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Dive into the research topics where Michael Otto is active.

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Featured researches published by Michael Otto.


interactive tabletops and surfaces | 2014

Using Scalable, Interactive Floor Projection for Production Planning Scenario

Michael Otto; Michael Prieur; Enrico Rukzio

This paper introduces a novel system for interactive evaluation and verification of manual assembly processes. The approach utilizes a scalable, interactive augmented floor surface in combination with a tangible tabletop hardware and a material zone planning software. The floor projection hardware is used for true to scale assembly station layout visualizations. The advantages and drawbacks of a low-cost, true to scale visualization will be discussed. A preliminary evaluation of the proposed system during a production planning workshop has shown that the low-cost implementation is suitable for reaching the production planning goals. Additionally true to scale visualizations support users to estimate distances, speeds and spatial relationships within the digital layout. In future work, motion capture and tracking systems will be integrated and registered to the augmented floor surface area, the projection area will be extended and efficiency improvements will be showed up.


ACM Transactions on Applied Perception | 2018

Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry

Philipp Agethen; Viswa Subramanian Sekar; Felix Gaisbauer; Thies Pfeiffer; Michael Otto; Enrico Rukzio

With the rise of immersive visualization techniques, many domains within the manufacturing industry are increasingly validating production processes in virtual reality (VR). The validity of the results gathered in such simulations, however, is widely unknown—in particular, with regard to human locomotion behavior. To bridge this gap, this article presents an experiment analyzing the behavioral disparity between human locomotion being performed without any equipment and in immersive VR while wearing a head-mounted display (HMD). The presented study (n = 30) is split up in three sections and covers linear walking, non-linear walking, and obstacle avoidance. Special care has been given to design the experiment so that findings are generally valid and can be applied to a wide range of domains beyond the manufacturing industry. The findings provide novel insights into the effect of immersive VR on specific gait parameters. In total, a comprehensive sample of 18.09km is analyzed. The results reveal that the HMD had a medium effect (up to 13%) on walking velocity, on non-linear walking toward an oriented target, and on clearance distance. The overall differences are modeled using multiple regression models, thus allowing the general usage within various domains. Summarizing, it can be concluded that VR can be used to analyze and plan human locomotion; however, specific details may have to be adjusted to transfer findings to the real world.


Archive | 2017

Virtuelle Techniken und Semantic-Web

André Antakli; Pablo Alvarado Moya; Beat D. Brüderlin; Ulrich Canzler; Holger Dammertz; Volker Enderlein; Jürgen Grüninger; Andreas Harth; Hilko Hoffmann; Eduard Jundt; Peter Keitler; Felix Leif Keppmann; Roland Krzikalla; Sebastian Lampe; Alexander Löffler; Julian Meder; Michael Otto; Frieder Pankratz; Sebastian Pfützner; Matthias Roth; Richard Sauerbier; Werner Schreiber; Roland Stechow; Johannes Tümler; Christian Vogelgesang; Oliver Wasenmüller; Andreas Weinmann; Jochen Willneff; Hans-Joachim Wirsching; Ingo Zinnikus

Virtuelle Techniken (VT) haben schon seit vielen Jahren in der Industrie in vielfaltiger Weise Eingang gefunden. Ebenso gibt es durchaus umfangreiche, interoperable Anwendungen in anderen Fachdomanen, die auf etablierten, standardisierten Web-Technologien beruhen. Daher liegt es nahe, die unbestreitbaren Vorteile von semantischen Web-Technologien fur den Aufbau interoperabler VT-Anwendungen zu nutzen. In diesem Kapitel werden daher grundlegende Elemente und der aktuelle Entwicklungsstand virtueller Techniken sowie auch die Grundkonzepte semantischer Web-Technologien beschrieben. Im Uberblick wird deutlich, dass zahlreiche Einzelkomponenten fur komplexere VT-Anwendungen zusammenarbeiten mussen und dass neben der Interoperabilitat die erreichte Gesamtperformanz einer Anwendung eine essentielle Anforderung fur die ARVIDA-Referenzarchitektur ist. Die gewunschte Kapselung der hier beschriebenen Einzelelemente in Web-Dienste ist bisher noch im Forschungsstadium. Eine detaillierte Beschreibung, wie semantische Web-Technologien aus dem ARVIDA-Projekt heraus fur VT-Anwendungen angewendet werden, ist in den Folgekapiteln zu finden.


Procedia CIRP | 2016

On the Use of Multi-Depth-Camera Based Motion Tracking Systems in Production Planning Environments☆

Florian Geiselhart; Michael Otto; Enrico Rukzio


Procedia CIRP | 2016

Using Marker-less Motion Capture Systems for Walk Path Analysis in Paced Assembly Flow Lines

Philipp Agethen; Michael Otto; Stefan Mengel; Enrico Rukzio


Procedia CIRP | 2016

Dual Reality for Production Verification Workshops: A Comprehensive Set of Virtual Methods☆

Michael Otto; Michael Prieur; Philipp Agethen; Enrico Rukzio


Procedia CIRP | 2016

Presenting a Novel Motion Capture-based Approach for Walk Path Segmentation and Drift Analysis in Manual Assembly☆

Philipp Agethen; Michael Otto; Felix Gaisbauer; Enrico Rukzio


Procedia CIRP | 2018

Interactive Simulation for Walk Path Planning within the Automotive Industry

Philipp Agethen; Felix Gaisbauer; Michael Otto; Enrico Rukzio


Procedia CIRP | 2018

A Motion Reuse Framework for Accelerated Simulation of Manual Assembly Processes

Felix Gaisbauer; Jannes Lehwald; Philipp Agethen; Michael Otto; Enrico Rukzio


Procedia CIRP | 2018

Presenting a Modular Framework for a Holistic Simulation of Manual Assembly Tasks

Felix Gaisbauer; Philipp Agethen; Michael Otto; Thomas Bär; Julia Sues; Enrico Rukzio

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Andreas Harth

Karlsruhe Institute of Technology

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Beat D. Brüderlin

Technische Universität Ilmenau

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Felix Leif Keppmann

Karlsruhe Institute of Technology

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