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Dive into the research topics where Michael N. Geuss is active.

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Featured researches published by Michael N. Geuss.


Attention Perception & Psychophysics | 2010

Duck! Scaling the height of a horizontal barrier to body height

Jeanine K. Stefanucci; Michael N. Geuss

Recent research shows that the body is used to scale environmental extents. We question whether the body is used to scale heights as measured by real actions (Experiments 1 and 2) or by judgments about action and extent made from a single viewpoint (Experiments 3 and 4). First, participants walked under barriers naturally, when wearing shoes, or when wearing a helmet. Participants required a larger margin of safety (they ducked at shorter heights) when they were made taller. In follow-up experiments, participants visually matched barrier heights and judged whether they could walk under them when wearing shoes or a helmet. Only the helmet decreased visually matched estimates; action judgments were no different when participants’ eye height increased. The final experiment suggested that the change in matched estimates may have been due to lack of experience wearing the helmet. Overall, the results suggest that perceived height is scaled to the body and that when body height is altered, experience may moderate the rescaling of height.


Psychological Methods | 2015

Utilizing topology to generate and test theories of change

Jonathan Butner; Kyle T. Gagnon; Michael N. Geuss; David A. Lessard; Story Tn

Statistical and methodological innovations in the study of change are advancing rapidly, and visual tools have become an important component in model building and testing. Graphical representations such as path diagrams are necessary, but may be insufficient in the case of complex theories and models. Topology is a visual tool that connects theory and testable equations believed to capture the theorized patterns of change. Although some prior work has made use of topologies, these representations have often been generated as a result of the tested models. This article argues that utilizing topology a priori, when developing a theory, and applying analogous statistical models is a prudent method to conduct research. This article reviews topology by demonstrating how to build a topological representation of a theory and recover the implied equations, ultimately facilitating the transition from complex theory to testable model. Finally, topologies can guide researchers as they adjust or expand their theories in light of recent model testing.


Frontiers in Human Neuroscience | 2013

Relating spatial perspective taking to the perception of other's affordances: providing a foundation for predicting the future behavior of others

Sarah H. Creem-Regehr; Kyle T. Gagnon; Michael N. Geuss; Jeanine K. Stefanucci

Understanding what another agent can see relates functionally to the understanding of what they can do. We propose that spatial perspective taking and perceiving others affordances, while two separate spatial processes, together share the common social function of predicting the behavior of others. Perceiving the action capabilities of others allows for a common understanding of how agents may act together. The ability to take anothers perspective focuses an understanding of action goals so that more precise understanding of intentions may result. This review presents an analysis of these complementary abilities, both in terms of the frames of reference and the proposed sensorimotor mechanisms involved. Together, we argue for the importance of reconsidering the role of basic spatial processes to explain more complex behaviors.


applied perception in graphics and visualization | 2010

Can I pass?: using affordances to measure perceived size in virtual environments

Michael N. Geuss; Jeanine K. Stefanucci; Sarah H. Creem-Regehr; William B. Thompson

Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in computer graphics is a question that does not have a simple answer. This paper describes the use of perceived affordances as a way of measuring the perceptual fidelity of virtual environments with respect to how well they convey information about geometric scale. The methodology involves a verbal indication that a particular action can or cannot be performed in a viewed environment. By varying the spatial structure of the environment, these affordance judgments can be used to probe how accurately viewers are able to perceive action-relevant spatial information. The result is a measure relevant to action, less subject to bias than verbal reports of more primitive properties such as size or distance, and applicable to non-virtual-environment display systems in which the actual action cannot be performed. We demonstrate the approach in an experiment comparing one type of affordance judgment, perceived passability, with judgments of size and distance in matched real world and virtual world environments.


Journal of Experimental Psychology: General | 2015

The perceptual homunculus: the perception of the relative proportions of the human body

Sally A. Linkenauger; Hong Yu Wong; Michael N. Geuss; Jeanine K. Stefanucci; Kathleen McCulloch; Hh Bülthoff; Betty J. Mohler; Dennis R. Proffitt

Given that observing ones body is ubiquitous in experience, it is natural to assume that people accurately perceive the relative sizes of their body parts. This assumption is mistaken. In a series of studies, we show that there are dramatic systematic distortions in the perception of bodily proportions, as assessed by visual estimation tasks, where participants were asked to compare the lengths of two body parts. These distortions are not evident when participants estimate the extent of a body part relative to a noncorporeal object or when asked to estimate noncorporal objects that are the same length as their body parts. Our results reveal a radical asymmetry in the perception of corporeal and noncorporeal relative size estimates. Our findings also suggest that people visually perceive the relative size of their body parts as a function of each parts relative tactile sensitivity and physical size.


Psychological Science | 2014

Evidence for Hand-Size Constancy The Dominant Hand as a Natural Perceptual Metric

Sally A. Linkenauger; Michael N. Geuss; Jeanine K. Stefanucci; Markus Leyrer; Beth H. Richardson; Dennis R. Proffitt; Hh Bülthoff; Betty J. Mohler

The hand is a reliable and ecologically useful perceptual ruler that can be used to scale the sizes of close, manipulatable objects in the world in a manner similar to the way in which eye height is used to scale the heights of objects on the ground plane. Certain objects are perceived proportionally to the size of the hand, and as a result, changes in the relationship between the sizes of objects in the world and the size of the hand are attributed to changes in object size rather than hand size. To illustrate this notion, we provide evidence from several experiments showing that people perceive their dominant hand as less magnified than other body parts or objects when these items are subjected to the same degree of magnification. These findings suggest that the hand is perceived as having a more constant size and, consequently, can serve as a reliable metric with which to measure objects of commensurate size.


