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Dive into the research topics where Michele Nitti is active.

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Featured researches published by Michele Nitti.


Computer Networks | 2012

The Social Internet of Things (SIoT) - When social networks meet the Internet of Things: Concept, architecture and network characterization

Luigi Atzori; Antonio Iera; Giacomo Morabito; Michele Nitti

Recently there has been quite a number of independent research activities that investigated the potentialities of integrating social networking concepts into Internet of Things (IoT) solutions. The resulting paradigm, named Social Internet of Things (SIoT), has the potential to support novel applications and networking services for the IoT in more effective and efficient ways. In this context, the main contributions of this paper are the following: (i) we identify appropriate policies for the establishment and the management of social relationships between objects in such a way that the resulting social network is navigable; (ii) we describe a possible architecture for the IoT that includes the functionalities required to integrate things into a social network; (iii) we analyze the characteristics of the SIoT network structure by means of simulations.


IEEE Transactions on Knowledge and Data Engineering | 2014

Trustworthiness Management in the Social Internet of Things

Michele Nitti; Roberto Girau; Luigi Atzori

The integration of social networking concepts into the Internet of things has led to the Social Internet of Things (SIoT) paradigm, according to which objects are capable of establishing social relationships in an autonomous way with respect to their owners with the benefits of improving the network scalability in information/service discovery. Within this scenario, we focus on the problem of understanding how the information provided by members of the social IoT has to be processed so as to build a reliable system on the basis of the behavior of the objects. We define two models for trustworthiness management starting from the solutions proposed for P2P and social networks. In the subjective model each node computes the trustworthiness of its friends on the basis of its own experience and on the opinion of the friends in common with the potential service providers. In the objective model, the information about each node is distributed and stored making use of a distributed hash table structure so that any node can make use of the same information. Simulations show how the proposed models can effectively isolate almost any malicious nodes in the network at the expenses of an increase in the network traffic for feedback exchange.


IEEE Internet of Things Journal | 2015

Friendship Selection in the Social Internet of Things: Challenges and Possible Strategies

Michele Nitti; Luigi Atzori; Irena Pletikosa Cvijikj

The Internet of Things (IoT) is expected to be overpopulated by a very large number of objects, with intensive interactions, heterogeneous communications, and millions of services. Consequently, scalability issues will arise from the search of the right object that can provide the desired service. A new paradigm known as Social Internet of Things (SIoT) has been introduced and proposes the integration of social networking concepts into the Internet of Things. The underneath idea is that every object can look for the desired service using its friendships, in a distributed manner, with only local information. In the SIoT it is very important to set appropriate rules in the objects to select the right friends as these impact the performance of services developed on top of this social network. In this work, we addressed this issue by analyzing possible strategies for the benefit of overall network navigability. We first propose five heuristics, which are based on local network properties and that are expected to have an impact on the overall network structure. We then perform extensive experiments, which are intended to analyze the performance in terms of giant components, average degree of connections, local clustering, and average path length. Unexpectedly, we discovered that minimizing the local clustering in the network allowed for achieving the best results in terms of average path length. We have conducted further analysis to understand the potential causes, which have been found to be linked to the number of hubs in the network.


IEEE Communications Surveys and Tutorials | 2016

The Virtual Object as a Major Element of the Internet of Things: A Survey

Michele Nitti; Virginia Pilloni; Giuseppe Colistra; Luigi Atzori

The Internet of Things (IoT) paradigm has been evolving toward the creation of a cyber-physical world where everything can be found, activated, probed, interconnected, and updated, so that any possible interaction, both virtual and/or physical, can take place. A Crucial concept of this paradigm is that of the virtual object, which is the digital counterpart of any real (human or lifeless, static or mobile, solid or intangible) entity in the IoT. It has now become a major component of the current IoT platforms, supporting the discovery and mash up of services, fostering the creation of complex applications, improving the objects energy management efficiency, as well as addressing heterogeneity and scalability issues. This paper aims at providing the reader with a survey of the virtual object in the IoT world. Virtualness is addressed from several perspectives: historical evolution of its definitions, current functionalities assigned to the virtual object and how they tackle the main IoT challenges, and major IoT platforms, which implement these functionalities. Finally, we illustrate the lessons learned after having acquired a comprehensive view of the topic.


ieee international black sea conference on communications and networking | 2014

On adding the social dimension to the Internet of Vehicles: Friendship and middleware

Michele Nitti; Roberto Girau; Alessandro Floris; Luigi Atzori

In this paper, we analyze the combination of Vehicular Ad-hoc NETworks (VANETs) with the Social Internet of Things (SIoT), i.e., the Social Internet of Vehicles (SIoV). In the SIoV every vehicle is capable of establishing social relationships with other vehicles in an autonomous way with the intent of creating an overlay social network that can be exploited for information search and dissemination in VANET applications. The contribution of this paper is two-fold: firstly, we define some relationships which can be established between the vehicles and between the vehicles and the road side units (RSUs); secondly, we propose a SIoV middleware which extends the functionalities of the Intelligent Transportation Systems Station Architecture (ITS SA), defined by ISO and ETSI standards, to take into account the elements needed to integrate VANETs in the SIoT. Additionally, we present results of software simulations analyzing realistic vehicular mobility trace in order to study the characteristics of the resulting social network structure.


