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Dive into the research topics where Michel Rudnianski is active.

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Featured researches published by Michel Rudnianski.


international conference on artificial intelligence and law | 2009

Why lawyers are nice (or nasty): a game-theoretical argumentation exercise

Giovanni Sartor; Michel Rudnianski; Antonino Rotolo; Régis Riveret; Eunate Mayor

This contribution introduces a novel approach to study legal interactions, legal professions, and legal institutions, by combining argumentation, game theory and evolution. We consider a population of lawyers, having different postures, who engage in adversarial argumentation with other lawyers, obtaining outcomes according the existing context and their chosen strategies. We examine the resulting games and analyse the evolution of the population.


FAABS '00 Proceedings of the First International Workshop on Formal Approaches to Agent-Based Systems-Revised Papers | 2000

Modeling Task and Teams through Game Theoretical Agents

Michel Rudnianski; Hélène Bestougeff

Organizations are represented as conversational networks of agents, which interactions are modeled by a two-player game of deterrence, i.e. a qualitative game based on the concept of threshold. A congestion control algorithm is then derived from the game Boolean solution set. Last, analysis is extended to the case where the solution set is fuzzyfied. On the whole, the approach enables a mix-management : decentralized when agents can manage their relations successfully by themselves; centralized when the risk of congestion arises.


FAABS'04 Proceedings of the Third international conference on Formal Approaches to Agent-Based Systems | 2004

Multi-agent systems reliability, fuzziness, and deterrence

Michel Rudnianski; Hélène Bestougeff

The problem of MAS reliability is approached through representing the functioning of a MAS as a system of logical implications, and then interpreting this system as a game of deterrence. The game solutions provide indicators for the agents reliability, and enable in case of an agents failure, to select a search direction for determining the origin of the failure. The MAS reliability is increased by duplicating some agents. The impact of the duplicates positioning in the MAS is analysed on a particular case.


Archive | 2007

Bridging Games and Diplomacy

Michel Rudnianski; Hélène Bestougeff

The gap between models and reality is an issue covering almost every field of human knowledge, from physics to linguistics, and from economics to biology. On the one hand, quantitative people are mainly concerned with developing tools and consistent theories, even at the price of neglecting aspects of reality that do not fit in the frame or would lead to technical intricacies that might impede well-stated conclusions. On the other hand, observers and practitioners immersed in the “real world,” tend to ignore quantitative tools and theories for reasons ranging from lack of understanding to hostility.


International Workshop on Formal Approaches to Agent-Based Systems | 2002

Modeling Traffic Control through Deterrent Agents

Michel Rudnianski; Hélène Bestougeff

Multi Agents Systems (MAS) technology is used to build Urban Traffic Control (UTC) systems based on traffic lights regulation. Congestion avoidance is analyzed and simulated through modeling the network as a game of deterrence, as previously done in the analysis of communication and workflow networks.


Computable Models of the Law | 2008

Deterrence and Defeasibility in Argumentation Process for ALIS Project

Michel Rudnianski; Hélène Bestougeff

Argumentation issues, which are of core importance to ALIS, are addressed through a particular category of qualitative games called Games of Deterrence. The graphs associated with those games are interpreted as sets of inferences sequences between statements in the framework of non-monotonic logic. Thus an argumentation process is interpreted as a game of deterrence, which resolution determines the truth or falsity of statements, and the possible argumentation strategies of the parties.


Archive | 2016

Bayesian Networks and Games of Deterrence

Michel Rudnianski; Utsav Sadana; Hélène Bestougeff

The present paper analyzes possible bridges between two types of graphical models: on the one hand, Bayesian Networks, and on the other hand, Graphs of Deterrence associated with a particular category of qualitative games called matrix Games of Deterrence, in which players do not look for optimal outcomes but for acceptable ones. Three related-types of relations are scrutinized: implications and rebuttals; priors and hidden parts of the graph; probability and playability.


Archive | 2009

Is Deterrence Evolutionarily Stable

David Ellison; Michel Rudnianski

Deterrent behaviors are currently observed among animals. Similarly, deterrence has spread in human societies long before the nuclear era. That seems to speak for deterrence’s efficiency, or to state things in the language of evolution, for its fitness. The literature contains many case studies about the effect of deterrence on evolution. This paper aims at extending these studies, providing a general framework for analyzing the fitness of deterrent behaviors through the combination of two approaches: Evolutionary Games and Games of Deterrence.


Archive | 2008

Report on ALIS Ontology

Johannes Fürnkranz; Eneldo Loza Mencía; Heiko Paulheim; Hélène Bestougeff; Migle Laukyte; Rossella Rubino; Giuseppe Contissa; LLoyd Kamara; Amar-Djalil Mezaour; Daniel Ramirez; Régis Riveret; Michel Rudnianski


Lecture Notes in Computer Science | 2006

Congestion control in multi-agent systems through dynamic games of deterrence

Michel Rudnianski; Hélène Bestougeff

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Hélène Bestougeff

University of Marne-la-Vallée

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Eunate Mayor

European University Institute

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Giovanni Sartor

European University Institute

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Giuseppe Contissa

European University Institute

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Eneldo Loza Mencía

Technische Universität Darmstadt

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