Mette Gislev Kjærsgaard
University of Southern Denmark
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participatory design conference | 2014
Rachel Charlotte Smith; Mette Gislev Kjærsgaard
In this workshop we explore the opportunities of ethnography and design anthropology in Participatory Design (PD) as an approach to design in an increasingly global and digital world. Traditionally, ethnography has been used in PD to research real-life contexts and challenges, and as ways to involve people in defining user-needs and design opportunities. As the boundaries between physical, digital and hybrid spaces and experiences become increasingly blurred, so do conventional distinctions between research and design. This half-day workshop invites participants to discuss and explore opportunities of using design anthropology as a holistic and critical approach to societal challenges, and a way for anthropologists and designers to engage in design that extends beyond the empirical.
Ethnographic Praxis in Industry Conference Proceedings | 2014
Mette Gislev Kjærsgaard; Rachel Charlotte Smith
This paper explores challenges and potentials for innovation and co-creation within an increasingly interconnected and digitalized world, and its affect on ethnographic practices within the field of design and business development. Our discussion is based on material from an interdisciplinary research and design project with a leading computer game developer, exploring opportunities of involving online gaming communities in innovation processes and product development. Based on our case, we argue that in a world with increasingly blurred boundaries between physical, digital and hybrid contexts, as well as design, production and use, we might need to rethink the role of ethnography within user centred design and business development. Here the challenge is less about “getting closer” to user needs and real-life contexts, through familiarization, mediation, and facilitation, and more about creating a critical theoretically informed distance from which to perceive and reflect upon complex interconnections between people, technology, business and design, as well as our roles as researchers and designers within these.
Archive | 2012
Mette Gislev Kjærsgaard; Ton Otto
Ethnographic Praxis in Industry Conference. Conference Proceedings | 2013
Mette Gislev Kjærsgaard
Archive | 2016
Rachel Charlotte Smith; Kasper Tang Vangkilde; Mette Gislev Kjærsgaard; Joachim Halse; Ton Otto; Thomas Binder
human factors in computing systems | 2003
Mette Gislev Kjærsgaard; Jesper Pedersen; Tom Djajadiningrat
Archive | 2016
Mette Gislev Kjærsgaard; Joachim Halse; Rachel Charlotte Smith; Kasper Tang Vangkilde; Thomas Binder; Ton Otto
Archive | 2015
Mette Gislev Kjærsgaard; Laurens Boer
Visual Anthropology Review | 2018
Rachel Charlotte Smith; Mette Gislev Kjærsgaard
Archive | 2018
Mette Gislev Kjærsgaard; Jacob Buur