Matthias Rath
Technical University of Berlin
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Publication
Featured researches published by Matthias Rath.
IEEE MultiMedia | 2005
Matthias Rath; Davide Rocchesso
Balancing a ball along a tillable track is a control metaphor for a variety of continuous control tasks. The authors designed the Ballancer experimental tangible interface to exploit such a metaphor. Direct, model-based sonification of the rolling ball improves the experience and effectiveness of the interaction.
international conference on multimedia and expo | 2002
Federico Avanzini; Matthias Rath; Davide Rocchesso
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.
Acta Acustica United With Acustica | 2008
Matthias Rath; Robert Schleicher
A tangible audio-visual interface based on the metaphor of balancing a ball on a tiltable track allows the measurement of human control movements under different conditions of sensory feedback. This specific scenario of human-system interaction forms an example for the definition of various measures of performance and quality of interaction. The dependence of these measures on specific configurations of the interface with regard to the employed audio-visual feedback, and their relationship is discussed.
international conference on multimodal interfaces | 2006
Matthias Rath; Michael Rohs
Everyday experience as well as recent studies tell that information contained in ecological sonic feedback may improve human control of, and interaction with, a system. This notion is particularly worthwhile to consider in the context of mobile, tilting-based interfaces as have been proposed, developed and studied extensively. Two interfaces are used for this scope, the Ballancer, based on the metaphor of balancing a rolling ball on a track, and a more concretely application-oriented setup of a mobile phone with tilting-based input. First pilot studies have been conducted.
international conference on haptic and audio interaction design | 2009
Matthias Rath; Sascha Bienert
Through the use of built-in accelerometers a game-software for recent generation MacBooks allows control of a scenario of virtual moving objects by tilting the computer. Together with integrated visual and continuous auditory feedback from models based on physical principles the software forms a possible platform for online collection of psychophysical data.
digital interactive media in entertainment and arts | 2008
Matthias Rath; Sascha Bienert
Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.
Archive | 2003
Matthias Rath
Archive | 2003
Federico Avanzini; Matthias Rath; Davide Rocchesso
new interfaces for musical expression | 2002
Mark T. Marshall; Matthias Rath; Breege Moynihan
Archive | 2008
Matthias Rath