Matthieu Fradet
Technicolor
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Publication
Featured researches published by Matthieu Fradet.
conference on visual media production | 2009
Matthieu Fradet; Philippe Robert; Patrick Pérez
Motion-based segmentation of a sequence of images is an essential step for many applications of video analysis, including action recognition and surveillance. This paper introduces a new approach to motion segmentation operating on point trajectories. Each of these trajectories has its own start and end instants, hence its own life-span, depending on the pose and appearance changes of the object it belongs to. A set of such trajectories is obtained by tracking sparse interest points. Based on an adaptation of recently proposed J-linkage method, these trajectories are then clustered using series of affine motion models estimated between consecutive instants, and an appropriate residual that can handle trajectories with various life-spans. Our approach does not require any completion of trajectories whose life-span is shorter than the sequence of interest. We evaluate the performance of the single cue of motion, without considering spatial prior and appearance. Using a standard test set, we validate our new algorithm and compare it to existing ones. Experimental results on a variety of challenging real sequences demonstrate the potential of our approach.
conference on visual media production | 2013
Alasdair Newson; Andrés Almansa; Matthieu Fradet; Yann Gousseau; Patrick Pérez
Achieving globally coherent video inpainting results in reasonable time and in an automated manner is still an open problem. In this paper, we build on the seminal work by Wexler et al. to propose an automatic video inpainting algorithm yielding convincing results in greatly reduced computational times. We extend the PatchMatch algorithm to the spatio-temporal case in order to accelerate the search for approximate nearest neighbours in the patch space. We also provide a simple and fast solution to the well known over-smoothing problem resulting from the averaging of patches. Furthermore, we show that results similar to those of a supervised state-of-the-art method may be obtained on high resolution videos without any manual intervention. Our results indicate that globally coherent patch-based algorithms are feasible and an attractive solution to the difficult problem of video inpainting.
IEEE Transactions on Image Processing | 2015
Tomas Crivelli; Matthieu Fradet; Pierre-Henri Conze; Philippe Robert; Patrick Pérez
We analyze the problem of how to correctly construct dense point trajectories from optical flow fields. First, we show that simple Euler integration is unavoidably inaccurate, no matter how good is the optical flow estimator. Then, an inverse integration scheme is analyzed which is more robust to bias and input noise and shows better stability properties. Our contribution is threefold: 1) a theoretical analysis that demonstrates why and in what sense inverse integration is more accurate; 2) a rich experimental validation both on synthetic and real (image) data; and 3) an algorithm for approximate online inverse integration. This new technique is precious whether one is trying to propagate information densely available on a reference frame to the other frames in the sequence or, conversely, to assign information densely over each frame by pulling it from the reference.
british machine vision conference | 2012
Tomas Crivelli; Pierre-Henri Conze; Philippe Robert; Matthieu Fradet; Patrick Pérez
The aim of this work is to estimate dense displacement fields over long video shots. Put in sequence they are useful for representing point trajectories but also for propagating (pulling) information from a reference frame to the rest of the video. Highly elaborated optical flow estimation algorithms are at hand, and they were applied before for dense point tracking by simple accumulation, however with unavoidable position drift. On the other hand, direct long-term point matching is more robust to such deviations, but it is very sensitive to ambiguous correspondences. Why not combining the benefits of both approaches? Following this idea, we develop a multi-step flow fusion method that optimally generates dense long-term displacement fields by first merging several candidate estimated paths and then filtering the tracks in the spatio-temporal domain. Our approach permits to handle small and large displacements with improved accuracy and it is able to recover a trajectory after temporary occlusions. Especially useful for video editing applications, we attack the problem of graphic element insertion and video volume segmentation, together with a number of quantitative comparisons on ground-truth data with state-of-the-art approaches.
virtual reality software and technology | 2017
Caroline Baillard; Matthieu Fradet; Vincent Alleaume; Pierrick Jouet; Anthony Laurent
A multi-user experience extending a standard TV content with AR elements is presented. It runs with both a standard tablet and a premium MR headset, the Microsoft HoloLens. A virtual TV mosaic is displayed around the TV screen and used as a GUI to control both TV and MR content. This paper focuses on the collaborative and personalized dimension offered by the experience. Unlike most AR applications, it can be simultaneously run by several users using different devices. The users can share content with others while keeping a personalized display. The added-value of such an extended TV experience has been demonstrated through complementary types of content, and user feedback confirms a real interest in this new kind of home entertainment, at the same time immersive, interactive, collaborative and personalized.
international symposium on mixed and augmented reality | 2017
Matthieu Fradet; Caroline Baillard; Anthony Laurent; Tao Luo; Philippe Robert; Vincent Alleaume; Pierrick Jouet; Fabien Servant
Technicolor has been investigating how Mixed Reality technology could impact the future of home entertainment. We have designed and implemented a system to extend a standard TV experience with AR content, using a consumer tablet or a headset. A virtual TV mosaic is displayed around the TV screen and used as a GUI to control both TV and MR content. Using this interface, the user is able to switch TV content, display meta-data in AR (subtitles, text information or program guide), enhance TV content with interactive 3D objects blended in the environment, or play a game in interaction with the real world. The interactions between the real and the virtual worlds are handled thanks to a scene analysis pre-processing stage, which provides information about both the geometry and the lighting of the real environment. The real-virtual interactions strongly contribute to reinforcement of the immersion feeling. User feedback shows that the concept is very promising.
international symposium on mixed and augmented reality | 2016
Caroline Baillard; Vincent Alleaume; Matthieu Fradet; Pierrick Jouet; Anthony Laurent; Tao Luo; Philippe Robert; Fabien Servant
The Extended TV application allows to enhance an audiovisual content displayed on a TV, using Mixed Reality technology. During preprocessing, the close environment of the TV is scanned using a consumer depth camera. The captured RGB-D data are analyzed, providing models for both the 3D geometry and the lighting of the real scene. During runtime, the TV is watched through a tablet, and virtual objects can apparently come out of the screen and start populating the users environment. Virtual objects can be occluded by real objects, and virtual shadows are consistent with the real ones.
Siam Journal on Imaging Sciences | 2014
Alasdair Newson; Andrés Almansa; Matthieu Fradet; Yann Gousseau; Patrick Pérez
Archive | 2012
Philippe Robert; Alain Verdier; Matthieu Fradet
Archive | 2013
Philippe Robert; Matthieu Fradet; Pierre-Henri Conze