Mircea Alexandru Dabacan
Technical University of Cluj-Napoca
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IEEE Transactions on Education | 2011
Mihaela Radu; Clint S. Cole; Mircea Alexandru Dabacan; Joe Harris; Shannon Sexton
This paper presents the benefits and costs of providing students with unlimited access to programmable boards in digital design education, allowing hands-on experiences outside traditional laboratory settings. Studies were conducted at three universities in two different countries-Rose Hulman Institute of Technology, Terre Haute, IN; Washington State University, Pullman; and Technical University of Cluj-Napoca, Romania-to measure the effect on student learning and student performance of students having their own programmable hardware systems and unrestricted access to the most commonly used design tools. The results of the studies, supported by assessment data from various sources, suggest that the overall learning process is improved, and students gain a better knowledge of modern technologies and design methods if they are given full time access to programmable logic boards.
microelectronics systems education | 2009
Mihaela Radu; Clint S. Cole; Mircea Alexandru Dabacan; Joe Harris; Shannon Sexton
The technology and CAD tools employed by industry to design digital hardware evolve quickly and continuously. Well prepared engineers, who are able to produce actual designs and adapt themselves to the global world, are in demand. Educational programs must keep pace with technologies in common use in order to produce graduates who are competitive in the marketplace. Studies conducted at two different universities, Rose Hulman Institute of Technology and Washington State University measure changes in student performance when all students have unlimited access to state of the art design tools and hardware systems. Data are collected from surveys, exams, and course assignments. Quantitative data are analyzed by comparison to historical data gathered from student groups that did not have unlimited access to hardware systems, and qualitative data are used to determine the subjective quality of each students experience. Outcomes include: assessing whether the overall learning process is improved; whether students have a better knowledge of modern technologies and design methods; whether their comprehension of founding concepts has improved or faltered.
2008 Annual Conference & Exposition | 2008
Mihaela Radu; Clint S. Cole; Mircea Alexandru Dabacan; Shannon Sexton
2009 Annual Conference & Exposition | 2009
Mihaela Radu; Clint S. Cole; Mircea Alexandru Dabacan; Joe Harris; Albert Fazekas; Ioana Dabacan
2012 ASEE Annual Conference & Exposition | 2012
Mircea Alexandru Dabacan; Clint S. Cole; Mihaela Radu; Joe Harris; Alex Wong; Monica Bot
2007 Annual Conference & Exposition | 2007
Mihaela Radu; Clint S. Cole; Mircea Alexandru Dabacan
The ASEE Computers in Education (CoED) Journal | 2018
Mihaela Radu; Mircea Alexandru Dabacan
2016 ASEE Annual Conference & Exposition | 2016
Mihaela Radu; Mircea Alexandru Dabacan
2015 ASEE Annual Conference & Exposition | 2015
Mihaela Radu; Clint S. Cole; Mircea Alexandru Dabacan; Monica Bot; Alex Wong; Joe Harris
2011 ASEE Annual Conference & Exposition | 2011
Mihaela Radu; Clint S. Cole; Joe Harris; Mircea Alexandru Dabacan