Melissa S. Cook
University of California, Los Angeles
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Publication
Featured researches published by Melissa S. Cook.
Games and Culture | 2010
Yasmin B. Kafai; Deborah A. Fields; Melissa S. Cook
Avatars in online games and worlds are seen as players’ key representations in interactions with each other. In this article, we investigate the avatar design and identity play within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8—16. One unique feature of Whyville is the players’ ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the expressive resources available for avatar construction, individual tween players’ choices and rationales in creating their avatars, and online postings about avatar design in the community at large. With the growing interest in player-generated content for online worlds such as Second Life, our discussion will address the role of avatars in identity play and self-representation as well as the social issues that arise within the game world.
Games and Culture | 2010
Yasmin B. Kafai; Melissa S. Cook; Deborah A. Fields
In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8—16. One unique feature of Whyville is the player’s ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the racial diversity of available resources for avatar construction and online postings about the role of race in avatar design and social interactions in the community. With the growing interest in player-generated content for online worlds such as Teen Second Life, our discussion addresses the role of avatars in teen/tween identity development and self-representation, and the role of virtual entrepreneurs and community activists in increasing the diversity of avatar parts available.
Equity & Excellence in Education | 2010
Vandana Thadani; Melissa S. Cook; Kathy Griffis; Joe Wise; Aqila Blakey
Low-income and minority students in the U.S. are disproportionately subjected to didactic, teacher-controlled instruction—a phenomenon called “the pedagogy of poverty” (Haberman, 1991). This study examined the role that curriculum-based interventions could play in addressing these equity issues in science education. Eight teachers from three demographically diverse urban schools participated. Teaching in intervention classrooms was more inquiry-based and less didactic than in control classrooms, and differences in control/intervention teaching were most pronounced at the two higher-need schools. Learning benefits were found for intervention students at these two schools. Findings suggested both potential and limitations of curriculum-based interventions in challenging the pedagogy of poverty.
Archive | 2007
Yasmin B. Kafai; Deborah A. Fields; Melissa S. Cook
international conference of learning sciences | 2008
Heidi B. Carlone; Melissa S. Cook; Jacqueline Wong; William A. Sandoval; Angela Calabrese Barton; Edna Tan; Nancy W. Brickhouse
digital games research association | 2007
Yasmin B. Kafai; Melissa S. Cook; Deborah A. Fields
digital games research association conference | 2007
Yasmin B. Kafai; Deborah A. Fields; Melissa S. Cook
Games and Culture | 2010
Yasmin B. Kafai; Deborah A. Fields; Melissa S. Cook
Archive | 2007
Yasmin B. Kafai; Deborah A. Fields; Melissa S. Cook
Archive | 2011
Melissa S. Cook; Deborah A. Fields; Cynthia Carter Ching; B. Devane; S. Wortham