approval and individual contributions. The expression of social approval significantly increases contributions. However, the increase is smaller if additional information is provided, suggesting that social approval is more effective if subjects receive a noisy signal about others contributions. ( JEL C72, C91, D71, D83)


MAGKS Papers on Economics | 2012

The Importance of Knowing Your Own Reputation

Matthias Greiff; Fabian Paetzel

We experimentally investigate a ?nitely repeated public good game with varying partners. Within each period, participants are pairwise matched and contribute simultaneously. Participants are informed about contributions and each participant evaluates her partner’s contribution. At the beginning of the next period, participants are re-matched and, except for the two control treatments, receive information resulting from the previous period’s evaluations. There are three information treatments: Participants receive information either about their own evaluation or about their partner’s evaluation or both. Although participants condition their contributions on their partners’ evaluations, this information alone is insuf?cient to raise contributions. Only if participants also know their own evaluation, we do ?nd a signi?cant increase in contributions relative to the control treatments.


Games | 2018

Playing a Game or Making a Decision? Methodological Issues in the Measurement of Distributional Preferences

Matthias Greiff; Kurt A. Ackermann; Ryan O. Murphy

In terms of role assignment and informational characteristics, different contexts have been used when measuring distributional preferences. This could be problematic as contextual variance may inadvertently muddle the measurement process. We use a within-subjects design and systemically vary role assignment as well as the way information is displayed to subjects when measuring distributional preferences in resource allocation tasks as well as proper games. Specifically we examine choice behavior in the contexts of role certainty, role uncertainty, decomposed games, and matrix games. Results show that there is large heterogeneity in the choices people make when deciding how to allocate resources between themselves and some other person under different contextual frames. For instance, people make more prosocial choices under role uncertainty as compared to role certainty. Furthermore, altering the way information is displayed given a particular situation can have a more dramatic effect on choice behavior than altering the situation itself. That is, depending on how information is displayed, people may behave as if they would perform a non-strategic decision making task when in fact they are playing a proper game characterized by strategic interdependence.


Archive | 2016

Less Sensitive Reputation Spurs Cooperation: An Experiment on Noisy Reputation Systems

Matthias Greiff; Fabian Paetzel

Using a repeated public good game with stranger matching, we compare how two different reputation systems with endogenous evaluations affect rates of cooperation. Contributions are public information and each participant evaluates her partner’s contribution. At the beginning of each period, participants receive information about the partner’s evaluation in previous periods. There are two information treatments: Each participant receives information either about her own and her partner’s most recent evaluation, or about her own and her partner’s average evaluation. Results show that with average evaluations reputation is less sensitive, incentives for reputation building are stronger and contributions are higher.


Annual Conference 2016 (Augsburg): Demographic Change | 2016

The influences of social context on the measurement of distributional preferences

Matthias Greiff; Kurt A. Ackermann; Ryan O. Murphy

Different social contexts have been used when measuring distributional preferences. This could be problematic as contextual variance may inadvertently muddle the measurement process. We use a within-subjects design and measure distributional preferences in resource allocation tasks with role certainty, role uncertainty, decomposed games, and matrix games. Results show that, at the aggregate level, role uncertainty and decomposed games lead to higher degrees of prosociality when compared to role certainty. At the individual level, we observe considerable differences in behavior across the social contexts, indicating that the majority of people are sensitive to these different social settings but respond in different ways.


Journal of Evolutionary Economics | 2013

Rewards and the private provision of public goods on dynamic networks

Matthias Greiff

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Fabian Paetzel

Helmut Schmidt University

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