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Dive into the research topics where Michael Johanson is active.

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Featured researches published by Michael Johanson.


international conference on machine learning | 2008

Strategy evaluation in extensive games with importance sampling

Michael H. Bowling; Michael Johanson; Neil Burch; Duane Szafron

Typically agent evaluation is done through Monte Carlo estimation. However, stochastic agent decisions and stochastic outcomes can make this approach inefficient, requiring many samples for an accurate estimate. We present a new technique that can be used to simultaneously evaluate many strategies while playing a single strategy in the context of an extensive game. This technique is based on importance sampling, but utilizes two new mechanisms for significantly reducing variance in the estimates. We demonstrate its effectiveness in the domain of poker, where stochasticity makes traditional evaluation problematic.


Archive | 2006

Dead Cell Analysis in Hex and the Shannon Game

Yngvi Björnsson; Ryan B. Hayward; Michael Johanson; Jack van Rijswijck

In 1981 Claude Berge asked about combinatorial properties that might be used to solve Hex puzzles. In response, we establish properties of dead, or negligible, cells in Hex and the Shannon game.


advances in computer games | 2004

SOLVING 7x7 HEX: VIRTUAL CONNECTIONS AND GAME-STATE REDUCTION

Ryan B. Hayward; Yngvi Björnsson; Michael Johanson; Morgan Kan; N. Po; J. van Rijswijck

We present an algorithm which determines the outcome of an arbitrary Hex game-state by finding a winning virtual connection for the winning player. Our algorithm performs a recursive descent search of the game-tree, combining fixed and dynamic game-state virtual connection composition rules with some new Hex game-state reduction results based on move domination. The algorithm is powerful enough to solve arbitrary 7×7 game-states; in particular, we use it to determine the outcome of a 7×7 Hex game after each of the 49 possible opening moves, in each case finding an explicit proof-tree for the winning player.


neural information processing systems | 2007

Regret Minimization in Games with Incomplete Information

Martin Zinkevich; Michael Johanson; Michael H. Bowling; Carmelo Piccione


Science | 2015

Heads-up limit hold’em poker is solved

Michael H. Bowling; Neil Burch; Michael Johanson; Oskari Tammelin


neural information processing systems | 2007

Computing Robust Counter-Strategies

Michael Johanson; Martin Zinkevich; Michael H. Bowling


international conference on artificial intelligence and statistics | 2009

Data Biased Robust Counter Strategies

Michael Johanson; Michael H. Bowling


Science | 2017

DeepStack: Expert-level artificial intelligence in heads-up no-limit poker

Matej Moravcík; Martin Schmid; Neil Burch; Viliam Lisý; Dustin Morrill; Nolan Bard; Trevor Davis; Kevin Waugh; Michael Johanson; Michael H. Bowling


symposium on abstraction, reformulation and approximation | 2009

A Practical Use of Imperfect Recall

Kevin Waugh; Martin Zinkevich; Michael Johanson; Morgan Kan; David Schnizlein; Michael H. Bowling


international joint conference on artificial intelligence | 2011

Accelerating best response calculation in large extensive games

Michael Johanson; Kevin Waugh; Michael H. Bowling; Martin Zinkevich

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Kevin Waugh

Carnegie Mellon University

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