Michael Saker
Southampton Solent University
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Publication
Featured researches published by Michael Saker.
Media, Culture & Society | 2016
Michael Saker; Leighton Evans
Foursquare is a location-based social network (LBSN) that combines gaming elements with features conventionally associated with social networking sites (SNSs). Following two qualitative studies, this article sets out to explore what impact this overlaying of physical environments with play has on everyday life and experiences of space and place. Drawing on early understandings of play, alongside the flâneur and ‘phoneur’ as respective methods for conceptualizing play in the context of mobility and urbanity, this article examines whether the suggested division between play and ordinary life is challenged by Foursquare, and if so, how this reframing of play is experienced. Second, this article investigates what effect this LBSN has on mobility choices and spatial relationships. Finally, the novel concept of the ‘phoneur’ is posited as a way of understanding how pervasive play through LBSNs acts as a mediating influence on the experience of space and place.
Archive | 2017
Leighton Evans; Michael Saker
This book extends current understandings of the effects of using locative social media on spatiality, the experience of time and identity. This is a pertinent and timely topic given the increase in opportunities people now have to explicitly and implicitly share their location through digital and mobile technologies. There is a growing body of research on locative media, much of this literature has concentrated on spatial issues. Research here has explored how locative media and location-based social media (LBSN) are used to communicate and coordinate social interactions in public space, affecting how people approach their surroundings, turning ordinary life “into a game”, and altering how mobile media is involved in understanding the world. This bookoffers a critical analysis of the effect of usage of locative social media on identity through an engagement with the current literature on spatiality, a novel critical investigation of the temporal effects of LBSN use and a view of identity as influenced by the spatio-temporal effects of interacting with place through LBSN. Drawing on phenomenology, post-phenomenology and critical theory on social and locative media, alongside established sociological frameworks for approaching spatiality and the city, it presents a comprehensive account of the effects of LBSN and locative media use.
New Media & Society | 2017
Michael Saker
Foursquare is a location-based social network (LBSN) that allows people to share their location with friends by ‘checking-in’ at a given place using their smartphone. The application can also access the location-based recommendations left by other users. Drawing on original qualitative research with a range of Foursquare users, the article sets out to examine this LBSN and its impact on identity in three ways. Using Schwartz and Halegoua’s ‘spatial self’ as ‘a theoretical framework encapsulating the process of online self-presentation based on the display of offline physical activities’, the article first examines the extent to which users understand check-ins as mediating identity. Second, the article explores whether the act of using Foursquare beyond the sharing of location can similarly be seen as contributing to identity. Last, the article examines what effect location-based recommendations might be having on how users subsequently experience themselves.
SAGE Open | 2016
Michael Saker; Leighton Evans
The role of location-based social networks (LBSNs) on identity is a relatively unexplored area within the growing cannon of work on locative media. Following an exegesis of Giddens’s argument that narrative biographical accounts are critical in self-identity in the modern age and Foucault’s technologies of the self, this article positions LBSN, and in particular Foursquare, as a contributor to self-identity in users’ lives. A close reading of ethnographic and interview data from Foursquare users reveals that in the context of the presentation, maintenance, and reflection upon self-identity, LBSN use can play an integral role in the self-identity of its users. The contribution of LBSN to indicators of user lifestyle, the intentional sharing of particular locations, and user recollection of events and locations are the key features of how LBSNs provide conduits to self-identity. The degree of usage in everyday life is identified as critical in the positioning of LBSN as a key contributor to identity narratives. With the integration of LBSN features into more mainstream social media platforms, this contribution to self-identity in the social media age is resilient to the demise of stand-alone LBSN applications.
Archive | 2018
Michael Saker
Hybrid reality games such as Pokemon GO enable new approaches to embodied space that problematise traditional understandings of play. More recently, smartphones have again become involved in the provision of a new kind of relationship with space: the space of virtual reality. It is the intention of this exploratory chapter to examine mobile virtual reality as part of the continuum of mobile media in the context of two related themes: (1) physical distraction and (2) embodied space. The chapter will consider how this reassessment might provide new understandings of play’s connection to the ordinary space of daily life before expanding upon these issues within the broader context of the “smartphone movement” and concluding with suggested directions for future research within the field.
New Media & Society | 2018
Michael Saker; Jordan Frith
Research in the field of mobile communication studies (MCS) has generally moved away from focusing on how mobile phones distract users from their physical environment to considering how the experience of space and place can be enhanced by locative smartphone applications. This article argues that trajectory may be complicated by the emergence of a new type of mobile technology: mobile virtual reality (MVR). While an increasing number of handsets are specifically developed with MVR in mind, there is little to no research that situates this phenomenon within the continuum of MCS. The intention of this paper is accordingly twofold. First, the article conceptualizes MVR as a connective tissue between the two sequential tropes of MCS: physical distraction and spatial enhancement. Second, the article introduces the concept of ‘dislocated space’ as a way of understanding the embodied space MVR might configure.
Archive | 2017
Leighton Evans; Michael Saker
First Monday | 2016
Michael Saker; Leighton Evans
Architecture_MPS | 2018
Michael Saker; Jordan Frith
First Monday | 2017
Jordan Frith; Michael Saker