IEEE Cloud Computing | 2015

Social Virtual Objects in the Edge Cloud

Ivan Farris; Roberto Girau; Leonardo Militano; Michele Nitti; Luigi Atzori; Antonio Iera; Giacomo Morabito

The social Internet of Things (SIoT) paradigm, in which objects establish social-like relationships, presents several interesting features to improve network navigability, object trustworthiness, and interactions between elements across IoT platforms. Implementations of the SIoT model envision cyber counterparts of physical objects--social virtual objects--virtualized in the cloud. Such an approach has several advantages but suffers from a few major problems. In fact, objects might be located far from the datacenter hosting the cloud, resulting in long delays and inefficient use of communication resources. This article investigates how to address these issues by exploiting the computing resources at the edge of the network to host the virtual objects of the SIoT and provides early experimental results.


the internet of things | 2014

Network navigability in the social Internet of Things

Michele Nitti; Luigi Atzori; Irena Pletikosa Cvijikj

The Internet of Things is expected to be overpopulated by a very large number of objects, with intensive interactions, heterogeneous communications and millions of services. Consequently, scalability issues will arise from the search of the right object that can provide the desired service. A new paradigm known as Social Internet of Things has been introduced and proposes the integration of social networking concepts into the Internet of Things. The underneath idea is that every object can look for the desired service using its friendships, in a distributed manner. However, in the resulting network, every object will still have to manage a large number of friends, slowing down the search of the services. In this work, we intend to address this issue by analyzing possible strategies to drive the objects to select the appropriate links for the benefit of overall network navigability.


innovative mobile and internet services in ubiquitous computing | 2013

Implementation of an Experimental Platform for the Social Internet of Things

Roberto Girau; Michele Nitti; Luigi Atzori

The convergence of the Internet of Things (IoT) technologies with the social networking concepts has led to a new paradigm called the Social Internet of Things (SIoT), where the objects mimic the human behavior and create their own relationships based on the rules set by their owner. This is aimed at simplifying the complexity in handling the communications between billions of objects to the benefits of the humans. Whereas several IoT platforms are already available, the SIoT paradigm has represented only a field for pure research and simulations, until now. The aim of this paper is to present our implementation of a SIoT platform. We begin by analyzing the major IoT implementations, pointing out their common characteristics that could be re-used for our goal. We then discuss the major extensions we had to introduce on the existing platforms to introduce the functionalities of the SIoT. We also present the major functionalities of the proposed system: how to register a new social object to the platform, how the system manages the creation of new relationships, and how the devices create groups of members with similar characteristics. We conclude with the description of possible simple application scenarios.


Future Generation Computer Systems | 2017

MIFaaS: A Mobile-IoT-Federation-as-a-Service Model for dynamic cooperation of IoT Cloud Providers

Ivan Farris; Leonardo Militano; Michele Nitti; Luigi Atzori; Antonio Iera

Abstract In the Internet of Things (IoT) arena, a constant evolution is observed towards the deployment of integrated environments, wherein heterogeneous devices pool their capacities to match wide-ranging user requirements. Solutions for efficient and synergistic cooperation among objects are, therefore, required. This paper suggests a novel paradigm to support dynamic cooperation among private/public local clouds of IoT devices. Differently from device-oriented approaches typical of Mobile Cloud Computing, the proposed paradigm envisages an IoT Cloud Provider (ICP)-oriented cooperation, which allows all devices belonging to the same private/public owner to participate in the federation process. Expected result from dynamic federations among ICPs is a remarkable increase in the amount of service requests being satisfied. Different from the Fog Computing vision, the network edge provides only management support and supervision to the proposed Mobile-IoT-Federation-as-a-Service (MIFaaS), thus reducing the deployment cost of peripheral micro data centers. The paper proposes a coalition formation game to account for the interest of rational cooperative ICPs in their own payoff. A proof-of-concept performance evaluation confirms that obtained coalition structures not only guarantee the satisfaction of the players’ requirements according to their utility function, but also these introduce significant benefits for the cooperating ICPs in terms of number of tasks being successfully assigned.


Computer Networks | 2016

Trust-based and social-aware coalition formation game for multihop data uploading in 5G systems

Leonardo Militano; Antonino Orsino; Giuseppe Araniti; Michele Nitti; Luigi Atzori; Antonio Iera

Abstract In this paper a trust-based coalition formation game is proposed to design opportunistic hop-by-hop forwarding schemes, relying on cellular Device-to-Device (D2D) communications, to enhance content uploading services. The User Equipments (UEs) are sources of data to be uploaded to a cellular base station (eNodeB) and are assumed to be rational self-interested players as they aim at maximizing their own utility. To this aim, the UEs cooperate to opportunistically implement proximity-based data exchanges where the presence of malicious nodes in the network is a constant threat for the successful cooperation. To cope with this issue, reliability and reputation notions are considered to model the level of trust among the players. Taking inspiration from the recent Social Internet of Things (SIoT) paradigm, social-awareness of the devices is spotted as a key parameter to effectively define the wished trustworthiness. The effectiveness of the proposed solution is validated through a simulative analysis showing a relevant reduction in the data loss due to malicious behavior of a subset of the devices. In particular, up to 86% reduction in terms of data loss is obtained with respect to the case where the proposed trust model is not implemented. Moreover, the trust-based and social-aware solution also guarantees higher gains in terms of the uploading time for the devices taking part of the cooperative D2D-based content uploading.

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Antonio Iera

Mediterranea University of Reggio Calabria

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Leonardo Militano

Mediterranea University of Reggio Calabria

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Giuseppe Araniti

Mediterranea University of Reggio Calabria

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Antonino Orsino

Tampere University of Technology

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