Attention Perception & Psychophysics | 2010

A Balancing Act: Physical Balance, through Arousal, Influences Size Perception

Michael N. Geuss; Jeanine K. Stefanucci; Justin de Benedictis-Kessner; Nicholas Stevens

Previous research has demonstrated that manipulating vision influences balance. Here, we question whether manipulating balance can influence vision and how it may influence vision—specifically, the perception of width. In Experiment 1, participants estimated the width of beams while balanced and unbalanced. When unbalanced, participants judged the widths to be smaller. One possible explanation is that unbalanced participants did not view the stimulus as long as when balanced because they were focused on remaining balanced. In Experiment 2, we tested this notion by limiting viewing time. Experiment 2 replicated the findings of Experiment 1, but viewing time had no effect on width judgments. In Experiment 3, participants’ level of arousal was manipulated, because the balancing task likely produced arousal. While jogging, participants judged the beams to be smaller. In Experiment 4, participants completed another arousing task (counting backward by sevens) that did not involve movement. Again, participants judged the beams to be smaller when aroused. Experiment 5A raised participants’ level of arousal before estimating the board widths (to control for potential dual-task effects) and showed that heightened arousal still influenced perceived width of the boards. Collectively, heightened levels of arousal, caused by multiple manipulations (including balance), influenced perceived width.


tests and proofs | 2015

Big Foot: Using the Size of a Virtual Foot to Scale Gap Width

Eunice Jun; Jeanine K. Stefanucci; Sarah H. Creem-Regehr; Michael N. Geuss; William B. Thompson

Spatial perception research in the real world and in virtual environments suggests that the body (e.g., hands) plays a role in the perception of the scale of the world. However, little research has closely examined how varying the size of virtual body parts may influence judgments of action capabilities and spatial layout. Here, we questioned whether changing the size of virtual feet would affect judgments of stepping over and estimates of the width of a gap. Participants viewed their disembodied virtual feet as small or large and judged both their ability to step over a gap and the size of gaps shown in the virtual world. Foot size affected both affordance judgments and size estimates such that those with enlarged virtual feet estimated they could step over larger gaps and that the extent of the gap was smaller. Shrunken feet led to the perception of a reduced ability to step over a gap and smaller estimates of width. The results suggest that people use their visually perceived foot size to scale virtual spaces. Regardless of foot size, participants felt that they owned the feet rendered in the virtual world. Seeing disembodied, but motion-tracked, virtual feet affected spatial judgments, suggesting that the presentation of a single tracked body part is sufficient to produce similar effects on perception, as has been observed with the presence of fully co-located virtual self-avatars or other body parts in the past.


international conference on computer graphics and interactive techniques | 2015

Perception of strength and power of realistic male characters

Anna C. Wellerdiek; Martin Breidt; Michael N. Geuss; Stephan Streuber; Uwe Kloos; Michael J. Black; Betty J. Mohler

We investigated the influence of body shape and pose on the perception of physical strength and social power for male virtual characters. In the first experiment, participants judged the physical strength of varying body shapes, derived from a statistical 3D body model. Based on these ratings, we determined three body shapes (weak, average, and strong) and animated them with a set of power poses for the second experiment. Participants rated how strong or powerful they perceived virtual characters of varying body shapes that were displayed in different poses. Our results show that perception of physical strength was mainly driven by the shape of the body. However, the social attribute of power was influenced by an interaction between pose and shape. Specifically, the effect of pose on power ratings was greater for weak body shapes. These results demonstrate that a character with a weak shape can be perceived as more powerful when in a high-power pose.


Journal of Experimental Psychology: Applied | 2015

Evaluating the accuracy of size perception on screen-based displays: Displayed objects appear smaller than real objects.

Jeanine K. Stefanucci; Sarah H. Creem-Regehr; William B. Thompson; David A. Lessard; Michael N. Geuss

Accurate perception of the size of objects in computer-generated imagery is important for a growing number of applications that rely on absolute scale, such as medical visualization and architecture. Addressing this problem requires both the development of effective evaluation methods and an understanding of what visual information might contribute to differences between virtual displays and the real world. In the current study, we use 2 affordance judgments--perceived graspability of an object or reaching through an aperture--to compare size perception in high-fidelity graphical models presented on a large screen display to the real world. Our goals were to establish the use of perceived affordances within spaces near to the observer for evaluating computer graphics and to assess whether the graphical displays were perceived similarly to the real world. We varied the nature of the affordance task and whether or not the display enabled stereo presentation. We found that judgments of grasping and reaching through can be made effectively with screen-based displays. The affordance judgments revealed that sizes were perceived as smaller than in the real world. However, this difference was reduced when stereo viewing was enabled or when the virtual display was viewed before the real world.

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