Michael Sassin
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ieee symposium on visual languages | 1994
Michael Sassin
Programming by demonstration (PbD) is a new paradigm for the programming of devices (robots, household appliances, machines) or interactive software (text or graphics editors). The system enables programming without explicit coding. As a prototype of a new PbD-system, the programming by demonstration graphics editor, ProDeGE+, with extendable domain theory is introduced. The prototype illustrates how generalized functions can be generated based on a set of action sequences that are demonstrated in an interactive system. Additional interactions with users (dialog-based learning) help to reduce the hypothesis space of the PbD system. This can help to ensure that the generated function is the same as the user-intended function. Finally, the new approach enables users to extend the domain theory of the graphics editor using PbD so that they have an opportunity to reduce the limits of the given domain theory while the system is in use.<<ETX>>
Archive | 1997
Michael Sassin; Neal J. King; Naser Sheikhzadegan
Archive | 1997
Neal J. King; Michael Sassin; Jackson Hsi Yung Chow; Eli Jacobi; Matthew T. Dean
Archive | 1998
Michael Sassin; Markku Korpi; Richard Crouch; Leon Xu; Uwe Wrede; Robert W. Stephens
Archive | 1999
Michael Sassin; Neal J. King
Machine Learning | 1996
Holger Friedrich; Stefan Münch; Rüdiger Dillmann; Siegfried Bocionek; Michael Sassin
Archive | 1997
Wilhelm Mueller; Neal J. King; Michael Sassin
Archive | 1997
Robert Joseph Levay; Neal J. King; Michael Sassin
Archive | 1997
Neal J. King; Michael Sassin; Eli Jacobi; Matthew T. Dean
Archive | 1997
Michael Sassin; Neal J. King; Matthew T. Dean; Eli Jacobi