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Featured researches published by Milen Petrov.


computer systems and technologies | 2003

Assessing students' performance in distance education courses

Larissa Vladinova; Milen Petrov; Trayan Iliev

ARCADE is a project aimed to develop an integrated software platform for authoring and delivery of Internet-based distance courses covering the university needs. Unified Modeling Language (UML) and Unified Software Development Process were applied as a basis for the project development. The Assessments and Assignments package provides computer supported instructional feedback (tests, projects, essays, problems). The IMS Question and Test Interoperabitity specification (QTI) defines the basic structures (Assessment, Section, Item - ASI) for the Assessments module development. This module includes three main subsystems - ASI Structures Management, Tests Management, and Test Performance.


Computers in Human Behavior | 2018

Playing styles based on experiential learning theory

Boyan Bontchev; Dessislava Vassileva; Adelina Aleksieva-Petrova; Milen Petrov

Abstract In recent years, researchers have reported positive outcomes and effects from applying computer games to the educational process. The preconditions for an effective game-based learning process include the presence of high learning interest and the desire to study hard. Therefore, educational video game design has to tailor gameplay to the style of the playing learner, i.e. to the psycho-cognitive abilities, attitudes, and skills of the individual player, in order to foster the players motivation and creativity. To achieve this goal, it is necessary to draw a parallel between learning styles and styles of playing video games, and to investigate the correlations between these types of constructs. The article presents a new family of playing styles based on Kolbs experiential learning theory that is appropriate to be used for educational video games. This family is composed of four playing styles: Competitor, Dreamer, Logician, and Strategist, and corresponds to Honey and Mumfords learning styles based also on the theory of experiential learning, namely Activist, Reflector, Theorist, and Pragmatist. To measure the four playing styles, a 40-item questionnaire was designed. In order to verify the consistency, validity, and reliability of that questionnaire as an accurate tool for recognizing the four suggested player styles, a pilot study was conducted. The article reports the results obtained from the study, along with their analysis and applicability.


computer systems and technologies | 2011

ADOPTA model of learmer and educational game structure

Adelina Aleksieva-Petrova; Milen Petrov

Beside commercial games there are so-called educational games. When the main purpose of the game is to educate - then it is called educational game. In that kind of games the main focus of modelling is on design of learning elements around given educational course or around existing real-world educational curriculum. Educational games employed large variety of genres and it is difficult to be classified purely in one style, and often game is combination of different styles. For successful adaptive learning with game elements is necessary to research and specify different gaming styles, mapped to learning styles. This paper proposes a model of so called learmer (learner mapped with gamer style) and model of the educational game structures using and identifying the objects which are relevant for the domain of study and describing connecting relationships among these objects.


Archive | 2008

Evaluation of TENCompetence proof of concept assessment tools

Milen Petrov; Adelina Aleksieva-Petrova; Krassen Stefanov; Judith Schoonenboom; Yongwu Miao


Archive | 2006

Event-Driven Interoperability Framework For Interoperation In E-Learning Information Systems - Monitored Repository

Milen Petrov


Archive | 2008

D6.1 Report with summary of WP6 outputs of month 1-18

David Griffiths; Tom Franklin; Paul Sharples; Phillip Beauvoir; Scott Wilson; Yongwu Miao; Colin Tattersall; Rob Koper; Krassen Stefanov; Milen Petrov; Adelina Aleksieva-Petrova; Toni Navarrete; Helena Batlle; Demetrios G. Sampson; Pythagoras Karampiperis; Judith Schoonenboom; Marco Luccini; Linda Napoletano


Archive | 2008

TENCompetence Assessment Model and Related Tools for Non Traditional Methods of Assessment

Milen Petrov; Adelina Aleksieva-Petrova; Krassen Stefanov; Judith Schoonenboom; Yongwu Miao


Archive | 2003

ARCADE Assessment Framework

Milen Petrov; Boyan Bontchev; Adelina Aleksieva


International Journal of Advanced Corporate Learning (ijac) | 2017

Software Server for Automatic Generation of Audio Lectures (uListenSrv)

Milen Petrov; Asen Asenov; Adelina Aleksieva-Petrova


ECS'10/ECCTD'10/ECCOM'10/ECCS'10 Proceedings of the European conference of systems, and European conference of circuits technology and devices, and European conference of communications, and European conference on Computer science | 2010

Software architecture components of an abstract framework for assessment in e-learning

Milen Petrov; Vladimir A. Vlaykov

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