Mattias Jacobsson
Swedish Institute of Computer Science
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Publication
Featured researches published by Mattias Jacobsson.
robot and human interactive communication | 2009
Mattias Jacobsson
We present an analysis based on user-provided content collected from online blogs and forums about the robotic artifact Pleo. Our primary goal is to explore stories about how human-robot interaction would manifest themselves in actual real-world contexts. To be able to assess these types of communicative media we are using a method based on virtual ethnography that specifically addresses underlying issues in how the data is produced and should be interpreted. Results indicate that generally people are staging, performing and have a playful approach to the interaction. This is further emphasized by the way people communicate their stories through the blogging practice. Finally we argue that these resources are indeed essential for understanding and designing long-term human-robot relationships.
conference on computer supported cooperative work | 2012
Sara Ljungblad; Jirina Kotrbova; Mattias Jacobsson; Henriette Cramer; Karol Niechwiadowicz
This paper describes a case study of the initial reactions to a transport robot running in a semi-public hospital environment. The robot was transporting goods and samples for an orthopedic department, moving within and between different departments for 13 days, and was used by the staff for five days. Based on this case, we discuss how the robot was perceived by staff and visitors and purpose an initial framework, a utopian model, describing four different perspectives; an alien, a machine, a worker and as a work partner. This has been derived from interviews, questionnaires and observation, and exemplifies different qualities that the robot was ascribed. We discuss how the perspectives may mutually co-exist and change, and are affected by time and familiarity with the robot at work.
human factors in computing systems | 2014
Stina Nylander; Mattias Jacobsson; Jakob Tholander
RunRight is a system that gives two different kinds of feedback for runners. First, it creates a visualization of the running movement based on acceleration in vertical and horizontal direction. Second it gives audio feedback on the rhythm. These two types of feedback are valuable when exploring how to design technology that supports athletes in learning how a desired movement should feel.
human-robot interaction | 2009
Ylva Fernaeus; Mattias Jacobsson; Sara Ljungblad; Lars Erik Holmquist
We use the Cargo Cult metaphor to discuss visions, methods and communication of robot research. Essentially cargo cult involves performing of imitative rituals that are conducted without understanding the underlying cause of a phenomenon. We discuss how this is an ongoing challenge within the field of HRI, and what researchers could do to avoid contributing to a robotic cargo cult.
international conference on computer graphics and interactive techniques | 2007
Mattias Jacobsson; Sara Ljungblad; Johan Bodin; Jeffrey Knurek; Lars Erik Holmquist
GlowBots are small wheeled robots that develop complex relationships between each other and with their owner. They develop attractive patterns which are affected both by user interaction and communication between the robots. The project shows how robots can interact with humans in subtle and sustainable ways for entertainment and enjoyment.
tangible and embedded interaction | 2009
Ylva Fernaeus; Mattias Jacobsson
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be used as resources in the development of new physical languages. Based on these theories, the design concept of actDresses is defined, and supplemented by three example scenarios of how the concept can be used for controlling, programming, and predicting the behaviour of robotic systems.
human factors in computing systems | 2014
Martin Murer; Mattias Jacobsson; Siri Skillgate; Petra Sundström
In this note we discuss and argue about how taking things apart and disassembling can be meaningful practices in explorative design projects. In particular, we report on an explorative design exercise about taking apart an unfamiliar device. Relating to this design situation, we provide accounts for how collaborative hands-on experience can support reaching common ground and acquiring shared material understanding in an interdisciplinary design team through establishing a material brief. In the end we reflect and discuss how this may complement our practices regarding materials and interaction design.
Ai & Society | 2011
Patricia A. Vargas; Ylva Fernaeus; Mei Yii Lim; Sibylle Enz; Wan Ching Ho; Mattias Jacobsson; Ruth Ayllet
This paper considers the ethical implications of applying three major ethical theories to the memory structure of an artificial companion that might have different embodiments such as a physical robot or a graphical character on a hand-held device. We start by proposing an ethical memory model and then make use of an action-centric framework to evaluate its ethical implications. The case that we discuss is that of digital artefacts that autonomously record and store user data, where this data are used as a resource for future interaction with users.
designing interactive systems | 2010
Mattias Jacobsson; Ylva Fernaeus; Rob Tieben
We present a series of design explorations for controlling autonomous robotic movement based on a metaphor of clothing and accessorising. From working with various sketches, scenarios and prototypes we identify a number of particular features of this form of interaction, as well potential challenges for designers of other systems based on this design concept. Finally we conclude with a few general implications, especially concerning the inert properties of visibility, physicality and modularity with respect to the particular case of interaction and robotic movement.
human factors in computing systems | 2013
Mattias Jacobsson; Ylva Fernaeus; Henriette Cramer; Sara Ljungblad
We report on topics raised in encounters with a series of robotics oriented artworks, which to us were interpreted as a general critique to what could be framed as robotic fakelore, or mythology. We do this based on interviews held with artists within the community of ArtBots, and discuss how their approach relates to and contributes to the discourse of HCI. In our analysis we outline a rough overview of issues emerging in the interviews and reflect on the broader questions they may pose to our research community.