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Dive into the research topics where Melanie Lorraine Swalwell is active.

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Featured researches published by Melanie Lorraine Swalwell.


Archive | 2007

The Remembering and the Forgetting of Early Digital Games: From novelty to detritus and back again

Melanie Lorraine Swalwell

journal of visual culture [http://vcu.sagepub.com] Copyright


International Conference on History of Computing (HC) | 2013

The Popular Memory Archive: Collecting and Exhibiting Player Culture from the 1980s

Helen Stuckey; Melanie Lorraine Swalwell

Memories of playing games with computers have an important role in terms of documenting people’s personal relationships with computing history. This paper presents and discusses the Popular Memory Archive (PMA), an online portal of the “Play It Again” game history and preservation project, which addresses 1980s games, produced in Australia and New Zealand. As well as providing a way to disseminate some of the team’s research, the PMA taps into what is, effectively, a collective public archive by providing a technique for collecting information, resources and memories from the public about 1980s computer games. The PMA is designed to work with online retro gamer communities and fans, and this paper reflects on the PMA as a method for collecting and displaying the memories of those who lived and played their way through this period.


Journal of Visual Culture | 2007

journal of visual culture The Remembering and the Forgetting of Early Digital Games: From Novelty to Detritus and Back Again

Melanie Lorraine Swalwell

journal of visual culture [http://vcu.sagepub.com] Copyright


Convergence | 2002

New/Inter/Media

Melanie Lorraine Swalwell

The rise of interest in digital media technologies over the last decade has rekindled a range of earlier debates on the relations between different media. In this paper, I want to inquire into the relation between intermedia and what has, for some years now, been termed simply ’new media’. While some writers have objected to this term, pointing to the continuities between newer media and earlier media forms, the present context brings other resonances to the fore, including the way in which intermedia forms become ’established’ and familiar. Dick Higgins’ proposal to continually ’follow one’s nose’ out of such established forms ’towards trying the frontiers of this or that’, suggests that intermedia works themselves constitute, at least for a time, new media.~ But what about the reverse scenario: is new media intermedia?


New Review of Information Networking | 2016

Creating Disk Images of Born Digital Content: A Case Study Comparing Success Rates of Institutional Versus Private Collections

Denise de Vries; Melanie Lorraine Swalwell

ABSTRACT Although libraries maintain collections of material on computer disks in climate controlled environments, a significant amount of digital heritage is in private collections. In this study we compared the outcomes of creating disk images of the State Library of South Australia’s born digital collections with those of a private collector to gauge the effect of long term storage conditions. The failure rates of both collections give cause for concern, and the results from the private collection are alarming.


Journal of Visual Culture | 2016

journal of visual culture

Melanie Lorraine Swalwell

journal of visual culture [http://vcu.sagepub.com] Copyright


Convergence | 2009

Towards the Preservation of Local Computer Game Software: Challenges, Strategies, Reflections

Melanie Lorraine Swalwell


Archive | 2003

Multi-Player Computer Gaming: 'Better than playing (PC Games) with yourself'

Melanie Lorraine Swalwell


DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference | 2012

The Early Micro User: Games writing, hardware hacking, and the will to mod

Melanie Lorraine Swalwell


Archive | 2008

Movement and Kinaesthetic Responsiveness: A Neglected Pleasure

Melanie Lorraine Swalwell

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