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Dive into the research topics where Michael Mace is active.

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Featured researches published by Michael Mace.


Journal of Neural Engineering | 2015

Movement decoding using neural synchronization and inter-hemispheric connectivity from deep brain local field potentials.

Khondaker A. Mamun; Michael Mace; Mark E. Lutman; John Stein; Xuguang Liu; Tipu Z. Aziz; Ravi Vaidyanathan; Shouyan Wang

OBJECTIVE Correlating electrical activity within the human brain to movement is essential for developing and refining interventions (e.g. deep brain stimulation (DBS)) to treat central nervous system disorders. It also serves as a basis for next generation brain-machine interfaces (BMIs). This study highlights a new decoding strategy for capturing movement and its corresponding laterality from deep brain local field potentials (LFPs). APPROACH LFPs were recorded with surgically implanted electrodes from the subthalamic nucleus or globus pallidus interna in twelve patients with Parkinsons disease or dystonia during a visually cued finger-clicking task. We introduce a method to extract frequency dependent neural synchronization and inter-hemispheric connectivity features based upon wavelet packet transform (WPT) and Granger causality approaches. A novel weighted sequential feature selection algorithm has been developed to select optimal feature subsets through a feature contribution measure. This is particularly useful when faced with limited trials of high dimensionality data as it enables estimation of feature importance during the decoding process. MAIN RESULTS This novel approach was able to accurately and informatively decode movement related behaviours from the recorded LFP activity. An average accuracy of 99.8% was achieved for movement identification, whilst subsequent laterality classification was 81.5%. Feature contribution analysis highlighted stronger contralateral causal driving between the basal ganglia hemispheres compared to ipsilateral driving, with causality measures considerably improving laterality discrimination. SIGNIFICANCE These findings demonstrate optimally selected neural synchronization alongside causality measures related to inter-hemispheric connectivity can provide an effective control signal for augmenting adaptive BMIs. In the case of DBS patients, acquiring such signals requires no additional surgery whilst providing a relatively stable and computationally inexpensive control signal. This has the potential to extend invasive BMI, based on recordings within the motor cortex, by providing additional information from subcortical regions.


Expert Systems With Applications | 2013

A heterogeneous framework for real-time decoding of bioacoustic signals: Applications to assistive interfaces and prosthesis control

Michael Mace; Khondaker Abdullah-Al-Mamun; Ali Azzam Naeem; Lalit Gupta; Shouyan Wang; Ravi Vaidyanathan

Abstract Tongue-movement ear pressure (TMEP) signals provide an unobtrusive, completely non-invasive, wearable and assistive human–machine interface (HMI). The HMI concept is based on monitoring volitional bioacoustic activity generated through prescribed tongue motions. In this paper, a heterogeneous decoding framework is presented, enabling effective real-time polychotomous classification between the various tongue actions and dichotomous discrimination of unintended bioacoustic activity from the volitional signals. Using this customised framework and developed software, the real-time performance was evaluated for both three (six subjects) and four action (four subjects) discrimination, using healthy subjects. Ignoring false negative rejections, the system achieved sensitivities of >90% for three-action discrimination and >80% for four action discrimination, across all tested subjects. The interference rejection (IR) capabilities of the framework were also fully demonstrated, using challenging offline data sets. This included a subset of low frequency interference signals with similar temporal characteristics and frequency distributions as the volitional tongue activity. The IR subsystem achieved an average specificity of 76.2% during three-action discrimination and 79.9% during four-action discrimination. To highlight the potential of the system for substituting or augmenting existing assistive interfaces, a case study is presented demonstrating the utility of TMEP signals for hand prosthesis control. Full tongue control was evaluated against three alternative control strategies, namely natural human-hand manipulation, proportional-based control and a hybrid strategy, when performing an everyday object manipulation task. In all cases, the task was completed with the hybrid strategy performing comparably and even outperforming the proportional-based control strategy.


PLOS ONE | 2016

Democratizing Neurorehabilitation: How Accessible are Low-Cost Mobile-Gaming Technologies for Self-Rehabilitation of Arm Disability in Stroke?

Paul Rinne; Michael Mace; Tagore Nakornchai; Karl Zimmerman; Susannah Fayer; Pankaj Sharma; Jean-Luc Liardon; Etienne Burdet; Paul Bentley

Motor-training software on tablets or smartphones (Apps) offer a low-cost, widely-available solution to supplement arm physiotherapy after stroke. We assessed the proportions of hemiplegic stroke patients who, with their plegic hand, could meaningfully engage with mobile-gaming devices using a range of standard control-methods, as well as by using a novel wireless grip-controller, adapted for neurodisability. We screened all newly-diagnosed hemiplegic stroke patients presenting to a stroke centre over 6 months. Subjects were compared on their ability to control a tablet or smartphone cursor using: finger-swipe, tap, joystick, screen-tilt, and an adapted handgrip. Cursor control was graded as: no movement (0); less than full-range movement (1); full-range movement (2); directed movement (3). In total, we screened 345 patients, of which 87 satisfied recruitment criteria and completed testing. The commonest reason for exclusion was cognitive impairment. Using conventional controls, the proportion of patients able to direct cursor movement was 38–48%; and to move it full-range was 55–67% (controller comparison: p>0.1). By comparison, handgrip enabled directed control in 75%, and full-range movement in 93% (controller comparison: p<0.001). This difference between controllers was most apparent amongst severely-disabled subjects, with 0% achieving directed or full-range control with conventional controls, compared to 58% and 83% achieving these two levels of movement, respectively, with handgrip. In conclusion, hand, or arm, training Apps played on conventional mobile devices are likely to be accessible only to mildly-disabled stroke patients. Technological adaptations such as grip-control can enable more severely affected subjects to engage with self-training software.


