Michiel de Lange
Utrecht University
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Publication
Featured researches published by Michiel de Lange.
Archive | 2015
V. Frissen; Sybille Lammes; Michiel de Lange; Jos de Mul; Joost Raessens
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
Playable Cities | 2017
Ben A. M. Schouten; Gabriele Ferri; Michiel de Lange; Karel Millenaar
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in the technological solutions that are necessary to make them function. In parallel, we are observing a growing attention toward the public dimension of design, addressing societal challenges and opportunities at an urban scale. Conceptualizing, ideating, and framing design problems at a larger scale may still prove challenging, even as cities are becoming more and more relevant for all branches of design. In this chapter, we address the use of game mechanics to produce strong concepts for better understanding complex problems in city-making and communal participation, capitalizing on the necessity to shift the attention from smart cities to smart citizens. Through several examples we will show that games and play have a special quality of social bonding, providing context and motivational aspects that can be used to improve the dynamics and solutions within city-making.
Archive | 2018
Michiel de Lange
there is here a conspicuous arms race towards more instantaneity, more temporal proximity between events, people and places. Communication is promoted to be ‘just-in-time’; feedback to your activities should be in ‘real-time’ as if you were playing a video-game character. Speed is essential, and this never-ending battle with time – to eliminate it – makes things happen instantaneously. (Bleecker and Nova, 2009: 29)
First Monday | 2013
Michiel de Lange; Martijn de Waal
Social Technologies and Collective Intelligence | 2015
Michiel de Lange
Archive | 2010
Michiel de Lange
Archive | 2013
Marc Tuters; Michiel de Lange
Architectural Design | 2017
Martijn de Waal; Michiel de Lange; Matthijs Bouw
communities and technologies | 2015
Michiel de Lange; Nanna Verhoeff; Martijn de Waal; Marcus Foth; Martin Brynskov
American Journal of Educational Research | 2015
Michal Klichowski; Philip Bonanno; Sylwia Jaskulska; Carlos Smaniotto Costa; Michiel de Lange; Francisco Klauser