Journal of Neuroscience Methods | 2014

An automated approach towards detecting complex behaviours in deep brain oscillations

Michael Mace; Nada Yousif; Mohammad J. Naushahi; Khondaker Abdullah-Al-Mamun; Shouyan Wang; Dipankar Nandi; Ravi Vaidyanathan

Extracting event-related potentials (ERPs) from neurological rhythms is of fundamental importance in neuroscience research. Standard ERP techniques typically require the associated ERP waveform to have low variance, be shape and latency invariant and require many repeated trials. Additionally, the non-ERP part of the signal needs to be sampled from an uncorrelated Gaussian process. This limits methods of analysis to quantifying simple behaviours and movements only when multi-trial data-sets are available. We introduce a method for automatically detecting events associated with complex or large-scale behaviours, where the ERP need not conform to the aforementioned requirements. The algorithm is based on the calculation of a detection contour and adaptive threshold. These are combined using logical operations to produce a binary signal indicating the presence (or absence) of an event with the associated detection parameters tuned using a multi-objective genetic algorithm. To validate the proposed methodology, deep brain signals were recorded from implanted electrodes in patients with Parkinsons disease as they participated in a large movement-based behavioural paradigm. The experiment involved bilateral recordings of local field potentials from the sub-thalamic nucleus (STN) and pedunculopontine nucleus (PPN) during an orientation task. After tuning, the algorithm is able to extract events achieving training set sensitivities and specificities of [87.5 ± 6.5, 76.7 ± 12.8, 90.0 ± 4.1] and [92.6 ± 6.3, 86.0 ± 9.0, 29.8 ± 12.3] (mean ± 1 std) for the three subjects, averaged across the four neural sites. Furthermore, the methodology has the potential for utility in real-time applications as only a single-trial ERP is required.


international conference of the ieee engineering in medicine and biology society | 2011

Ensemble classification for robust discrimination of multi-channel, multi-class tongue-movement ear pressure signals

Michael Mace; Khondaker Abdullah-Al-Mamun; Shouyan Wang; Lalit Gupta; Ravi Vaidyanathan

In this paper we introduce a robust classification framework for tongue-movement ear pressure signals based around an ensemble voting methodology. The ensemble members are comprised of different combinations of sensor inputs i.e. two in-ear microphones and an acoustic gel sensor positioned under the chin of the individual and classification using three different base models. It is shown that by using all nine ensemble members when compared to the individual (base) models, the average misclassification rate can be reduced from 23% to 2.8% when using the majority voting strategy. The correct classification rate is improved from 76% to 92.4% when utilizing either the borda count or condorcet methods. This is achieved through a combination of rejection based on ambiguity in the ensemble and diversity in the misclassified instances across the ensemble members.


PLOS Computational Biology | 2017

A Network Model of Local Field Potential Activity in Essential Tremor and the Impact of Deep Brain Stimulation

Nada Yousif; Michael Mace; Nicola Pavese; Roman Borisyuk; Dipankar Nandi; Peter G. Bain

Essential tremor (ET), a movement disorder characterised by an uncontrollable shaking of the affected body part, is often professed to be the most common movement disorder, affecting up to one percent of adults over 40 years of age. The precise cause of ET is unknown, however pathological oscillations of a network of a number of brain regions are implicated in leading to the disorder. Deep brain stimulation (DBS) is a clinical therapy used to alleviate the symptoms of a number of movement disorders. DBS involves the surgical implantation of electrodes into specific nuclei in the brain. For ET the targeted region is the ventralis intermedius (Vim) nucleus of the thalamus. Though DBS is effective for treating ET, the mechanism through which the therapeutic effect is obtained is not understood. To elucidate the mechanism underlying the pathological network activity and the effect of DBS on such activity, we take a computational modelling approach combined with electrophysiological data. The pathological brain activity was recorded intra-operatively via implanted DBS electrodes, whilst simultaneously recording muscle activity of the affected limbs. We modelled the network hypothesised to underlie ET using the Wilson-Cowan approach. The modelled network exhibited oscillatory behaviour within the tremor frequency range, as did our electrophysiological data. By applying a DBS-like input we suppressed these oscillations. This study shows that the dynamics of the ET network support oscillations at the tremor frequency and the application of a DBS-like input disrupts this activity, which could be one mechanism underlying the therapeutic benefit.


Converging Clinical And Engineering Research On Neurorehabilitation Ii, Vols 1 And 2 | 2017

Collaborative Gaming to Enhance Patient Performance During Virtual Therapy

Michael Mace; Paul Rinne; Nawal Kinany; Paul Bentley; Etienne Burdet

We present a collaborative training game, based on a novel task where the participants are virtually but dynamically coupled and require collective actions for successful task completion. This can be considered a new type of interpersonal interaction which both increases player motivation during training (compared to single-player participation) and also intrinsically balances the skill levels of the two partners without the need for an additional procedure. This is achieved by a temporary averaging, during collaboration, of the individual performance’s which leads to a more balanced playing field and challenge point being set for both partners.


Royal Society Open Science | 2017

Elasticity improves handgrip performance and user experience during visuomotor control

Michael Mace; Paul Rinne; Jean-Luc Liardon; Catherine Uhomoibhi; Paul Bentley; Etienne Burdet

Passive rehabilitation devices, providing motivation and feedback, potentially offer an automated and low-cost therapy method, and can be used as simple human–machine interfaces. Here, we ask whether there is any advantage for a hand-training device to be elastic, as opposed to rigid, in terms of performance and preference. To address this question, we have developed a highly sensitive and portable digital handgrip, promoting independent and repetitive rehabilitation of grasp function based around a novel elastic force and position sensing structure. A usability study was performed on 66 healthy subjects to assess the effect of elastic versus rigid handgrip control during various visuomotor tracking tasks. The results indicate that, for tasks relying either on feedforward or on feedback control, novice users perform significantly better with the elastic handgrip, compared with the rigid equivalent (11% relative improvement, 9–14% mean range; p < 0.01). Furthermore, there was a threefold increase in the number of subjects who preferred elastic compared with rigid handgrip interaction. Our results suggest that device compliance is an important design consideration for grip training devices.


Journal of Rehabilitation and Assistive Technologies Engineering | 2017

SITAR: a system for independent task-oriented assessment and rehabilitation

Asif Hussain; Sivakumar Balasubramanian; Nick Roach; Julius Klein; Nathanaël Jarrassé; Michael Mace; Ann David; Sarah Guy; Etienne Burdet

Introduction Over recent years, task-oriented training has emerged as a dominant approach in neurorehabilitation. This article presents a novel, sensor-based system for independent task-oriented assessment and rehabilitation (SITAR) of the upper limb. Methods The SITAR is an ecosystem of interactive devices including a touch and force–sensitive tabletop and a set of intelligent objects enabling functional interaction. In contrast to most existing sensor-based systems, SITAR provides natural training of visuomotor coordination through collocated visual and haptic workspaces alongside multimodal feedback, facilitating learning and its transfer to real tasks. We illustrate the possibilities offered by the SITAR for sensorimotor assessment and therapy through pilot assessment and usability studies. Results The pilot data from the assessment study demonstrates how the system can be used to assess different aspects of upper limb reaching, pick-and-place and sensory tactile resolution tasks. The pilot usability study indicates that patients are able to train arm-reaching movements independently using the SITAR with minimal involvement of the therapist and that they were motivated to pursue the SITAR-based therapy. Conclusion SITAR is a versatile, non-robotic tool that can be used to implement a range of therapeutic exercises and assessments for different types of patients, which is particularly well-suited for task-oriented training.


Journal of Neuroengineering and Rehabilitation | 2017

Balancing the playing field: collaborative gaming for physical training

Michael Mace; Nawal Kinany; Paul Rinne; Anthony Rayner; Paul Bentley; Etienne Burdet

BackgroundMultiplayer video games promoting exercise-based rehabilitation may facilitate motor learning, by increasing motivation through social interaction. However, a major design challenge is to enable meaningful inter-subject interaction, whilst allowing for significant skill differences between players. We present a novel motor-training paradigm that allows real-time collaboration and performance enhancement, across a wide range of inter-subject skill mismatches, including disabled vs. able-bodied partnerships.MethodsA virtual task consisting of a dynamic ball on a beam, is controlled at each end using independent digital force-sensing handgrips. Interaction is mediated through simulated physical coupling and locally-redundant control. Game performance was measured in 16 healthy-healthy and 16 patient-expert dyads, where patients were hemiparetic stroke survivors using their impaired arm. Dual-player was compared to single-player performance, in terms of score, target tracking, stability, effort and smoothness; and questionnaires probing user-experience and engagement.ResultsPerformance of less-able subjects (as ranked from single-player ability) was enhanced by dual-player mode, by an amount proportionate to the partnership’s mismatch. The more abled partners’ performances decreased by a similar amount. Such zero-sum interactions were observed for both healthy-healthy and patient-expert interactions. Dual-player was preferred by the majority of players independent of baseline ability and subject group; healthy subjects also felt more challenged, and patients more skilled.ConclusionThis is the first demonstration of implicit skill balancing in a truly collaborative virtual training task leading to heightened engagement, across both healthy subjects and stroke patients.

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Paul Bentley

Imperial College London

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Paul Rinne

Imperial College London

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Shouyan Wang

Chinese Academy of Sciences

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Dipankar Nandi

Imperial College Healthcare

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Nada Yousif

Imperial College London

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Sarah Guy

Imperial College London

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